fasterandworse

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[–] fasterandworse@awful.systems 4 points 2 hours ago

Yeah, I get what you're saying but I'd really have to stretch my benefit-of-the-doubt muscles to consider someone who makes such well-researched videos wouldn't go to the website before he reads the url out on his video and see that on the homepage, above the fold, in big letters, it says "Powered by AI"

[–] fasterandworse@awful.systems 3 points 2 hours ago (2 children)

Ok, but are you suggesting he was duped?

[–] fasterandworse@awful.systems 7 points 2 hours ago (4 children)

NASB, I had a jarring experience this morning watching Patrick Boyle's latest video "Big Tech is Going Nuclear!" (not gonna link it) where 5 mins in he introduces the sponsor and it's an AI presentation slide generator, which he said he used for the images in his video. This after he mentioned the data on generating one image using the same amount of energy as charging a smartphone. The thing is he seems careful to not mention that it is a gen ai product–he never says AI–rather a piece of software that helps making presentations.

It kinda made me panic stop the video, like an instant "well, done with you" - not sure if he continued to make a joke of it or anything. I mean, I'm sure (I hope) he was given a lot of money for the spot, but damn! Just when I thought I had a foundational understanding of people

[–] fasterandworse@awful.systems 5 points 8 hours ago

beat me by seconds.

She's incredible

[–] fasterandworse@awful.systems 5 points 21 hours ago* (last edited 21 hours ago)

I just want to share this video because I think it is a work of art

"I'm gonna replace AI" by Olivia Squizzle

https://www.youtube.com/watch?v=Pbh_J7VI94g

sorry for yt link, invidious didn't like it

[–] fasterandworse@awful.systems 15 points 1 day ago (2 children)

out of curiosity once I tried to ask it to make a colouring picture from a photo of a toy for my kids and it just ran what seemed like imagemagick filters over the photo to convert to black and white and pump up contrast to only show the hard lines - just like all the free convert to outline web tools that have existed forever. I asked it to try again but without the filters, instead to identify the object, and to draw it in a colouring book outline style, and it spat out some shitty stylised mishmash derived from all the illustration IP it stole and ingested. I still feel guilty for trying even that

[–] fasterandworse@awful.systems 24 points 2 days ago (1 children)

I'm pretty confident they'll continue to roll out new stuff that, like the 4o release, are mild (if, at all) technical improvements made to seem massive by UI stuff that has almost nothing to do with AI. SJ's voice talking to you, bouncy animations, showing "reasoning" aka loading progress.

[–] fasterandworse@awful.systems 2 points 2 weeks ago

It’s weird that none of the responses in here popped up a notification on my little bell icon

[–] fasterandworse@awful.systems 2 points 2 weeks ago

Hey, thanks!

It’s interesting that you bring up the indie game developers because games—as software products—are such an interesting exception in my mind because they are games they have a concrete, and immovable, purpose built into them. Even though the game industry is by no means not-getting-shittier, it still depends on that core purpose being satisfied somewhat. I.e. being enjoyable to play. Also, games can’t benefit from the abstraction from the end-user by being B2B corporate subscription models. They are always(?) paid for by the person who is using them.

This is another part of the larger post the above text is a sample of, that most of this purposeless software is optimised to be sold to people who will then impose it on their subordinates.

You are right about the question “right, what can I do about it?” for sure! Pretty much all of my previous blog posts have had comments exactly like that. And…to be honest it’s a tough one for me. I feel like identifying reasons for the situation is exhausting for me, which I guess I resolve to it being hard work and then I wonder, is identifying problems the hard part or is solving problems the hard part, but then I always settle with the belief that they are two separate hard parts.

I can honestly say I don’t know what can be done about these things because I’ve invested so little energy into thinking about that. That’s actually what I’ve been trying so hard to define design as being. The process that does that - as I am always careful to say, design isn’t “problem solving” but rather “purpose satisfying” because these things are addressed in a fluid nature.

Am I making excuses for doing half the job of a critic? Perhaps… But I feel like I need to keep understanding the situation before I would feel comfortable throwing out ideas to address it, at least ideas that I would be confident enough in to put my name behind them.

