I think the weird part of Gate Seal was just its duration and casting time(seriously why does it take a minute it's a 4th level spell). And as for Incite Greed - is that misinterpretation not reasonable? The charm is that they stare at the gem greedily but it...makes no mention of what happens to the gem, or what happens if the gem leaves your person.
macmacfire
Y-you...you do realize the lich, as liches generally work this way, was probably once human, right? And is choosing to believe all life must be quelled? Like...that's an example of an irredeemably evil person who is actively choosing to be irredeemably evil. Moron.
You should probably have specified mindless undead, not just all undead. In fact...anything mindlessly violent. Demons, zombies, etc.
What exactly does this mean? If you're ignoring remove curse it's because being able to remove a curse with just a spell is boring - the point of a curse in fiction is to be a challenge to remove.
Lacey's Diner.
Technically for the story in that skit, though, the race of the other party was relevant. The mention of "you know how I like a little asian" provides relevancy to the fact that they're asian(and probably also to the other man being black), because it's a story about a sexual encounter with them. Nothing wrong with having a type.
I vaguely recall one handbook or another even saying somewhere that a commoner’s stats usually sit around 8 or something, so even a level 1 adventurer is a cut above.
I already knew all of the stuff you mention in this, and this part is just actually wrong outright. I've never heard of any of the rules saying commoners would have such low traits, and have always heard it as - 10 is the average amount for a human/commoner. 7-9 is slightly below average, anything below is remarkably low, 1-2 is near death. Now, yes, even a level 1 adventurer is uncommon and more powerful on a base-line than a commoner, but IMO that shouldn't mean magic should be cheap for them. I suppose I do say uncommon at least, though. Common would probably work too, but requiring attunement would make sense considering it's supposed to be a sort of conduit for an individual's magic, and magic is usually considered very personal as far as fantasy tends to portray it.
I'd think it'd take at least an arcana check to know that the spell you're holding is Jump. So yeah, he could react, but would he necessarily be able to react in time to stop you from casting the spell? Not to mention, if he reacts just barely not in time and jumps haphazardly, one could argue the Wizard jumped farther and therefore wins.