That's disingenuous, Starfield was universally critically panned.
delitomatoes
What's ppl?
I think Spyro was the first mainstream game to standardise achievements, you could do random stuff in-game and it gave you a little pop up, carried over to Ratchet and Clank and now every game has official achievements
It seems that the Tomb Raider success might have greenlit this
Yeah they would be heists, they do use violence, but a lot of planning and it's not the main way of breaking in
I feel like I'd never be able to complete Celeste due to it's difficulty, any point in playing it?
Is the performance and bugs still broken?
Think of it as more a rhythm game then a souls like, probably better you don't have to unlearn any dark souls habits
At the higher levels you realise the randomness is too much, not sure if they updated the starting rounds to have more player choice
Is this like saying Gollum beat Kong?
If the entire holy land was nuked and radioactive, people would still try to occupy the wasteland so they could get back in first. Don't think there is a solution
One game, I don't know why