[–] fasterandworse@awful.systems 6 points 2 weeks ago (1 children)

it feels so much like he’s reaching for… something? from nerd culture and missing the mark so much it’s unrecognizable.

so much this when he said the "future should look like the future" and this art deco style roach rolls out

[–] fasterandworse@awful.systems 12 points 2 weeks ago

It's like the behind-the-scenes of the making of a product has become the product and there isn't anything else after it

 

invidious link https://inv.nadeko.net/watch?v=OkfzjmY9cF8

He has sample photos starting around 12 minute mark - the colour tone he's getting is amazing

Example:

Colour photo of piled up old computers and computer peripherals from the grey/beige era. The colours are muted but not completely desaturated. It resembles film more than the average post-processed digital photo

 

I just want to share a little piece of this provocation, but would like to know how compelling it sounds? I've been sitting on it for a while and starting to think its probably not earning that much space in words. The overarching point is that anyone who complains about constraints imposed on them as being constraints in general either isn't making something purposeful enough to concretely challenge the constraints or isn't actually designing because they haven't done the hard work of understanding the constraints between them and their purpose. Anyway, this is a snippet from a longer piece which leads to a point that the scumbags didn't take over, but instead the environment evolved to create the perfect habitat for scumbags who want to make money from providing as little value as possible:

The constraints of taking up space

Software was once sold on physical media packaged in boxes that were displayed with price tags on shelves alongside competing products in brick and mortar stores.

Limited shelf space stifled software makers into making products innovative enough to earn that shelf space.

The box that packaged the product stifled software makers into having a concrete purpose for their product which would compel more interest than the boxes beside it.

The price tag stifled software makers into ensuring that the product does everything it says on the box.

The installation media stifled software makers into making sure their product was complete and would function.

The need to install that software, completely, on the buyer’s computer stifled the software makers further into delivering on the promises of their product.

The pre-broadband era stifled software makers into ensuring that any updates justified the time and effort it would take to get the bits down the pipe.

But then…

Connectivity speeds increased, and always-on broadband connectivity became widespread. Boxes and installation media were replaced by online purchases and software downloads.

Automatic updates reduced the importance of version numbers. Major releases which marked a haul of improvements significant enough to consider it a new product became less significant. The concept of completeness in software was being replaced by iterative improvements. A constant state of becoming.

The Web matured with advancements in CSS and Javascript. Web sites made way for Web apps. Installation via downloads was replaced by Software-as-a-service. It’s all on a web server, not taking up any space on your computer’s internal storage.

Software as a service instead of a product replaced the up-front price tag with the subscription model.

…and here we are. All of the aspects of software products that take up space, whether that be in a store, in your home, on your hard disk, or in your bank account, are gone.

 

Authors have expressed their shock after the news that academic publisher Taylor & Francis, which owns Routledge, had sold access to its authors’ research as part of an Artificial Intelligence (AI) partnership with Microsoft—a deal worth almost £8m ($10m) in its first year.

On top of it all, that is such a low-ball number from Microsoft

The agreement with Microsoft was included in a trading update by the publisher’s parent company in May this year. However, academics published by the group claim they have not been told about the AI deal, were not given the opportunity to opt out and are receiving no extra payment for the use of their research by the tech company.

10
A Rant about Front-end Development (blog.frankmtaylor.com)
submitted 4 months ago* (last edited 4 months ago) by fasterandworse@awful.systems to c/techtakes@awful.systems
 

A masterful rant about the shit state of the web from a front-end dev perspective

There’s a disconcerting number of front-end developers out there who act like it wasn’t possible to generate HTML on a server prior to 2010. They talk about SSR only in the context of Node.js and seem to have no clue that people started working on this problem when season 5 of Seinfeld was on air2.

Server-side rendering was not invented with Node. What Node brought to the table was the convenience of writing your shitty div soup in the very same language that was invented in 10 days for the sole purpose of pissing off Java devs everywhere.

Server-side rendering means it’s rendered on the fucking server. You can do that with PHP, ASP, JSP, Ruby, Python, Perl, CGI, and hell, R. You can server-side render a page in Lua if you want.

2
submitted 5 months ago* (last edited 5 months ago) by fasterandworse@awful.systems to c/morewrite@awful.systems
 

I just read Naomi Klein's No Logo, and despite being so late to that party It's not hard to imagine how big an impact it had in its time at identifying the brand being the product more than the things the businesses made (*sold).

Because I'm always trying to make connections that might not be there, I can't help think we're at a stage where "Brand" is being replaced by "UX" in a world of tech where you can't really wear brands on your shoulders.

We're inside the bubble so we talk in terms of brands (i.e. openAI) and personalities (sama), which are part of brand really, but outside of the bubble the UX is what gets people talking.

When you think about Slack doing their AI dataset shit, you can really see how much their product is a product of UX, or fashion, that could easily be replaced by a similar collection of existing properties.

As I write this, I already wonder if UX is just another facet of brand or if it's a seperate entity.

Anyway, I'm writing this out as a "is this a thing?" question. WDYR?

 

I found that the SerenityOS project also has a web browser with a completely new set of engines. It looks reasonably capable too.

Both LibWeb and LibJS are novel engines. I have a personal history with the Qt and WebKit projects, so there’s some inspiration from them throughout, but all the code is new. Not to mention, hundreds of people have worked on the codebase since I started it, all adding their own personal influences, so it’s definitely its own thing.

