roadrunner_ex

joined 1 year ago
 

Version: 1.0.187 (187)

Hardware: Google Pixel 7

Expected behavior: When swiping "back" on the main/posts page, expect to see "Are you sure you want to exit? Y/N"-type notification. "No" will return you to the app, whereas "Yes" will "close" the app (as in, reopening the app is a fresh open, not 'pick up where you left off'/minimize)

Observed behavior: Swiping "back" on the main/posts page just minimizes the app

[–] roadrunner_ex@lemmy.ca 4 points 3 weeks ago

Sort-of PS3 Shadow of the Colossus, but the physics engine gives me heart palpitations. Wondering if I should switch to the remaster someday, if that improves anything…

Also, Daemon X Machina on PC, which is fun, but also too story-lite for my preferences.

[–] roadrunner_ex@lemmy.ca 16 points 1 month ago (1 children)

I want to add to this. I'm not a psychologist, but I have heard a couple times about the term "third place". It's this concept that most people have a "place where they live", a "place where they work", and then a "place where they socialize". It has been theorized that the modern working-age population is having trouble with stress and mental health in large part due to the dearth of "third places".

The "third place" can be, for example, a restaurant or bar that you frequent (think the pub from the TV show Cheers), a book club, a sports club, or, crucially, a church or place of worship.

For Christianity at least, knowing that you were going to see and socialize with the same group of people (who share at least 1 major interest in common with you) every Sunday is apparently quite good for mental health. So, although I am no proponent of certain Western religions in general, I do think their decline has contributed to some of the mental health crises. How much? I cannot say.

https://en.wikipedia.org/wiki/Third_place

[–] roadrunner_ex@lemmy.ca 4 points 1 month ago (3 children)

For what it's worth, I have been a convert from naive to aware for a couple years now. I used to like to think naive == UTC, but when data comes from unverifiable sources, you can't know that for certain...

[–] roadrunner_ex@lemmy.ca 9 points 1 month ago (22 children)

Yes, testing infrastructure is being put in place and some low-hanging fruit bugs have already been squashed. This bodes well, but it's still early days, and I imagine not a lot of GIL-less production deployments are out there yet - where the real showstoppers will potentially live.

I'm tenatively optimistic, but threading bugs are sometimes hard to catch

[–] roadrunner_ex@lemmy.ca 8 points 1 month ago (24 children)

I'm curious to see how this whole thing shakes out. Like, will removing the GIL be an uphill battle that everyone regrets even suggesting?Will it be so easy, we wonder why we didn't do it years ago? Or, most likely, somewhere in the middle?

[–] roadrunner_ex@lemmy.ca 12 points 2 months ago (2 children)
2
submitted 2 months ago* (last edited 2 months ago) by roadrunner_ex@lemmy.ca to c/rss@lemmy.ml
 

So, I'm tentative to announce this project, as the server it's running on is a bit of a potato which will probably fall over pretty quick if it gains any traction, but...


Introducing RSS Temple!

If you're interested in a free RSS reader which attempts to mimic some of the more useful features of the big players (Feedly and Google Reader, in particular), including full-text search, hotkey navigation, small footprint interface, and sharing to both Lemmy and Mastodon (among others), I would love if you gave RSS Temple a try.

I've been working on this project for ~7 years now, and I alone cannot find any more bugs or usability issues, so I hope it's ready for the community to see. Any feedback is appreciated!


The code is open at:

https://github.com/murrple-1/rss_temple (server, Python)

https://github.com/murrple-1/rss_temple_ui (landing page and web app, Angular and EleventyJS)

https://github.com/murrple-1/ansible-collection-rss-temple (Ansible scripts to deploy one's own instance)

 

TL;DR: probably among my favourites in the action-JRPG genre, just for how consistently good everything is. None of the systems in isolation are "the best I've ever seen", but for a 35+ hour game, it's nice when everything is smooth and enjoyable.

For context, I have played a decent handful of JRPGs, with my favourites being probably Skies of Arcadia Legends, and Tales of Symphonia. In the Tales series, I've played Symphonia, Symphonia 2, Graces f, (never finished) Phantasia, and (never finished) Vesperia.

