mranderson17

joined 1 year ago
[–] mranderson17@infosec.pub 22 points 6 days ago

This probably won't help with EA and the like adding kernel-level anti-cheat 6 months after release....

[–] mranderson17@infosec.pub 2 points 1 week ago

works for me both on my archlinux machine and my steamdeck with steam and non-steam games. I've even played NFSU2 with it =] . I don't think it required any more configuration than just pairing for me, no special drivers or tools. Maybe it needs a firmware update (I don't know if that's a thing, just a thought)?

[–] mranderson17@infosec.pub 3 points 3 weeks ago

Ah, I see. I imagined your use of that sketch differently. Looks good!

[–] mranderson17@infosec.pub 2 points 3 weeks ago

When I do what you did but select "Create Symmetry Constraints" I get a fully constrained result as soon as the Sketcher Symmetry tool is finished. No other action is required.

[–] mranderson17@infosec.pub 3 points 3 weeks ago (2 children)

You didn't select "Create Symmetry Constraints". I'm not sure if it will solve the issue completely, but it will probably make some difference.

One thing I see that may come back to bite you later: You can create sketches that make multiple bodies when padded, but I'm not sure why you would want to with the example in this video. If the sketch is two identical bodies mirrored across an X/Y/Z plane use the part design mirror feature and offset the sketch's attachment not the geometry in the sketch. It works better for that and keeps your sketches simpler, and you get to use symmetry for one side of the two things you are making because the origin will be in the center of one of the objects.

Sketches where the origin of the sketch isn't the approximate center of a single closed wire are annoying later if you want to reference them in other features or sketches.

Are you making sunglasses? 😎

[–] mranderson17@infosec.pub 5 points 3 weeks ago

lol, I just stuck with it I guess 🤣. Seems to work fine

[–] mranderson17@infosec.pub 7 points 3 weeks ago* (last edited 3 weeks ago) (8 children)

Here's how it works for me: https://vimeo.com/1019673822

Sorry I forgot to click record cursor. But hopefully that's clear enough.

[–] mranderson17@infosec.pub 3 points 3 weeks ago* (last edited 3 weeks ago) (10 children)

which also makes copies of the constraints which are completely independent from the original constraints on the left-hand side - delete the stupid new right-hand side constraints and slowly, painfully constrain the right-hand side copies to the original left-hand side elements

I feel like this is not how it works for me. It does copy the constraints and automatically create symmetry between any points across the selected center line, but if you're making a mirror why is that not what you want?

Also I'm unsure about the behavior in older versions of freecad, the constraint behavior of this feature is new in 1.0

[–] mranderson17@infosec.pub 5 points 3 weeks ago* (last edited 3 weeks ago) (12 children)

You want Sketcher Symmetry but it's not quite what other CAD packages have. Select what you want to mirror, which is probably the entire sketch using the drag selection box, select the Sketcher Symmetry tool, then press J to add constraints.

It's not perfect, I suspect because it can't read your mind as well as the big CAD packages about where you want coincident constraints for joining lines, but it's mostly OK.

EDIT: I can't tell if you are describing the Sketcher Symmetry tool in your 4th paragraph or not. You will sometimes get over constraints where the end points intersect but you can delete them with one click and make those points coincident instead. I suppose this could be time consuming if you have a really really complicated sketch with multiple intersecting points, but that probably wouldn't pad anyway.

[–] mranderson17@infosec.pub 4 points 3 weeks ago

EA is wrong for EA SPORTS WRC

[–] mranderson17@infosec.pub 1 points 2 months ago* (last edited 2 months ago) (1 children)

the qobuz webapp is hi-res too, I just use it in Firefox and my dac reports the same bit/sample rate that qobuz does. AFAIK there's no compression there though I haven't extensively verified that, only that the end result is 24bit/192kHz if that's what qobuz says is playing.

EDIT: Also, qobuz is nice because there's very few things you can click on in the web interface which cause the music to stop playing. I really appreciate that feature.... looking at you bandcamp....

