rbos

joined 1 year ago
MODERATOR OF
[–] rbos@lemmy.ca 2 points 2 weeks ago

Space Engineers scrapyard scenario. So... Satreus has oxygen, so as long as I can scavenge a power source to power my suit recyclers, there's not a lot that'll be a problem. Wander around collecting stuff. Make a comfy habitat.

[–] rbos@lemmy.ca 3 points 2 weeks ago

Genuinely though. You can cook amazing low cal food. Stir fried veggies and the right sauce. Curries. Also cut the meat down, you don't need a lot. Beans are good and light.

[–] rbos@lemmy.ca 2 points 3 weeks ago

Yeah. Sorry, /s.

[–] rbos@lemmy.ca 78 points 3 weeks ago* (last edited 3 weeks ago) (13 children)

Aren't there laws against children, babies etc riding in the front seat? Could backfire. /s

[–] rbos@lemmy.ca 5 points 4 weeks ago

Didn't that originate in a Sabrina The Teenage Witch episode? Or did I just imagine that?

[–] rbos@lemmy.ca 3 points 1 month ago

My breakfast has been cottage cheese on homemade sourdough toast for a solid decade. Crazy cheap if you don't count the 12 hours it takes to make the bread. ;)

[–] rbos@lemmy.ca 9 points 1 month ago

I don't understand how they put Vancouver and Toronto in the same accent group. Quite distinct.

[–] rbos@lemmy.ca 9 points 1 month ago

Well, north America anyway

[–] rbos@lemmy.ca 1 points 1 month ago

That sounds high. How much of that is transient seasonal labour?

[–] rbos@lemmy.ca 2 points 1 month ago

Bugs me that in all of his examples he does the thing for the user instead of having them do it while he guides them through it. I have a 'sit on my hands' rule for cases like that. But it has been a while since I've done desktop support.

[–] rbos@lemmy.ca 1 points 1 month ago

Zed ess aitch

1
submitted 8 months ago* (last edited 8 months ago) by rbos@lemmy.ca to c/thelongdark@lemmy.ca
 

A brief note announcing the title of the last chapter of Wintermute, "slated for release in late 2024".

Hinterlands thread as above. Steam community forum Reddit thread

 

Looks like mostly bugfixes and such. Clipping, art, visual bugs mostly.

I've been impressed by how solid this DLC release has been so far, nothing super gamebreaking.

 

The Long Dark is launching part 4, video is livestreaming at time of writing.

1
submitted 10 months ago* (last edited 10 months ago) by rbos@lemmy.ca to c/eveonline@lemmy.world
 

Hey, is anyone aware of a method to filter chat by keyword? The in-game spam is ... absolutely incredible.

Some super basic keyword filters would cut down on 99% of it. Even better, if you could selectively ignore any message containing a URL, or a contract, or something like that.

It's SUPER weird that a, what, 20 year old game doesn't have this. It smacks of intention and makes chat completely unusable.

1
TLD November Dev Diary (www.thelongdark.com)
submitted 10 months ago* (last edited 10 months ago) by rbos@lemmy.ca to c/thelongdark@lemmy.ca
 

Some interesting stuff here.

2
submitted 1 year ago* (last edited 1 year ago) by rbos@lemmy.ca to c/thelongdark@lemmy.ca
 

A relaxing morning (Day 520) cooking in the airfield. I've found the control hut to be the best spot for it: the sheltered place between the two buildings shields you from the wind from two directions, and the opened doors mean that if the wind blows straight through from either direction, at least two fires will keep going.

1
submitted 1 year ago* (last edited 1 year ago) by rbos@lemmy.ca to c/thelongdark@lemmy.ca
 

Personally, I don't bother to repair my (Interloper) gear until it hits about 70% condition. I feel that reaches a good balance between keeping gear in good condition and not feeling like I'm wasting cloth/hides. If I have more than (say) two bearhides or four deerhides around, I'll repair earlier. And of course rabbithides are super easy to get and renewable, so I try to keep those above 90%.

Of course, I have a lot of cloth laid up now, and beachcombing is a fairly reliable source, so maybe 70% is too low. Should I go to 80%?

1
submitted 1 year ago* (last edited 1 year ago) by rbos@lemmy.ca to c/thelongdark@lemmy.ca
 

Clothing issue, in my opinion: The moose cloak doesn't have much practical use in difficult game modes. It doesn't really win on any useful metric. Pretty much every Interloper player goes for double bear coats.

Bearskin Coat: 6C warmth, 5C wind, 80% water resist, 20% protection, -20% mobility, 5kg. 1.20C/kg inner slot, 2.20C/kg outer slot.
Wolfskin Coat: 4C warmth, 4C wind, 60% water resist, 12% protection, -15% mobility, 3kg. 1.33C/kg inner slot, 2.67C/kg outer slot.
Moose Cloak: 3.5C warmth, 4C wind, 90% water resist, 20% protection, -10% mobility, 4kg. 1.875C/kg outer slot only.

For the outer slot, the wolfskin coat has the best temp/kg, and the bearskin has the highest raw boost (11C). For the inner slot, the wolfskin coat has the best temp/kg, and the bearskin again has the highest raw boost.

Water resistance, wind resistance, and protection are fully irrelevant for the inner slot. Water resistance is irrelevant unless you travel during a blizzard, which is fairly easy to avoid, and the high water resistance of a bear coat makes it almost as good as a moose cloak. Protection is generally never worth optimizing for, unless you plan to get in struggles, but the bear coat matches the moose cloak.

I've never used a moose cloak, since for only one extra kilogram, you gain 3.5 degrees of extra warmth on the outer slot, one of the best bargains in the game, only losing 10% water resist and 10% mobility.

So how do we make the moose coat useful? Some ideas:

  • Nerf the bear coat's water resist. Make it much more likely to get soggy.
  • Buff the moose cloak's weight. If it was 3kg, the weight ratio would be 2.5, making it more weight-efficient than the bear coat, almost as warm as the wolf coat, but substantially more water-resistant and slightly better for mobility and protection. It would then be at least a sidegrade for the wolfcoat, and might make sense in some situations.
  • Make the moosecoat more appealing. Give it say 3.0C warmth and 8.0 wind, so that it matches the bearcoat for the outside slot. Then, the moosecloak-bearhide combo would be the same, but 1kg lighter, and it would add additional logistical challenges for survival, forcing you to bag the odd moose in addition to the bears.
 

A couple observations:

  • Sewing needs some kind of quality buff. The percentage condition boost you get from repairing is almost always partly wasted, and higher levels only increase the wastage.
  • The amount of effort needed to get to level 5 mending merits a much better reward. In Interloper, you aren't ever going to be leaving your gear to 50% condition before repairing. I don't know what such a buff would look like. Maybe you use less cloth when you hit level 5, or maybe you can repair your gear to 120% instead of 100%.
  • Sports socks are gold if you're just aiming for level 5. 0.10kg, and very fast repair time. Hoard them, haul them with you until you have level 5. You can consume a lot of cloth fast.
1
submitted 1 year ago* (last edited 1 year ago) by rbos@lemmy.ca to c/thelongdark@lemmy.ca
 

Couple of my favourites:

Any other good watches? I love this game for background atmosphere.

view more: ‹ prev next ›