jjjalljs

joined 1 year ago
[–] jjjalljs@ttrpg.network 1 points 1 hour ago

People are emotional. All of us, more or less. Some people also sometimes have other ways of engaging with the world.

But cars are emotional for people. So was 9/11. Facts don't really matter.

So when you tell someone something bad about cars, they have an emotional response and that's game over. Especially if they see you as out-group.

I don't know how to fix this but I think it's the root of all of our problems.

Maybe if we can get people to see experts as in-group again?

[–] jjjalljs@ttrpg.network 5 points 2 hours ago (2 children)

It is a little disheartening that the right will riot and everyone else is just like "I guess we lost. We don't need to double check "

[–] jjjalljs@ttrpg.network 2 points 4 hours ago

As I said at the root of this thread, my ire is mostly reserved for rich people who refuse to tip. If you're struggling, you have to make your own decisions and compromises to get by. But the guy who makes more money from interest than the bartender makes all night, when they don't tip they're an asshole.

The problem you're describing, that people aren't paid enough and CEOs are too rich, is a very real problem.

[–] jjjalljs@ttrpg.network 1 points 5 hours ago (2 children)

No one should rely on tips, but they do. Refusing to tip now just hurts people , real people, immediately. You have to live in the world as it is while trying to improve it.

The bartender can't eat your idealism nor find shelter from the elements in it.

[–] jjjalljs@ttrpg.network 1 points 7 hours ago (4 children)

Your experiences are different. My friends who work for tips tell me they rely on that money. Losing those tips would have an immediate and real adverse impact on their health and safety.

[–] jjjalljs@ttrpg.network 1 points 9 hours ago (6 children)

Have you ever worked for tips or been a close friend of someone who did?

[–] jjjalljs@ttrpg.network 6 points 1 day ago

Mergers and acquisitions should be a lot harder than they are. Maybe even prohibited in nearly all cases.

[–] jjjalljs@ttrpg.network 2 points 2 days ago

Those people aren't a good match for you (or maybe anyone).

[–] jjjalljs@ttrpg.network 13 points 2 days ago

Meanwhile Canada is removing bike lanes for more car support, and the US elected a deeply anti-environment party.

[–] jjjalljs@ttrpg.network 5 points 2 days ago

My work uses python and it hasn't been bad for new code that has tests and types. Old code we inherited from contractors and "yolo startup" types is less good, but we've generally be improving that as we touch it.

[–] jjjalljs@ttrpg.network 1 points 2 days ago

Their first pathfinder game was so excruciatingly guide dang it I never finished it, and never even considered this game. I kind of assumed it was the same way, where there's stuff like "Ah, you didn't return to this unmarked forest on day 7, so now you never get a wizard"

Oh, now I remember having an argument on here with some asshole who insisted I just have "fomo" over this. Sign posting and foreshadowing are only to appease fomo, I guess.

 

I tried it a bit with my reaper in pve and it seemed okay, but I wasn't doing anything challenging that really put it to the test. I haven't tried the others classes yet.

 

I'm looking for players for a weekly game of Fate. I'm thinking something like a mix of Shadowrun and World of Darkness, where the players are vigilantes looking to make the world better. It would start (and maybe stay) at the street level, rather than global or cosmic.

I've been playing and running games for 20+ years.

LGBT friendly. New players okay. Unreliable players less so.

Message me if you're interested. Include a blurb about yourself, your experience with games, with fate specifically, and a joke of your choosing.

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