I believe last time I saw this come up it was a parking lot used by mine workers. Like they park here before being shuttled out to the mine or something?
There's another great example of a language based on a small island with a hill/mountain in the middle where their words for direction are polar. Essentially, clockwise/anticlockwise and shoreward/inland, instead of left/right and forward/back.
edit: it's the island of Manam. Wikipedia has a great picture of the island showing its central volcano.
I've definitely had some bad experiences with GPS.
Telling me which way I need to go far too late. Too late to get into the right lane to take the manoeuvre it recommends.
Misunderstanding the lanes so it seems to be telling me to take the next left, when what it actually means is continue straight at not just the next fork, but the fork after that, and then take the next left. (Seriously. This exact scenario happens so reliably to me on one major route near me that I've learnt to expect it.)
Routing me through a rat run of minor residential streets when the major roads aren't even close to congested. Often involving an unprotected, unsignalled right turn across traffic to get back onto main roads, where I have to just hope there's a gap in traffic in both directions at once. There are a few places it likes to do this that I've learnt to avoid, but that's in cases where I'm not really relying on GPS for navigation per se, but to find which of the multiple routes I should take today (and because having GPS on is the only way to get it to show me GPS speed and enable the convenient podcast controls).
Connections
Puzzle #438
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Do you still play?
I mostly gave it up a long time ago, and have found it difficult to get back into any time I've tried. I miss the elegant simplicity of the 2013 version of the game, before all the complicated missions and minigames.
That's a symbol I've not seen in a long time. A long time.
When someone uses a family bond as leverage, it’s pressure or coercion
Even if that "uses" is implicit and never explicitly stated.
Ok follow-up. I just checked the programming.dev modlog and it looks the same as my instance modlog. I believe that they have been banned by your instance, and the way instance admin bans works is they are banned from showing up on your instance. So I can still see their comments, users of programming.dev can still see their comments, etc. Only sh.itjust.works users can't see this user's comments, and thus only sh.itjust.works' modlog shows them as being banned.
The user was banned. Unfortunately banning someone automatically removes all of their comments. A major flaw in the design of this platform.
Even worse: banning seems to be very un-transparent in the modlog. The fact that their comments are removed is not reflected at all. And when I search for that user in my instance's instance-wide modlog, the only thing that shows up is them being banned from three solarpunk communities for "genocide denial":
Looking on your instance's modlog is a little clearer in some ways, though it only shows 1 of those 3 community bans. There is also what looks like a site-wide ban, though it's very unclear who gave that ban. Their own instance admins? Your instance admins? Programming.dev instance admins (the admins of the community in which they were posting)? The modlog doesn't tell you.
The thing is, these decisions are made at a level that doesn't much care for the distinction. Mid-level managers know who the good workers are, and in regular layoffs they'd be making decisions about who to lay off. But even before that happens, top-level executives have decided how many to lay off, and it's not much of a concern to them who specifically goes.
Same with RTO constructive layoffs. They estimate a certain percentage will quit, reducing their cost base. There's not much more thought than that.
!fuckcars@lemmy.world