works for me both on my archlinux machine and my steamdeck with steam and non-steam games. I've even played NFSU2 with it =] . I don't think it required any more configuration than just pairing for me, no special drivers or tools. Maybe it needs a firmware update (I don't know if that's a thing, just a thought)?
mranderson17
Ah, I see. I imagined your use of that sketch differently. Looks good!
When I do what you did but select "Create Symmetry Constraints" I get a fully constrained result as soon as the Sketcher Symmetry tool is finished. No other action is required.
You didn't select "Create Symmetry Constraints". I'm not sure if it will solve the issue completely, but it will probably make some difference.
One thing I see that may come back to bite you later: You can create sketches that make multiple bodies when padded, but I'm not sure why you would want to with the example in this video. If the sketch is two identical bodies mirrored across an X/Y/Z plane use the part design mirror feature and offset the sketch's attachment not the geometry in the sketch. It works better for that and keeps your sketches simpler, and you get to use symmetry for one side of the two things you are making because the origin will be in the center of one of the objects.
Sketches where the origin of the sketch isn't the approximate center of a single closed wire are annoying later if you want to reference them in other features or sketches.
Are you making sunglasses? 😎
lol, I just stuck with it I guess 🤣. Seems to work fine
Here's how it works for me: https://vimeo.com/1019673822
Sorry I forgot to click record cursor. But hopefully that's clear enough.
which also makes copies of the constraints which are completely independent from the original constraints on the left-hand side - delete the stupid new right-hand side constraints and slowly, painfully constrain the right-hand side copies to the original left-hand side elements
I feel like this is not how it works for me. It does copy the constraints and automatically create symmetry between any points across the selected center line, but if you're making a mirror why is that not what you want?
Also I'm unsure about the behavior in older versions of freecad, the constraint behavior of this feature is new in 1.0
You want Sketcher Symmetry but it's not quite what other CAD packages have. Select what you want to mirror, which is probably the entire sketch using the drag selection box, select the Sketcher Symmetry
tool, then press J
to add constraints.
It's not perfect, I suspect because it can't read your mind as well as the big CAD packages about where you want coincident constraints for joining lines, but it's mostly OK.
EDIT: I can't tell if you are describing the Sketcher Symmetry tool in your 4th paragraph or not. You will sometimes get over constraints where the end points intersect but you can delete them with one click and make those points coincident instead. I suppose this could be time consuming if you have a really really complicated sketch with multiple intersecting points, but that probably wouldn't pad anyway.
EA is wrong for EA SPORTS WRC
the qobuz webapp is hi-res too, I just use it in Firefox and my dac reports the same bit/sample rate that qobuz does. AFAIK there's no compression there though I haven't extensively verified that, only that the end result is 24bit/192kHz if that's what qobuz says is playing.
EDIT: Also, qobuz is nice because there's very few things you can click on in the web interface which cause the music to stop playing. I really appreciate that feature.... looking at you bandcamp....
Ah, I should have been more clear. The CRITERIA
section of the sway documentation states that class matches support regex, so instead of using a *
as you did in your example you'd use a regex any .*
. So I think (untested of course) that for_window [class="steam_app_.*"] allow_tearing yes
should work.
The comment in the code for allow_tearing notes that it must be enabled on the output as well. Here is the relevant output documentation. There are several other notes/recommendations there as well you should probably pay attention to.
This probably won't help with EA and the like adding kernel-level anti-cheat 6 months after release....