Story

The game begins by letting you choose which of 2 protagonists to follow. The game's story is broadly the same, regardless who you choose, but certain scenes are seen from different perspectives, and certain moments are missed if your chosen character is absent. I have opted not to replay with the other character at this time, but the game is good enough that I would if I had more time. I chose the female lead, Milla.

The story itself is...fine. The setup is pretty good, with Milla being an literal avatar of the world's god, whose powers are stripped by an unknown dark force early on. The story then shifts to a fish-out-of-water story for Milla, and a quest to regain her powers and destroy the dark forces. She is joined by Jude (the other - male - protagonist), who initially has no quest, but does want to be helpful to those in trouble.

This brings us to a major highlight of the game - the characters themselves. The story feels more like background dressing for the cast to play off one another in. The skits - a Tales staple - are here, and they are predominantly well-written and performed. And the cast is wholly likeable, and have decent arcs throughout - though there are a couple of head-scratching moments regarding character motivation. I was fond of basically every character by the end, even in the extended cast and bad-guys.

One sticking point I should mention though is, because there are scenes absent from certain protagonist play-throughs, be prepared for a couple of deus ex machina moments, where ostensibly the other protagonist has been busy in the background, but you will not know exactly how or why certain story beats happen unless you replay the other story. It's made doubly-weird where, despite having the skit system for optional additional dialogue, the POV character is never made aware of what happened during certain background story moments. From what I have read online, it seems that the better way to play story-pacing-wise, is to do Jude's story first, then Milla.

Specific examples, spoilers for some major story beatsIn particular, when Muzet is introduced in the Milla storyline, she joins the party in barely 3 sentences explaining who she is and why she's there, despite being a "very important character". There's also a scene near the end of the game where Milla is separated from the group for a time, then teleported directly into a battle with a previously unseen "very important person" in a "magically alternate dimension" and no one explains how or why the rest of the party got there - nor that they killed off a couple other "very important bad guys" in the interim. It's...weird narratively, though excusable thematically as Milla is a very "go-with-the-flow" character, so YMMV.

Gameplay

The combat is fun and really well balanced. The difficulty curve was almost perfect the entire game. I did a little bit of grinding every now and again, but honestly, every time I did, it made the next boss quite easy. I like the "partner system", which allows 2 characters in battle to buff each other, and I liked how your MP is refilled just by doing normal attacks, which meant I never really ran out of magic - this is particularly nice, as the healers are also more-or-less always healing and being useful. The party AI is also pretty good, especially if you spend a moment to fiddle with the strategy and auto-item settings.

There is a very extensive level-up system, split across a skill-tree and buff-pool. I...can't speak much on it, as there is also an auto-level button, which auto-applies nodes on the skill tree, and I used that almost exclusively. However, it's there if you wanted some good character building options. The shop system is also pretty good, and made it perpetually feel like I was accomplishing things and getting stronger.

There are a smattering of side-quests per town. Some were bog-standard "kill this thing, get this item", but there were also several that were self-contained stories and world-building. There isn't a quest marker, so some quests did require me to look up where to go, but I don't consider that a bad thing - more an "I'm impatient"-thing.


Probably more that I forgot to cover, but this is getting long for a first "patient gamer" review, so I'll stop here. This game and Tales of Symphonia are now in contention for my favourite Tales game, so make of that what you will.

[–] roadrunner_ex@lemmy.ca 1 points 2 months ago (4 children)

SO FAR AWAY

[–] roadrunner_ex@lemmy.ca 0 points 9 months ago (3 children)

I kinda feel your pain. A project that I helped launch is written in Typescript technically, but the actual on-the-ground developers were averse to using type safety, so any is used everywhere. So, it becomes worst of both worlds, and the code is a mess (I don't have authority in the project anymore, and wouldn't touch it even if I could).

I'm also annoyed at some level because some of the devs are pretty junior, and I fear they are going to go forward thinking Typescript or type safety in general is bad, which hurts my type-safety-loving-soul