domi

joined 1 year ago
[–] domi@lemmy.secnd.me 3 points 1 month ago* (last edited 1 month ago) (4 children)

I bought a Model 3 in 2019 with a 50 kWh battery and can confirm that 50 kWh is more than enough for the average person given that efficiency is up to par.

It is now 5 years later and the 50 kWh Model 3 is still the most efficient EV.

Since then everyone just slapped bigger and bigger batteries onto their cars to get larger range numbers, driving up price and reducing efficiency.

I'm excited that we finally see an EV that values efficiency again with the Aptera.

[–] domi@lemmy.secnd.me 5 points 1 month ago

I have exactly the setup you described, a Raspberry Pi with an 8 TB SSD parked at a friend of mine. It connects to my network via Wireguard automatically and just sits there until one of my hosts running Duplicati starts to sync the encrypted backups to it.

Has been running for 2 years now with no issues.

[–] domi@lemmy.secnd.me 13 points 1 month ago (4 children)

I would argue that even restricting sales to your own store is anti-competitive tying. You’re avoiding competing on the merits of a store using exclusive licensing of a creative work.

A creative work which you made yourself, which you can sell wherever you want.

Should you sell it everywhere so as many people can play it as possible? Sure. Do you have to? No.

Again, not a fan of the tactic, but they are trying to break an entrenched monopoly with a ton of network effects which is near impossible.

Let's reverse the roles for a second: EGS is the big player and Steam is just getting started. EGS suddenly starts paying all publishers to only publish on their platform. Does that sound like competition to you? You don't break a monopoly by using tools used by monopolies.

Their launcher is perfectly fine.

Fine? Yes. It does the bare minimum of being able to buy a game and start it. Does it do everything I expect a modern game launcher to do after existing for almost 6 years? Nope.

But they are. They’re not losing that much money, even with a tiny portion of market share. Valve having far more market share means they should be able to do it for an even smaller percentage than what epic is using, especially since Valve has 21 years of infrastructure to lean on.

They are "not losing much money" while providing a fraction of the services Steam does. They say 30% is too much, we can do it in 12% and yet they severely lack in social features, have no modding support, no VR support, no in-home streaming, no Remote Play Together, no Big Picture, no Family Sharing, a barely functioning Steamworks alternative, no Steam Deck support, no Linux support and absolutely zero open source contributions. That's just the obvious stuff I can think of right now, every single menu you open in Steam you find a barebones menu in the EGS.

They don't even need 21 years of infrastructure for most of these, they just need to fund development of it. Which they seem to be unwilling to do so.

[–] domi@lemmy.secnd.me 26 points 1 month ago (6 children)

I'm not saying you should, I'm saying it doesn't make them villains or a bad company.

But it does, paying third parties to not publish on your competitors platform is the oldest anti-competitive behaviour in the book.

It would have been completely fine if they started out with actually funding development of new games and only releasing them on their store.

I would have even given them some slack for their bad launcher since they were new to this.

Instead we are here, almost 6 years later. Their launcher is still trash, their exclusive deals were a complete money sink, EGS is still not profitable, they burned all bridges to Valve and are not one step closer to their claim that 30% is too much and they can do it with ~~8%~~ 12%.

[–] domi@lemmy.secnd.me 32 points 1 month ago (30 children)

They should have spent those millions to fund development of a store that can actually compete with the competition and studios that produce games, which they then can sell on their own platform.

Instead they snatched up every new release on the way to Steam while still not being able to provide the basic necessities of a modern PC store front.

So why should I bother purchasing something from them? They have nothing to offer and actively make it harder for me to play games through their store with their anti-Steam Deck stance.

[–] domi@lemmy.secnd.me 55 points 1 month ago (66 children)

Great to see that Epic didn't snatch that one up.

I love Remedy and their games but their publisher choice is always atrocious.

[–] domi@lemmy.secnd.me 1 points 1 month ago

What language and what sort of code analysis do you need?

[–] domi@lemmy.secnd.me 21 points 1 month ago (1 children)

Yes, Mono is used by Wine to support Windows .NET applications since it's a) open source and b) contains support for Windows Forms and other Windows-only APIs.

They can't ship the regular .NET framework by default for licensing reasons but it can be installed with winetricks to replace Mono, which is sometimes necessary for compatibility reasons.

[–] domi@lemmy.secnd.me 2 points 1 month ago (1 children)

That's because performance is a criteria for getting verified:

default configuration: the game must ship with a default configuration on Deck that results in a playable framerate.

Source: https://partner.steamgames.com/doc/steamdeck/compat#DeckCompatibilityChecklist

There is no "target framerate" though, so what's considered "playable" differs from tester to tester.

[–] domi@lemmy.secnd.me 4 points 1 month ago

Answering my own question: Yes, both are included in the mod.

[–] domi@lemmy.secnd.me 3 points 1 month ago (1 children)

Cool, is it possible to play this in widescreen with 60 fps?

[–] domi@lemmy.secnd.me 7 points 1 month ago

3D physics interpolation? Sign me up!

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