[–] mranderson17@infosec.pub 2 points 2 months ago (1 children)

Ah, I should have been more clear. The CRITERIA section of the sway documentation states that class matches support regex, so instead of using a * as you did in your example you'd use a regex any .*. So I think (untested of course) that for_window [class="steam_app_.*"] allow_tearing yes should work.

The comment in the code for allow_tearing notes that it must be enabled on the output as well. Here is the relevant output documentation. There are several other notes/recommendations there as well you should probably pay attention to.

 

I'm receiving periodic 500 server errors when viewing posts for about the last week. It's pretty infrequent but definitely still happening.

I've also noticed that viewing some images has been problematic, sometimes requiring a few tries to get them to appear. Likely the same issue there.

Anyone else noticed this?

 

Got the TM R383 Mod wheel all mounted and everything is working. I'm doing more driving than debugging which is a sign that I think it's near done.

The OpenFFBoard has shift register support so with no modification to the wheel other than a coily cable I was able to get all the buttons working. I designed some adapters to mount to an ebay QR (highly recommend this one called "For Racing Simulator Simagic Moza 70mm Steering Wheel Quick Release+Wheel Base" on ebay) which is rock solid. I was all ready to machine the adapter flanges out of metal but I put the prototypes on to check the fit and they were so rigid there's no point in taking the time to do it. It feels easily just as solid as my real car. Kindof amazing considering the threads are even printed into the PLA, no heatserts or anything.

Feel free to let me know if you want the FreeCAD models, I suspect at least the 70mm wheel side adapter would be compatible with other TM wheels too. I use the RT FreeCAD branch so they won't work in normal FreeCAD unfortunately.

It's running at about 14Nm right now, I don't have a thermister on the motor coils so I'm trying to be a bit conservative however I'm pretty sure 14Nm peak is way way more than I need personally. The motor and supporting hardware should technically support about 22 but I don't think I'll ever push it that hard. 14Nm is scary enough.

 

A quick test, without a wheel attached to the spindle, of the openffboard running on Linux in BeamNG.drive. It took a while to get here as I'm not very knowledgeable with motor drivers but it seems to work so far.

Next step will be to fabricate a bracket to mount it to my rig. Since this video I have mounted a wheel and done some driving. The feel is pretty good, the motor is only 6NM which in DD land is a little on the low side but it's incredibly smooth.

Hardware:

OpenFFBoard (purchased assembled) Project Link Github Link

ODrive S1

Baldor BSM90N-1150AFP (ebay auction for untested motor, was about 50USD shipped)

48v 10.5A power supply

 

I don't have a lot of space where my desk is but wanted a combo space combat and racing rig that was fully rigid except for the seat.

The chair sits in a wheel trough with some 3d printed wheel chalks that fit the wheels exactly so it doesn't really move much at all when braking.

Everything is running on Linux using a lot of SDL and input device spoofing hacks to get it all recognized correctly in games. I mostly play DirtRally2.0, BeamNG, AMS2, and Overload. Trying to get into Elite Dangerous but it's not really my type of game. Maybe it will be some day though. Also play a little RBR but not all that much.

List of gear:

T300rs with a R383 Mod wheel - tmff2 driver. I designed a "quick" release ring so it's not a pain to take the wheel off for flight.

Heusinkveld Ultimate+ pedals - protopedal or xboxdrv depending on the game

TH8A shifter - heavily modified to fit in the small space I had and with a 3d printed short throw plate that I designed. It's not ideal, but works for occasional use.

Some ebay handbrake - I use xboxdrv for this sometimes if necessary but most games can find it. I also modified it to be mounted under the plate for a bit more space on top.

Gladiator NXT EVO Omni Throttle (Left and Right hand models) - These are a pain in most games. I use a winehid hack where I adjust the registry values HKEY_LOCAL_MACHINE System CurrentControlSet Enum WINEBUS VID_231D&PID_{200,201} {Service, CompatibleIds} from xinput to winehid. This works but depends on the bus the device is currently connected to. Looking for a better SDL env var alternative but haven't got it working yet.

