delitomatoes

joined 1 year ago
 

Back in the day, Asscreed 1-4 and Far Cry 2-3, there were constant improvements and innovations in level design, mechanics, graphics, cool shit to do basically.

Recently the 2 "highly praised" Star Wars "open world" games essentially haven't moved the needle but are just Generic Game with a star wars skin

  1. The new Open Worlds, firstly we have the Horizon Dawn killers, Breath of the Wild and Elden Ring. Exploration focused game design, unique mechanics include unrestricted interaction and massive dungeons hidden behind tiny doors. Honourable mention to Death Stranding where deep mechanics are overshadowed by top notch facial animation by famous actors

  2. Hero shooters, not a fan, but probably huge improvements and gameplay mechanics in Apex, Overwatch, Fortnight, maybe someone could chime in

  3. RPG, Baldurs Gate 3, an impressive step up from Witcher 3 where every choice is considered, voice acted, millions of lines of dialogue, every player thought predicted by the designers.

4 The indies - usually the place for innovation but recent indies are super polished for small teams, bug free, fully thought out, addictive game loop, Balatro, Tactical Breach Wizards, Animal Well,Thank you for Coming.

In summary i think the industry is just spread out across more budgets, team sizes and countries now, no longer are the days when western Devs come up with fun or innovative AAA games, the focus more is on casual appeal and form over function

[–] delitomatoes@lemm.ee 3 points 5 days ago

One game, I don't know why

[–] delitomatoes@lemm.ee 7 points 1 week ago

That's disingenuous, Starfield was universally critically panned.

[–] delitomatoes@lemm.ee 4 points 1 week ago (1 children)
 

It seems the general direction the internet is going and I'm all for it

[–] delitomatoes@lemm.ee 27 points 4 weeks ago (8 children)

I think Spyro was the first mainstream game to standardise achievements, you could do random stuff in-game and it gave you a little pop up, carried over to Ratchet and Clank and now every game has official achievements

 

Earlier in the film, we are told that Worst Wolverine wore the Xmen uniform out of guilt and to remember his lost teammates, Deadpool jokes about it.

In the finale, when Wolverine redeems himself, not only fighting to save the people in the void but also DPs universe, his chains (the suit) symbolically explodes showing that he is free of his guilt

Also this is a pretty good way of tying in the mandatory shirtless scene in a somewhat meaningful way even if it doesnt seem so at first in a movie full of call outs

[–] delitomatoes@lemm.ee 2 points 1 month ago

It seems that the Tomb Raider success might have greenlit this

 

First hour of the game I googled "Aloy Talks too much"

I just finished the Elden Ring DLC and the Tomb Raider remastered trilogy. These games are 30 years apart but share the same mostly quiet protagonists.

Lara is alone, doesn't try to solve the puzzle for the player in the first 5 seconds, let's the player explore and figure things out and soak in the atmosphere. Aloy is as chatty as Nathan Drake but she's just muttering to herself in the wild, she even narrates her actions like an audiobook

The constant hud and text over every in world item also ruins the immersion. Yes I get that you don't see items in Fromsoft games, you get that streak of light. But Horizon firstly hides the item in their busy environment design then forces you to press a button to prompt that streak of light, for immersion!

[–] delitomatoes@lemm.ee 0 points 2 months ago

Yeah they would be heists, they do use violence, but a lot of planning and it's not the main way of breaking in

 

I search for movies like Inside Man and posts recommended Heat.

But there's pretty much just 2 robberies? In the bank scene, they wear masks but have their faces seen before they even put them on and just open the safe.

Reviews also mention this as a heist movie.

Is there a distinction between heist and robbery? I thought heists were like complex thefts that the people didn't even know that the money is gone

 

I just had an experience with a auto soap dispenser, sink, towels and dryer set in the same place in a public restroom, didn't have to walk to a shared dryer

Plus if electric cars become the norm, the streets will be quiet for the first time since the industrial revolution

[–] delitomatoes@lemm.ee 6 points 2 months ago (4 children)

I feel like I'd never be able to complete Celeste due to it's difficulty, any point in playing it?

[–] delitomatoes@lemm.ee 1 points 2 months ago (1 children)

Is the performance and bugs still broken?

[–] delitomatoes@lemm.ee 7 points 2 months ago (1 children)

Think of it as more a rhythm game then a souls like, probably better you don't have to unlearn any dark souls habits

[–] delitomatoes@lemm.ee 1 points 2 months ago

At the higher levels you realise the randomness is too much, not sure if they updated the starting rounds to have more player choice

 

For example the living room is a middle square and the kitchen and bed rooms are not aligned but just smaller squares added to the sides

 

I just realised that I have never seen or used it, neither crude oil of course, but there are more variants of it than this natural mineral that powers a lot of the world.

What led to you seeing or touching coal?

 

The internet used to be where you found the latest information. But it's old enough that you could easily find info on 10-20 year old articles that are out of date and irrelevant

[–] delitomatoes@lemm.ee 0 points 9 months ago (1 children)

Is this like saying Gollum beat Kong?

[–] delitomatoes@lemm.ee 0 points 10 months ago (2 children)

If the entire holy land was nuked and radioactive, people would still try to occupy the wasteland so they could get back in first. Don't think there is a solution

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