Zagorath

joined 1 year ago
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[–] Zagorath@aussie.zone 4 points 1 day ago (1 children)

I believe last time I saw this come up it was a parking lot used by mine workers. Like they park here before being shuttled out to the mine or something?

[–] Zagorath@aussie.zone 3 points 1 day ago* (last edited 1 day ago) (1 children)

There's another great example of a language based on a small island with a hill/mountain in the middle where their words for direction are polar. Essentially, clockwise/anticlockwise and shoreward/inland, instead of left/right and forward/back.

edit: it's the island of Manam. Wikipedia has a great picture of the island showing its central volcano.

[–] Zagorath@aussie.zone 4 points 1 day ago

I've definitely had some bad experiences with GPS.

Telling me which way I need to go far too late. Too late to get into the right lane to take the manoeuvre it recommends.

Misunderstanding the lanes so it seems to be telling me to take the next left, when what it actually means is continue straight at not just the next fork, but the fork after that, and then take the next left. (Seriously. This exact scenario happens so reliably to me on one major route near me that I've learnt to expect it.)

Routing me through a rat run of minor residential streets when the major roads aren't even close to congested. Often involving an unprotected, unsignalled right turn across traffic to get back onto main roads, where I have to just hope there's a gap in traffic in both directions at once. There are a few places it likes to do this that I've learnt to avoid, but that's in cases where I'm not really relying on GPS for navigation per se, but to find which of the multiple routes I should take today (and because having GPS on is the only way to get it to show me GPS speed and enable the convenient podcast controls).

[–] Zagorath@aussie.zone 2 points 1 day ago

Connections
Puzzle #438
🟩🟩🟩🟩
🟦🟦🟦🟦
🟨🟨🟨🟨
🟪🟪🟪🟪

[–] Zagorath@aussie.zone 2 points 1 day ago (1 children)

Do you still play?

I mostly gave it up a long time ago, and have found it difficult to get back into any time I've tried. I miss the elegant simplicity of the 2013 version of the game, before all the complicated missions and minigames.

[–] Zagorath@aussie.zone 5 points 1 day ago (3 children)

That's a symbol I've not seen in a long time. A long time.

[–] Zagorath@aussie.zone 7 points 1 day ago

When someone uses a family bond as leverage, it’s pressure or coercion

Even if that "uses" is implicit and never explicitly stated.

[–] Zagorath@aussie.zone 7 points 1 day ago

Ok follow-up. I just checked the programming.dev modlog and it looks the same as my instance modlog. I believe that they have been banned by your instance, and the way instance admin bans works is they are banned from showing up on your instance. So I can still see their comments, users of programming.dev can still see their comments, etc. Only sh.itjust.works users can't see this user's comments, and thus only sh.itjust.works' modlog shows them as being banned.

[–] Zagorath@aussie.zone 6 points 1 day ago (1 children)

The user was banned. Unfortunately banning someone automatically removes all of their comments. A major flaw in the design of this platform.

Even worse: banning seems to be very un-transparent in the modlog. The fact that their comments are removed is not reflected at all. And when I search for that user in my instance's instance-wide modlog, the only thing that shows up is them being banned from three solarpunk communities for "genocide denial":

Looking on your instance's modlog is a little clearer in some ways, though it only shows 1 of those 3 community bans. There is also what looks like a site-wide ban, though it's very unclear who gave that ban. Their own instance admins? Your instance admins? Programming.dev instance admins (the admins of the community in which they were posting)? The modlog doesn't tell you.

[–] Zagorath@aussie.zone 2 points 1 day ago

The thing is, these decisions are made at a level that doesn't much care for the distinction. Mid-level managers know who the good workers are, and in regular layoffs they'd be making decisions about who to lay off. But even before that happens, top-level executives have decided how many to lay off, and it's not much of a concern to them who specifically goes.

Same with RTO constructive layoffs. They estimate a certain percentage will quit, reducing their cost base. There's not much more thought than that.

 

I assume the intent is that either the answer is both yes or both no. But strictly reading it RAW, I can see a case that they may have different answers.

Step says:

Stepping doesn't trigger reactions, such as Reactive Strike, that can be triggered by move actions or upon leaving or entering a square.

To me, there is a good argument to be made either way, that Ready has a trigger the player sets, and thus it is not prevented. Or that they have chosen the trigger to be "a move action", and thus it is prevented.

Mobility says:

When you Stride and move half your Speed or less, that movement does not trigger reactions.

This is much more black and white. RAW, you cannot Strike someone who Strode less than half their speed.

I’m curious about whether you agree with my RAW interpretation, but even more about whether you think this is intended. And thirdly, if it is intended, whether you think it’s reasonable.

I’m not sure about the second question, but on q3 I definitely think it’s reasonable. Spending 2 actions and your reaction to get just one strike in. From action economy it sounds fair to me that this would bypass Step and Mobility. And from a flavour perspective it also makes sense to me, because a normal Reactive Strike is just quickly taking advantage of an opening they provide, but a Readied Strike is more like heavily concentrating on and waiting for a specific situation, which they shouldn’t be able to avoid just because they only take one step.

Opinions?

 

Transcription:A map of Australia with lines marking internal borders marked at random across the country, each demarked region being labelled with a state of Austria. They do not align with real Australian states or the positions of Austrian states. Reading top to bottom, left to right, they read Nieder­österreich, Vorarlberg, Burgenland, Ober­österreich, Tirol, Steiermark, Kärnten, Salzburg. Tasmania is labelled "Wien".

The map is labelled AUSTRIA.

Below that, a map of Austria and surrounding countries (such as Germany and Slovenia, which are all labelled correctly). Austria is labelled AUSTRALIA. Internally, cities are labelled with the names of Australian cities. Canberra where Vienna should be, Sydney where Salzburg should be, Brisbane at Graz, Newcastle at Klagenfurt, Melbourne at Linz, Gladstone at Innsbruck, and Perth in the far west, near the Liechtenstein border.

 

Transcription:

A Venn diagram with the caption "Nothing to see here, folks, just a very normal venn diagram".

The diagram shows an intersection of three circles. The top shows a knife, the left shows butter, and the right shows a fly.

Intersection of top & left has a butter knife.

Top & right has a Japanese kunai.

Left & right has a butterfly.

The intersection of all three has a butterfly knife.

 

Transcription:

This chart shows the number of athletes participating in the 2024 Paris Olympics (y-axis) of each age (x-axis) at the time of the Paris 2024 Olympic opening ceremony.

The chart shows a histogram of a positively-skewed distribution, with a modal value of 24. Annotations on the graph point out interesting facts.

  • The youngest athlete is 11
  • The median age is 26
  • 90% of Athletes are between the ages of 19 and 36
  • 99% of Athletes are between the ages of 16 and 47
  • The oldest athlete is 69
 
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