kazerniel

joined 1 year ago
 

I admittedly don't know much about its historical background, but I found this a fascinating read about the legacy of the nineties' Bosnian war that is still acutely felt throughout the region.

[–] kazerniel@lemmy.world 0 points 1 year ago* (last edited 1 year ago) (1 children)

I've been a Firefox main since before it was even called Firefox :D

As much as it lagged behind in speed in the early days of Chrome, back then Chrome didn't have anywhere near to Firefox's amazing selection of addons, many of which were essential to my workflow.

That also meant that I hated Firefox's switch to WebExtensions, as it gutted most of the addons I used at the time, and it took them many years to get back as many features as possible (which of course has never been all the original features).

I even switched to Firefox ESR, then when that dropped support too, to Waterfox for a few years to retain the ability to use classic addons. But eventually it became too much hassle, and I have been a Firefox mainbranch user again since 2021 :)


For the handful of websites that only work in Chrome (or when I need to test my own websites), I've been using Brave in recent years. It's weirdly into crypto nonsense, but at least those features can be disabled. But if anyone knows a better Google-less Chromium browser, pls let me know!

 

Following ChthonVII's idea, I'm mirroring my probably only interesting post on the subreddit :D


Finally got around to watch the 2-hours long GW1 segment of the recent Extra Life 2022 ArenaNet livestream. The devs had a lot of interesting insights and amusing anecdotes, so I made a bunch of clips - sharing them here in case someone else haven't had the time to watch the whole thing.

The participants were:

  • Bobby Stein - writing team lead

  • Darrin Claypool - level designer

  • Colin Johanson - game designer

The clips in order of appearance:

A few more bits that were too short to worth clipping:

  • Early in development there were no professions, you could slot any skill.

  • They spent 4-5 months working on Sorrow's Furnace compared to their usual couple of weeks per zone.

  • GW1 development team was around 70-80 at launch, and peaked around 100 with EotN. (GW2 had 350 developers at launch.)

Twitch only allows max. 1 min long clips, so sometimes I had to cut off an interesting follow-up - if you want to see how a clip continued, click Watch Full Video.

PS.: For the story of the hideous leopard-print couch go to this timestamp in the VoD :D