Saledovil

joined 1 year ago
[–] Saledovil@sh.itjust.works 2 points 20 hours ago* (last edited 20 hours ago) (1 children)

That said, it’s misleading and inaccurate to state that neural networks are just statistics. In fact they are substantially more than just advanced statistics. Certainly statistics is a component—but so too is probability, calculus, network/graph theory, linear algebra, not to mention computer science to program, tune, and train and infer them. Information theory (hello, entropy) plays a part sometimes.

What I meant when I said that they are advanced statistics is that that is what they do. I know that a lot of disciplines play a part in creating them. I know it's incredible complicated, it took me quite a while to wrap my head around what the back-propagation algorithm.

I also know that neural networks can do some really cool stuff. Recognizing tumors, for example. But it's equally dangerous to overestimate them, so we have to be aware of their limitations.

Edit: All that being said, I do recognize that you have spent much more time learning about and working with neural networks than I have.

[–] Saledovil@sh.itjust.works 1 points 1 day ago

0 upvotes 0 down votes at time of writing. I agree with you, though.

[–] Saledovil@sh.itjust.works 6 points 1 day ago (5 children)

The thing with AI is, what the term today refers to most often is neural networks, which are really advanced statistics. And the thing is, to get more precise statistics, you need exponentially more data. And of course the marginal utility decays exponentially. So exponentially increasing marginal expenses meet exponentially decaying marginal utility.

[–] Saledovil@sh.itjust.works 61 points 1 day ago (7 children)

In addition, this tactic will result in the best employees leaving first, because they'll get employed somewhere else.

[–] Saledovil@sh.itjust.works 28 points 2 days ago (2 children)

Also, don't the robots have a genuine, justified grievances against humanity in The Matrix?

[–] Saledovil@sh.itjust.works 23 points 2 days ago

So, where does entitlement fit into all of this?

[–] Saledovil@sh.itjust.works 2 points 2 days ago

Given that that's Everett True we're talking about, he probably did turn somebody into Hamburger Steak.

[–] Saledovil@sh.itjust.works 2 points 2 days ago

The price of braille displays range from $3,500 to $15,000, depending on the number of characters displayed.

Those things are expensive.

[–] Saledovil@sh.itjust.works 16 points 2 days ago (3 children)

One thing about braille, it's more difficult to produce, and less space efficient than just letters on the page. Here's the lord of the rings in braille: http://www.braillebookstore.com/Lord-of-the-Rings-Trilogy. And here it is in normal writing: https://www.thalia.de/shop/home/artikeldetails/A1060442563. As you can see, the braille version has a lot more pages. (keep in mind the version for sighted people I linked is a German version covering all three books). In addition the sighted version, despite being presented as a luxury edition, is cheaper than any of the three lord of the rings books in braille. This could just be blind people being price gouged, though. But nevertheless, reading as a hobby is more difficult and more expensive for the blind.

[–] Saledovil@sh.itjust.works 39 points 3 days ago (1 children)

And then they went to Russia, where they were send to Ukraine, where they were turned into fertilizer by the shells their tax dollars got for Ukraine.

[–] Saledovil@sh.itjust.works 4 points 3 days ago

I do want to find the most relevant topics at the top of a community, though.

[–] Saledovil@sh.itjust.works 1 points 3 days ago

My hypothesis is that they put the gilts up as collateral so that they could borrow money to invest. So, interest rate goes up, and the value of existing gilts goes down, because why buy a gilt with 1% interest when you can get a new one with 2% interest? Pension funds need to add more collateral to their accounts, because the gilts became less valuable.

 

In the mod "Save our Ship 2" I managed to capture a pirate ship. The large, red ship is the pirate ship, and the small asymmetrical ship is mine. First, the pirates send a boarding party using small personal shuttles. These landed spread out around my ship, allowing my colonists to gang up on the individual pirates ad take them out.

Then I send my guys over to the pirate ship, in an effort to take them out. I had them use the airlock as a chokepoint. The pirates threw themselves at my colonists until they routed. The pirates tried running to the edge of the map in order to escape. A lot of the remaining pirates didn't have space suits at this point, and I had lined up my colonists to shoot the fleeing pirates, so none of them actually managed to reach the edge of the map. Which wouldn't have helped them eitherway, because their in geostationary orbit.

This would be a lot more difficult if the enemy AI wasn't brain dead.

 

Marked as a spoiler because its a monster from Anomaly. The thing is, these things are not scary, because they don't have the AI necessary to capitalize on their invisibility. They act like typical raiders, meaning you can place your tough melee guys in a chokepoint, and they'll come to get their skulls bashed in.

It would probably be better if they instead acted like predatory animals, milling around on the map, and occasionally hunting one of your colonists. If they'd then avoid groups of colonists, while also always attacking in a group themselves, they'd be a truly terrifying monster. Basically, you'd have to hide out in your base, or go out to hunt them. And if you do choose to wait them out, there would be no indication that they've left.

 

Follow up to my last post , the problem has been resolved using a killbox. Admittedly, I had to reload several times before I got it right. So in about 5 out of 6 universes, the colony died.

 

The ongoing toxic fallout means that the sunblocker the mechanoids brought along won't cause any damage for the time being.

 

Game is "Vintage Story". It's similar to Minecraft, but slower paced.

 

Using the Create mod as part of the 'All the Mods 8' Modpack, I build a bread factory. The contraption on the right automatically harvests the wheat. The wheat is separarated from the wheat seeds using a brass tunnel. At this point, half the wheat is stored in a chest to be used as animal feed. The wheat is fed into a millstone, which turns it into flour. Flour is a feature unique to the create mod, and it allows for more efficient bread baking. By mixing the flour with water in a mixer, dough is created, which is then baked in the automatic oven, which utilizes the feauture bulk blasting to turn dough into bread. This allows creating one bread from one unit of wheat. The entire machine is powered using a large water wheel. One way to improve the machine would be to make the farming area larger, currently, 60 plants are growing at the same time, making the area 11 * 11 instead of 9 * 9 would increase the number of crops being fed into the machine. Also, I should probably decorate the bakery as well.

 

A small workshop with 2 machines, build using the Create Mod as part of the 'AllTheMods8' modpack. I like how the energy logistic looks naturally more interesting compared to other tech mods.

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