nekusoul

joined 1 year ago
[–] nekusoul@lemmy.nekusoul.de 1 points 19 hours ago* (last edited 19 hours ago)

Yes, you're just explaining regular piracy here. I do not care. It's a thing that's already been possible for almost every single-player game in existence, and yet, there's a constant stream of new single-player games releasing every day. Weird, right?

[–] nekusoul@lemmy.nekusoul.de 1 points 19 hours ago* (last edited 19 hours ago) (2 children)

At least try to make an effort to understand what I write.

I said it's their job to figure out how to do DRM -if- they want DRM. If they can't figure out how to do that then the answer shouldn't need to be spelled out explicitly: No DRM. Simple as that.

If you'd rather see games you spent money on being taken away from you based on the whims of corporations, just to make sure others who might not have payed for it also can't play it, then I don't know what to tell you.

[–] nekusoul@lemmy.nekusoul.de 1 points 20 hours ago* (last edited 20 hours ago) (4 children)

If they want to keep some form of DRM then that's not my job to figure out. This wasn't a problem back in the day when server software being distributed was the norm, so it shouldn't be a problem now.

Though personally I'd be in favor of abolishing online DRM entirely, but that's another story.

[–] nekusoul@lemmy.nekusoul.de 1 points 21 hours ago (6 children)

If they can play against bots, which already exist in the game, or band enough people together with access to the game to play on a server one player is able to host, then yes. That's what I'd expect at a minimum.

[–] nekusoul@lemmy.nekusoul.de 1 points 21 hours ago* (last edited 21 hours ago) (8 children)

nobody paid

That's just blatantly false. People bought the founders pack were never refunded for example. Those people being entitled to the server software or a refund is anything but greedy, even if that only applies to a single person.

The other answer from @ampseandrew@lemmy.world already covers most points, so I'll just a few things:

  • Most game servers out there are already built in a way to allow for easy deployment. After all, devs have to have way to test changes, so being able to run a small server locally for debugging purposes is hugely beneficial to development.
  • I also can't imagine that there's any game server out there that shouldn't be able to run on a single system. The heaviest one game I can imagine is Minecraft, due to the whole open world terrain generation, world streaming and physics calculations, and even that can be run off a Raspberry Pi for a small number of players.
[–] nekusoul@lemmy.nekusoul.de 4 points 1 day ago* (last edited 1 day ago) (10 children)

If a game asks for money in any kind of way: Yes. That should be the cost of (trying to do) business.
Alternatively, a full refund for everyone involved, even Kickstarter backers, would also be acceptable.

[–] nekusoul@lemmy.nekusoul.de 3 points 1 day ago* (last edited 1 day ago) (15 children)

Hello, sole arbiter of a game's worth.

Of course not every game is a certified banger, but there's more than enough notable games on that list that made an impact on the industry and should've been preserved for that fact alone.

[–] nekusoul@lemmy.nekusoul.de 7 points 1 day ago* (last edited 1 day ago) (3 children)

Taking away a game you bought because the game was intentionally made to rely on a server is always scummy behavior. That's the whole point.

[–] nekusoul@lemmy.nekusoul.de 25 points 1 day ago

Even the stats from last year would've already impressed me, but this year is just completely insane. Just a tiny bit more and next year Godot might already be the preferred engine of choice for game jams.

[–] nekusoul@lemmy.nekusoul.de 2 points 1 day ago (2 children)

Considering the movie industry is currently at a point where it's even punishing paying customers with low-quality 720p for daring to use the "wrong" browser, I don't think the industry will figure out that there's a market out there for high quality drm-free media anytime soon.

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submitted 8 months ago* (last edited 8 months ago) by nekusoul@lemmy.nekusoul.de to c/selfhosted@lemmy.world
 

Currently I'm using Joplin with Syncthing-backed file system synchronization. I'm pretty pleased with it, as I do like tagging- and Markdown-based systems.

I plan to upgrade to server-based synchronization, but before doing that, however, I wanted to see what other people are using.

Edit: So far I see a slight favor towards Joplin and Logseq, but I totally didn't expect (and appreciate) getting so many different answers.

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