Riversedgeknight1

joined 4 months ago

For some reason the auto attack indicator is the texture of stairs? Not sure if this is only for me or not.

I do feel that with the new journal overhaul there should be a line in the description of every undead enemy "This enemy is undead", just for the sake of providing clarity. Flying enemies are pretty obvious to identify, but undead is a bit more obscure.

[–] Riversedgeknight1@lemmy.world 9 points 2 weeks ago (1 children)

Use your range to take him out. Even when he's enraged, he won't go on the traps, so stay where you are and use your wands/throwables. You will end up taking damage from 2 traps, but it's no big deal, you got the hp for it.

[–] Riversedgeknight1@lemmy.world 1 points 3 weeks ago (1 children)

In 4 hours is wild

[–] Riversedgeknight1@lemmy.world 1 points 4 weeks ago (1 children)

Rapist??? I thought he was just with a hooker? (Not that even that is ok)

Oddly enough the opposite is true with Kamala. She was saying some wild shit 4+ years ago or just aimlessly rambling. Idk if she just got good scriptwriters since then or what, but it's a lot better now.

[–] Riversedgeknight1@lemmy.world 2 points 4 weeks ago (1 children)

Thorns isn't a viable strat since you have a very low chance of actually getting it. This strat can work with huntress since the bow upgrades automatically, but upgrading your armor past 7+ is generally a waste. The fact that you have all those health pots left over is kinda evidence of that.

[–] Riversedgeknight1@lemmy.world 2 points 1 month ago (1 children)

Then do you feel that Biden was too old?

 

This is in the beta. I can't tell if this floor generation is intended game design or not. Yes I already searched for any hidden doors and there are none.

[–] Riversedgeknight1@lemmy.world 4 points 1 month ago (1 children)

As a long time player, I agree it is a very big difference, but I wouldn't necessarily say it's worse. There is more information automatically recorded that is very relevant when ascending/back tracking, and doing this would have been very awkward with the old format. I don't think players should have to open the notes 25 times a playthrough just to record floor modifiers. While you could suggest a way to improve the current system, I feel that simply reverting to the old system isn't the answer.

[–] Riversedgeknight1@lemmy.world 2 points 1 month ago (1 children)

I feel there should be some form of hint to the rat king giving the crown an extra ability, perhaps this could be implemented somewhere here?

The problem is pharmicaphobia(ignore spelling) and barren land invalidate those options.

 

I've been slowly increasing the number of challenges I play with, but I always get stumped on how to work around on diet. Does chalice of blood work even when starving/hungry? Does ring of haste effectively increase how much you are able to explore before going hungry? Is it more efficient to craft pies or not? Thanks!

Satisfactory 😉

 

Quick question. Armor augments sacrifice evasion for blocking power or visa versa. Glyph of Stone removes all evasion chance in exchange for blocking power. If you were to augment armor with Glyph of Stone, would you get more damage reduction from augmenting for defense, evasion, or neither?

 

Many games have a feature where you can clear the saved data and begin fom scratch. Reinstalling the game does not do this if you have Google play games on your phone, so could there be a way to do this in the app?

 

One great thing about spd is that the dev uses stats from players runs to make balancing changes. But I thought it would be cool if these stats could be made public so that people can see them. Another addition that would be nice is a global leaderboard, which shows that top scores that people have achieved, with the ability to see their gear, inventory, skills, score breakdown, etc. I am suggesting both of these things with the intent to make it easier for players to be able to look at the combos and strats other players use. Could these potentially be implemented in the future? Or are there already similar resources that I'm missing?

1
Anti-Challenges? (lemmy.world)
submitted 4 months ago* (last edited 4 months ago) by Riversedgeknight1@lemmy.world to c/pixeldungeon@lemmy.world
 

I see a lot of posts on this wiki about seeds that give overpowered items. These greatly reduce the difficulty of the game, but due to the popularity of these posts this seems to appeal to a great deal of the player base. Therefore, I propose the addition of what are effectivly Anti-Challenges, that reduce the difficulty of the game. Things like sadder bosses, night vision, large portions, or thick armor could function as counterparts to their respective challenges, with the cost of your score being reduced by a multiplier, similarly to how challenges increase your score. Perhaps this could only be unlocked after finishing a run with default settings, to preserve the learning curve and difficulty that PD has to offer. What do you guys think?

 

Personally, I love the changes made in the recent patch, I had been playing a lot with 6 challenges and had into darkness as one, so when I saw an enemy with huntress mind vision not auto targeting them was annoying. The buffs to ebony mimics drops is nice too, since there is a substantial increase in difficulty. What would be nice is if the sundial gave a small benefit, like maybe a small boost in luck, to compensate for the additional difficulty.

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