Edit: Here's a recent interview with the creator Andreas Kling talking to Eric Meyer and Brian Kardell about the browser https://www.igalia.com/chats/ladybird

Edit 2: Here’s their August 2023 update video of the browser https://youtu.be/OEsRW3UFjA0

Edit 3: Looks like the project was recently sponsored $100k USD from Shopify https://awesomekling.substack.com/p/welcoming-shopify-as-a-ladybird-sponsor

It’s quite impressive!

Note: I don't know anything about the politics of the SerenityOS project or the people behind it.

 

Laravel creator Taylor Otwell learned PHP in 2008

and then

There were a few model-view-controller frameworks for PHP, some of which aimed to provide a "Rails-like" experience. But none was as comprehensive as Otwell wanted. So he built his own and released the first version in 2011.

Taylor Otwell seems like someone who gets design. I've used Laravel a little bit and I know what they mean when they say "opinionated" - but I think the word doesn't do justice to his confidence in his design.

Anyway, this article came up in my twitter feed yesterday and it made me happy to hear Laravel is going strong.

 

Feedback types: Is this a thing? / challenging perspectives / general opinions

Here's an outline which I originally posted as a tweet thread but would like to flesh out into a fill article with images like the attached one to illustrate the "zones" that people may/may not realise they are acting in when they say stuff like "what's good for the user is good for the business"

I am writing this because I've published a few things now which say that empathy and "human centeredness" in commercial design, particularly UX design/research, are theatrical and not compatible with capitalism if done deliberately. That means they can be true as a side-effect, or by individuals acting under the radar of their employers. It has become common to hear the good for the user = good for the business response - and I want to write something that demonstrates how it is an incomplete sentence, and any way to add the necessary information to make it true results in the speaker admitting they are not acting in the interests of users or humans.

Here's the basic outline so far:

What’s good for the User

"What's good for the user is good for the business" is a common response I get to my UX critique. When I try to understand the thinking behind that response I come up with two possible conclusions:

Conclusion 1: They are ignoring the underlying product and speaking exclusively about the things between the product and a person. They are saying that making anything easy to use, intuitive, pleasant, makes a happy user and a happy user is good for business.

This type of "good for the user" is a business interest that values engagement over ethics. It justifies one-click purchases of crypto shitcoins, free drinks at a casino, and self-lighting cigarettes. https://patents.google.com/patent/US1327139

Conclusion 2: They are speaking exclusively about the underlying product and the purposes it was created to serve. They say a good product will benefit the business. But this means they are making a judgement call on what makes a product “good”.

This type of “good for the user” is complicated because it is a combination of objective and subjective consideration of each product individually. It is design in its least reductive form because the creation of something good is the same with or without business interests.

A designer shouldn’t use blanket statements agnostic to the design subject. “what is good for the user…” ignores cigarette packet health warnings and poker machine helpline stickers there because of enforced regulation, not because of a business paying designers to create them.

It’s about being aware of the context, intent, and whose interests are being served. It means cutting implied empathy for people if it is bullshit.

If we look at this cartesian plane diagram we can see the blue and green quadrants that corporate product design operates in. The green being where the "good for user, good for business" idea exists, and the yellow representing the area that the idea ignores, dismisses, etc

2
Welcome to MoreWrite! (awful.systems)
submitted 1 year ago* (last edited 1 year ago) by fasterandworse@awful.systems to c/morewrite@awful.systems
 

Hi, welcome to awful.systems' new writing community where we can help anyone who wants to share something more substantial in a blog post or article. I don't think it should matter what the writing is about or if it is fiction, non-fiction, researched academia or an opinion piece. It can help to have some one else look at it.

I am a practising writer who spends a bunch of time obsessing over a post for weeks and then just publishing it out of exhaustion. I've noticed improvements but definitely lacked the kind of feedback that a community like this could offer.

I would suggest that if you do post anything here you specify what kind of attention you would like. For example, are you looking for a critique of your assertions, creative feedback, or an unbiased editorial review?

Discussing your talking points when you just wanted some feedback about the narrative flow can end up having the reverse effect.

Feel free to post things you've already published as well. I don't think the state of the work matters as long as you give context and set expectations.

Thanks, and welcome again!

 

Thought it worth sharing among so much very, very questionable material I've found in reading through the reference material of this book, I came across ths Blake Masters + Peter Thiel connection.

It's my obsession sneer because of how celebrated this god damn book is among the fight for the user UX community.

I’ve mostly been reading the material but need to back up and do an author background check for each one.

https://web.archive.org/web/20200101054932/https://blakemasters.com/post/20582845717/peter-thiels-cs183-startup-class-2-notes-essay

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