But, I think they should not accept dual nationality. Make them burn their passports at the border!
r00ty
Yeah, my point is, comparing them to constitutional amendments doesn't make too much sense for the rest of us.
But you know, I think they do have trial by jury. Just, I think like the elections there, the jury gets told the result, before they decide it.
If they want to own guns, no problem. The government will supply them, and even provide transportation to a place they can use them. (I hope the /s is implied here).
I'm not sure if that story is onionesque or real. Now, that uncertaintly is a problem with the modern world.
Dude! They only work if they're on tight!
Well, most countries aren't going to have the same constitutional rights as the USA has. In the same way, the US doesn't give their citizens the same rights as those in other countries receive. As such, I'm not sure if there's too much point comparing the two.
Otherwise. Yes, it's not going to be a nice place to live, and anyone that chooses this option has only themselves to blame when they realise they made a deal with the leopard that has a history of biting faces off.
You can check to see if you can enable hardware transcoding. I find the delay is usually transcoding building up a buffer and if you have a good GPU/APU in your server it's often a lot quicker.
Pretty sure on jellyfin by default that is off. Mainly because you need to install some packages to get the devices available under linux usually.
Now, I can "kinda" see the rationale behind optional features on a car being either enabled via software or subscription. I believe the permanent enable price should be the same as if you added the hardware to the car as an option.
As to why this might make sense for a carmaker. In my work I've visited car manufacturers before, and from what I could see it's quite expensive and adds time to support the various options when building a car. You see they have the main production line, and units are pulled off the main line to fit the options at various points and then reinserted and this causes problems for efficiency and price per unit I think.
So, there's probably a cost saving to making the base car have all the options fitted and having a completely standardized production line. However, the expense is likely going to mean if they sold the base car at the usual base car price they would either lose money, or at the very least, the profit margin wouldn't be worthwhile.
However, if you know a certain percentage of people will want the options, and you can enable it with software later, it's possible building the hardware into every car as standard would work out overall cheaper. They might also be able to upsell to more people by making a subscription option, perhaps with maybe a free trial for the first say 3 months of ownership. That is, they turn everything on for 6 months for free, then revert you to the package you paid for. Hoping that you liked some of the features and will pay or subscribe to keep them.
What I don't like is when this stuff might become ONLY available as a subscription, the overall move toward subscription models for everything irks me a lot. I'd much prefer we still get to choose a package, and have the ability to upgrade later.
So I think my point is, the argument "the hardware is there anyway" doesn't really work, because they are likely going to install the hardware at a loss, on the assumption (backed up by their own numbers) they will sell enough to make a bigger profit overall.
They also likely bake into the numbers that a very small number of people will hack the car and enable the features anyway. The vast majority will not do this, though.
7 digit steam ID and only level 15. Clearly, my life took a wrong turn somewhere..
I think there were historically interoperability issues, and there used to be (my version of mbin is quite old), and maybe still are issues federating dislikes (which stems from the way they were seen in kbin, which straddles both thread based and mastadonesque sides of the fediverse). But overall there's aren't the larger federation issues there used to be.
Right now, the choice mainly comes down to the interface you prefer, and if you perhaps want a limited ability to work with mastadon type posts. Since you can follow mastadon users and see their posts within the mbin interface.
I would say older than that (well maybe not elite), as much as the tech could handle it you should include:
https://en.wikipedia.org/wiki/Turbo_Esprit
Here you had several town maps, including dual carriageways, main roads, side roads, one way streets. And you could just drive down any of them. They were all nondescript, but the amount of memory really limited what could be done.
There was also the games using the freescape engine. Driller, Darkside and Total Eclipse. These were all about as open world as you could achieve on the hardware of the time.
In terms of "open world" the definition is open to interpretation. I'd argue that text based adventures were open world too in their own way. So it really depends on what features people agree makes an "open world" game as to what the first game that contains all those features was.
There have been "open world" games since the 1980s. Just of course, memory limited how big that world could be, and how much you could do in it. The genre as a whole is ancient.
I mean I could have used the GDPR (still a thing in the UK, at least for now). But didn't see it as worth it. It really wouldn't be worth the risk selling data that was deleted from a GDPR request.
I don't know that they'll risk using the data from deleted posts/comments though anyway. Most comments and posts will be deleted for a reason (moderation, or otherwise mistakes) and as such, likely isn't going to make the best training data really.
It's far easier to just sell the live data and be done with it.