Neovim maybe? π
paw
To add to your excellent comment:
It does not ask if it can copy the art nor does it attribute its generated art with: "this art was inspired by ..."
I can understand why creators unhappy with this situation.
I had only one question: Who would bring their kids into bed and at least is available if something happens π
I wonder if I'll see it say "from lemmy" someday?
That's the spirit!
I mean new ocean front property is somehow more if you don't remove the lost property. /s
The "basic" strategy for RoW is, imho, to upgrade it so much that you find your endgame equipment with it. Thus means upgdraded Tier-5 weapon and upgraded plate armor. To clarify: you find these items already upgraded. You also should hoard some scroll of transmutations because you then transmute the RoW when you no longer need it. The upgrades of the RoW scales similar as with weapons or armor. This means as wutg weapons that +1 reduces the strength requirement and then +3 again, as +6. This means the upgrades that are interesting for an RoW are +1, +3, +6, +10, +15, +22. Each if these levels may yield upgraded weapons or armor. As far as I remember (and it may have changed) a +1 RoW can drop +1 equipment, a +3 RoW can drop +2, a +6 can drop +3.
Let's assume you upgrade to +10. this should eventually drop +4 weapon and +4 plate armor and then still having +5 SoUs left to either upgrade tge weapon, the plate armor, another ring (+4 rings could drop as well). Just to finalize tbe example: We use the 5 SoUs to upgrade the weapon, then our final equipment is: +9 weapon, +4 plate (maybe the smith can upgrads to +5) and a +10 ring, that was the RoW before transmuted. This is a good enough equipment in my opinion.
So, tl;dr: +6 or +10 is what I would do. +15 for the fun of it.
A final reminder: The equipment still needs to drop, which is random. So you may just die before anything useful drops. And you need a lot of Scrolls of Curse Removal, since you usually fund a lot of stuff.
Yes, I sometimes drop items I want to sell in the next shop deliberately down a chasm. If you push enemies down a chasm (e.g. wand if blast) then you kill them as well and their dropped items can be found on the next level as well. There may be sone limitations I never experienced. However, if you kill an enemy by pushing it down a chasm you receive less XP.
And, I must add, he's doing something with his life.
You have your end weapon already, I would go with scaled armor. Unless you don't like the gauntlets.
Aw man, now I want this toaster.
I usually don't play this challenge π
But, 1.5 years ago people were doing 9 challenge runs with a strategy that was called wandrunner.
It is a rogue/freerunner that uses the wand one gets from the wand maker quest to dump all updates into. The freerunner has with his skill a boost on speed and dodging. That's where the wand as a ranged weapon comes into play.
The key is basically don't get hit (I know, I know, easier written then done) but it's true and it's where ranged weapons come into play. A huntress build can help here as well.
Every year is the year of the linux desktop. Always has been, always will be π