TotallyHuman

joined 1 year ago
 

I've gotten to demon halls a handful of times, but always died in the first few floors. This is my first time making it as Sniper (or Huntress at all, actually).

I have a +6 Grim crossbow, a projecting spirit bow, a ring of arcana, a +2 ring of haste, and +1 plate armour of swiftness. I also have a horn of plenty which I intend to transmute, and rings of tenacity, might, and evasion which I plan to sell.

Which crown upgrade do I want? I'm not sure which one plays best for this build. Does anyone have any other advice for not dying in the Halls?

Update: Yog is dead. Thank you so much for the help! I went Hawk and dumped the rest of my scrolls into Haste for maximum kiting.

 

Been tinkering with some urban fantasy ideas recently, and I was thinking about gadgets a modern vampire hunter might design and use.

Putting a wooden stake through a vampire's heart is usually quite effective at either paralyzing them or dusting them outright, depending on the author. Of course, a wooden stake is a lousy weapon in a fight, so usually it's used after the vamp is already close to defeated.

But what if you could stake a bloodsucker at range? Crossbows could work, but they're not the only possibility. What about a shotgun which fires wooden slugs?

I'm not a gunsmith or even a gun aficionado, so I'm not sure how feasible that is. What would be the challenges inherent in making wooden shotgun slugs? Would there be a better way to fire stakes into your supernatural enemies from range?

 

I seem to remember as a young child being told that it is safe to touch a Van de Graff generator (for the hair demonstration), but that if you let go before it is safe you will get a nasty shock. I know a bit more about electricity now, and I'm a little skeptical now. Is it possible to get a shock from letting go of something?

 

I stumbled into this comm, but I can't figure out what EXP is. A Google search turns up nothing relevant. Is this a currently-extant game, or one in progress? Is there a public rules document somewhere? Does it cost money? What is the premise?

 

Crops can blight, animals can get diseases. I don't know much about hydroponics but I know that bacteria are a concern. What food source is the most reliable, the least likely to produce less food than expected?

 

Since the latest season hasn't concluded yet, let's only look at plot holes from 1990 and before.

 

Let's make a list of magic items that are flavourful and interesting! I'll start us off.

  1. A fine tablecloth which, when placed on a table, conjures food, plates, and cutlery. The food is different every time, but always delicious and high-quality, conferring a minor rest/morale bonus. The table is always impeccably set. The food and everything else disappears if anyone at the table commits a breach of etiquette, no matter how minor. The tablecloth then has a cooldown period before it can be used again. (Depending on how clever your players are and how much you like watching them suffer, the tablecloth might have the relevant rule embroidered on it until the next time it's used.)
  2. A pair of bracelets which, when worn, make all non-magical animals friendly. They don't allow for communication or taming -- "friendly" does not mean "subordinate", and the animals are still animal-level intelligent. The bracelets also make nearby animals friendly to each other: if you're petting a rabbit, a wolf will just nuzzle up next to it.
  3. A laser gun that does no damage, but which causes its target to believe that whichever limb it hit was destroyed or severed.
  4. A tamper-evident magical lock: fairly easy to pick, but the person attuned to it (or anyone who knows the activation phrase) can tell when it was last opened by touching it.
  5. A clockwork bird that will fly in a path the user sets when activating it, but has no collision avoidance capability.
  6. A fortune-telling implement (marked bones, crystal ball, etc) which doesn't provide any sort of divination ability, but makes other people believe the predictions the user makes with it.
  7. An enchanted flare-gun that will draw a line in the sky between the user and the closest sapient creature that isn't within five meters.