WereCat

joined 1 year ago
[–] WereCat@lemmy.world 1 points 10 hours ago* (last edited 10 hours ago)

I'm upgrading ASAP just for ROCM 6.2 because almost nothing seems to work ever since I've updated to 6.1.2 for some reason

[–] WereCat@lemmy.world 7 points 4 days ago (3 children)

You can easily tell as there is incorrect amount of cables

[–] WereCat@lemmy.world 13 points 5 days ago

Salami Hussain, rest in pizza

[–] WereCat@lemmy.world 19 points 6 days ago (2 children)

TIL 1/3 of people don't have Internet access

[–] WereCat@lemmy.world 13 points 6 days ago* (last edited 6 days ago) (1 children)

Lucky you had no solo part

[–] WereCat@lemmy.world 3 points 6 days ago (2 children)

This is a test reply to test the functionality of the test comment.

[–] WereCat@lemmy.world 3 points 6 days ago

If you're lucky you may be able to sell it for $575 but the more realistic price is around $500

[–] WereCat@lemmy.world 1 points 1 week ago

Just to add as we are discussing mainly ARM vs x86 now... that is just a small part of the whole device. Just look at the SD OLED vs LCD. They managed to have OLED screen that is significantly better than the LCD one while using less power on AVG which is a huge deal to battery life and it either allows you to compensate with more power to SOC to achieve better performance at the same battery life or take the saving and go with higher battery life... and that's just screen.

Then they optimized the PCB layout, PCB components, etc.... to get both better cooling and efficiency.

I think that what is currently holding them back is both the SOC available and the actual efficiency of given parts combined. Getting improvement in both areas at once will lead to a significant change but one or the other alone will not tip the scales towards significant upgrade.

[–] WereCat@lemmy.world 2 points 1 week ago (1 children)

Yes it did not have Lunar Lake to which I said "Regrading their newest chips, I have no clue as of right now." because we really don't have any significant testing done at low power for these chips for gaming to compare with SD.

[–] WereCat@lemmy.world 6 points 1 week ago

I've got multiple singed copies for quite cheap after the library burned down

 

AI generated by Alfox on YT

 

Hi, I'm trying to get SCALE to work but I'm so confused by what they mean by PATH and I'm stuck.

https://github.com/spectral-compute/scale-docs/blob/master/docs/manual/how-to-use.md

I'm at the CMAKE step.

This is the official guide I'm following. I do understand what they mean by SCALE_PATH though as that is clearly explained but PATH is just very vague to me or I'm just misunderstanding it completely.

14
submitted 2 months ago* (last edited 2 months ago) by WereCat@lemmy.world to c/linux_gaming@lemmy.world
 

For those who are interested.

DISCLAIMER:

I DON'T KNOW IF THE GAME HAS DRM THAT WILL PREVENT YOU FROM PLAYING ON LINUX OR NOT. I DON'T OWN THE GAME, THE BENCHMARK TOOL IS FREELY AVAILABLE THOUGH AND THAT'S WHAT I'VE TESTED.

  • Fedora40
  • Ryzen 7 5800X3D
  • RX 6800 XT Sapphire Pulse
  • 4x16GB DDR4 3600MT/s (Quad Rank with manual tune)

I run some minor OC on the GPU which is 2600MHz core, no VRAM OC because it's broken on Linux, -50mV on the core and power limit set to 312W.

Results: Motion Blur OFF in all

  • 1440p High - Native
  • AVG = 65 FPS
  • Max = 75 FPS
  • Min = 55 FPS
  • Low 5th = 58 FPS

  • 1440p High - FSR 75% scaling
  • AVG = 87 FPS
  • Max = 106 FPS
  • Min = 73 FPS
  • Low 5th = 78 FPS

  • 1440p High - TSR 75% scaling
  • Avg = 85 FPS
  • Max = 100 FPS
  • Min = 70 FPS
  • Low 5th = 76 FPS

I found TSR more pleasing to my eyes even though a bit more blurry but I do find the shimmer of FSR more distracting in motion. In static scenes the FSR definitely pulls ahead in visuals.

Game looks like it's well optimized. You can probably run most settings on Very High if you're targeting just 60FPS with some upscaling. (Assuming if the game performs like the benchmark). The benchmark is also quite GPU heavy and barely put's any load on the CPU, my 5800X3D was using less than 20W for the entirety of the run. It's possible the actual game may be quite a bit more CPU heavy than that.

You can definitely set Textures to Cinematic quality without barely any performance hit if you have card with enough VRAM, the textures do look quite nice on Cinematic.

 

I've tried to switch multiple times and always found or encountered some issue that got me back to Windows (on desktop PC).

Last year it was after 2 months on Fedora 38 KDE when I had enough with the KDE Window Manager acting weird and broken unusable VRR on desktop and some other smaller but daily issues that I went back to W11 on my PC.

I like GNOME over KDE and back then there was no VRR support on GNOME so I only had to stick with KDE, now it's a different story.

I still have some minor annoyance which are probably solvable but I don't know how as I didn't put enough effort in finding solution.

Namely:

1.) Sometimes my 2nd monitor after boot remains blank and I have to unplug and plug back in the DP cable from the graphics card. Typically happens after a kernel update or restart but rarely on cold boot. I've seen others having this issue on Fedora40 but I haven't seen any solution mentioned.

2.) Steam UI hangs up sometimes for several seconds when trying to navigate fast trough it and especially if it needs to pop a different window.

3.) GPU VRAM OC is completely busted and even doing +-1MHz will result in massive artifacting even on desktop, not a big deal but I would take the extra 5% boost I can have from VRAM OC on Windows :)

4.) After every Kernel update I have to run two commands to get my GPU overclock to work again. I haven't figured out yet how to make a scrip that can read output from 1st command and copy it into 2nd command so I just do it manually every time which is roughly once a week.

5.) Free scrolling does not work in Chromium based browsers :( Luckily Vivaldi has some nice workaround with mouse gestures but I would still like free scrolling like on Windows.

And these are about the only annoyance I found worthwhile to mention.

Gaming works fine.

The apps I use typically work fine on Linux as well. Mangohud is amazing. No issues with audio unlike my last experience. Heck even Discord has no issues streaming video and audio now despite just using the web app. VRR despite being experimental works flawlessly on GNOME for me. I'm happy.

0
submitted 5 months ago* (last edited 5 months ago) by WereCat@lemmy.world to c/linux@lemmy.ml
 

SOLUTION:

I was missing this package sudo dnf install rocm-hip-devel as per instructions here: https://fedoraproject.org/wiki/SIGs/HC


Hi, I'm trying to get GPU acceleration on AMD to work in Blender 4.1 but I can't seem to be able to. From what I've seen it should be working with ROCm just fine but I had no luck with it.

I'm using Fedora 40 GNOME with Wayland and my GPU is RX 6800 XT.

System is up to date. I've also installed all these packages:

sudo dnf install rocminfo

sudo dnf install rocm-opencl

sudo dnf install rocm-clinfo

sudo dnf install rocm-hip

and restarted system after.

rocminfo gives me this

rocm-clinfo gives me this

___``___

view more: next ›