Acer Nitro 37.5" QHD+ 3840 x 1600 curved display

NextLevelRacing "Wheel Stand 2.0" - I made some steel parts for it on the mill to increase rigidity, 3d printed spacers for the adjustable arms to tighten them up a bit since the stock ones are a bit sloppy, and made some extra plates for mounting the sticks and other stuff out of 10mm aluminum plate.

VKB UCM-S drop mount brackets for the sticks. I modified these as well to fit under the aluminum plates. The left one is hinged so that it can be folded upwards to get in and out of the chair when the chair wheels are fixed in place.

annnd... yes I know the shifter and handbrake are reversed... I like it that way.

 

As the title says, @jerry@infosec.pub do you have any backup and how can we support you as the admin of our instance?

Burnout on spare-time projects can be very real, especially when they suddenly grow or become more difficult to manage. We all appreciate what you are doing here. So even if there's nothing we can do directly, I'd just like to say thank you.

 

In Firefox I am unable to upload images either as the subject of a post, or as a part of the body using the image button. I receive the following error:

SyntaxError: JSON.parse: unexpected character at line 1 column 1 of the JSON data client.js:2:1753277
    Hp https://infosec.pub/static/7197474/js/client.js:2
    (Async: promise callback)
    Hp https://infosec.pub/static/7197474/js/client.js:2
    n https://infosec.pub/static/7197474/js/client.js:2

I found a github issue about it but it's really old, so I'm thinking it's not that relevant, even though it pretty much describes the issue exactly:

https://github.com/LemmyNet/lemmy-ui/issues/403

There are some other issues in the lemmy backend repo:

https://github.com/LemmyNet/lemmy/issues?q=is%3Aissue+unexpected+character+at+line+1+column+1+is%3Aclosed

Anyone else noticing this or is it just me?

EDIT: Probably should have checked first but this happens on other instances running 0.18.1, so I guess it doesn't matter, seems to be an upstream issue.

1
obligatory rig pic? (i.imgur.com)
submitted 1 year ago* (last edited 1 year ago) by mranderson17@infosec.pub to c/simracing@lemmy.ml
 

My messy corner. And my somewhat compact rig. I've never posted before so unsure what information to include but I'll give it a go.

  • T300RS
  • R838 Mod wheel
  • ebay arduino handbrake
  • TH8A shifter
  • Heusinkveld Ultimate+ pedals
  • Next Level Racing Wheel Stand 2.0
  • Some pieces of wood
  • Acer Nitro 37.5" QHD+ 3840 x 1600 display

I'm a bit insane... so I drive all the displays with a Radeon W6800 Pro which works surprisingly well for gaming despite not being intended for it.

I use Linux exclusively and have for over 10 years now. Racing is a more recent hobby but I've been gaming much longer than that. Despite what all the youtubers say it all works mostly fine. Though I found hid-tmff2 to be the most mature of the wheelbase drivers outside of logitech which is why I haven't picked up a used DD wheel base just yet.

EDIT: Dunno why the pic won't upload, maybe a bug with Lemmy 0.18.1? Anyway I added an imgur link instead.

 

I'm a member of the sim racing community on lemmy.ml.

https://lemmy.ml/c/simracing

If I go directly to that community there is a pinned post:

https://lemmy.ml/post/1703575

But if I browse the community from here on infosec.pub:

https://infosec.pub/c/simracing@lemmy.ml

The post is missing. Other new posts seem to be present and comments are working as expected since I was able to ask a question about said post in a different thread just now: https://infosec.pub/comment/591176

Has anyone else noticed this?

EDIT: In case anyone lands here with weird missing post or comment issues. I found that to work around this you can search for the direct link for both posts and comments which will force whatever instance you are on to find and show them. Probably not a great long-term solution but it works if you just want to reply to one or two people.

 

I don't seem to be able to comment on any posts on other lemmy instances. For example https://infosec.pub/c/privacyguides@lemmy.one . When I try to comment it just spins. I expected issues with lemmy.ml but I've now tried several instances and experience the same problems.

Also comments on many posts don't match what you see if you go directly to the remote instance to view the thread.

Is there some federation issue with infosec.pub?

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