Ottomateeverything

joined 1 year ago
[–] Ottomateeverything@lemmy.world 1 points 3 months ago

where it won't obscure passwords. But, surprise, it will obscure DRM content

Yeah, we all know where the priorities really are.

How have our consumer protections gone so fucking far.

[–] Ottomateeverything@lemmy.world 0 points 6 months ago* (last edited 6 months ago) (2 children)

Can't answer the rest of your question because I don't use a one plus but:

aren't you supposed to charge the phone overnight?

No, you aren't "supposed" to charge your phone overnight. Leaving your phone on the charger at 100% is actually pretty bad for long term battery health. Hence why the notification exists in the first place. Modern phones also full charge in like an hour, so this leaves your phone in that state for many hours.

The longer story is it's actually best to stop charging your phone at 80 percent unless you really need the extra juice, because any time your phone spends above that is potentially damaging, but that tends to be hard to deal with for most people.

Most of the phones I've seen with this feature have a "battery warning" or "charge notification" or "protect battery" type setting somewhere you can turn off. But again, I've never used a one plus so Idk if they do or where it is.

[–] Ottomateeverything@lemmy.world 0 points 6 months ago (2 children)

I had a programmer lead who rejected any and all code with comments "because I like clean code. If it's not in the git log, it's not a comment."

Pretty sure I would quit on the spot. Clearly doesn't understand "clean" code, nor how people are going to interface with code, or git for that matter. Even if you write a book for each commit, that would be so hard to track down relevant info.

[–] Ottomateeverything@lemmy.world 0 points 7 months ago (1 children)

I have never in my life seen someone refer to CRT TVs as crtvs and it's really fucking with my head lmao

[–] Ottomateeverything@lemmy.world 1 points 7 months ago

I'm a software dev and have worked with some of these companies. It's kind of sad because I liked the idea of mobile games and working with them was a bit like seeing the devil behind the curtains. I dreamt of making cool little games based on fun and unique ideas and quickly learned it's all a huge well oiled machine chugging through market data to find the most effective money extracting methods they can come up with.

For every bit you think these companies are grimey money chasers, I promise you it's at least 5 times worse.

[–] Ottomateeverything@lemmy.world 1 points 7 months ago* (last edited 7 months ago) (4 children)

Some of the responses here dance around the truth, but none of them hit the nail on the head. This is a bit of an artifact of how the mobile industry works and the success rate vs profitability vs the way ads work on mobile.

Yes, hands down, this is not an effective advertising strategy. Many of these game companies are very successful so it's not because they're stupid. It's because these ads aren't advertising campaigns.

These ads are market research. The point isn't to get you to download their game. At all. The point is to figure out what people will engage with.

These ads are all game ideas. Mobile game ideas are a dime a dozen million. They're easy to come up with, cost a lot to build, and many don't monetize well and therefore aren't profitable. Because of that, it's very expensive and unsustainable to build games and test them and see what succeeds.

Instead, companies come up with ideas, build a simple video demonstrating the idea, and put up ads with those videos. They then see how many people engage with the ads to determine how many people would even visit the download page for that game. Building a quick video is much much much cheaper than building a game. This is the first step in fast failing their ideas and weeding out bad ones.

Essentially the companies have lots of ideas, build lots of simple videos, advertise them all, and see which ones get enough engagement to be worth pursuing further, while the rest get dropped entirely.

But those ads need to link somewhere. So they link to the companies existing games. Because they're already paying for it. So why not.

But building a whole new game is also expensive. Dynamics in mobile gaming are very odd because of the way "the algorithm" works. It is actually extremely expensive to get advertising in front of enough people that enough download it that you have any meaningfully large player base to analyze at all.

So the next trick is these companies will take the successful videos, build "mini games" of those ads as a prototype, and then put that in their existing game. This means they can leverage their existing user base to test how much people will engage with the game, and more importantly, eventually test how well it monetizes. Their existing users have already accepted permissions, likely already get push notifications, and often already have their payment info linked to the app. It also means they don't have to pay for and build up a new store presence to get eyeballs on it. Many of the hurdles of the mobile space have already been crossed by their existing players, and the new ones who clicked the ads have demonstrated interest in the test subject. This is why many of the ads link to seemingly different games that have a small snippet of what you actually clicked on.

If these mini games then become successful enough, they will be made into their own standalone game. But this is extremely rare in mobile. The way the store algorithms and ads work make it pretty fucking expensive to get new games moving, so they really have to prove it to be worthwhile in the long run.

So yeah, most people look at this the wrong way - it does actually go against common sense advertising, but that's because it's not actually advertising. It's essentially the cheapest way for companies to get feedback from people that actually play mobile games about what kinds of games they would play.

It's not advertising. It's market analysis.

[–] Ottomateeverything@lemmy.world 0 points 9 months ago (1 children)

YouTube purchases also don't work beyond 480p on any desktop except for Mac Safari. These companies are fucking insane.

[–] Ottomateeverything@lemmy.world 0 points 9 months ago (5 children)

or other expensive setups

As much as I lost trust in his bullshittery a long time ago, his need to mention the cost of critical safety systems is what stuck out to me the most here. That's how you know the priorities are backwards.

[–] Ottomateeverything@lemmy.world 0 points 10 months ago (1 children)

While both points are true, that still doesn't change whether taxes fund these programs.

Sure there are other complexities like "how much is too much? Can we just keep doing it forever?" but those questions have more to do with the labor force of said country and their exports, and almost nothing to do with their tax rates.

[–] Ottomateeverything@lemmy.world 0 points 10 months ago (3 children)

Not at all. Look up MMT. Modern monetary theory and economics are well beyond "spend taxes to fund programs". Governments that issue debts in their own made up currency don't need to "spend" money, they just give money to the programs they support.

[–] Ottomateeverything@lemmy.world 1 points 10 months ago* (last edited 10 months ago) (5 children)

Well if you really want to get technical about it.... No programs or spending are really funded by taxes anyway, the government just says "OK" and the numbers in the bank accounts of the companies implementing said program go up. Taxes funding things is just a myth. Taxes just delete money. So technically, nothing is funded by taxes and taxes are just a money void.

Edit: People seem to be down voting because they think this is tinfoil hat BS or something. It's not. Look up modern monetary theory. Governments with fiat currency don't need to collect money to pay for things. They just invent and issue more currency. See this video: https://youtu.be/75udjh6hkOs?si=dVpp9V5f96kLDV4-&t=1628

[–] Ottomateeverything@lemmy.world 0 points 10 months ago (6 children)

This whole thread is a whole lot of hullabaloo about complaining about legality about the way YouTube is running ad block detection, and framing it as though it makes the entire concept of ad block detection illegal.

As much as you may hate YouTube and/or their ad block policies, this whole take is a dead end. Even if by the weird stretch he's making, the current system is illegal, there are plenty of ways for Google to detect and act on this without going anywhere remotely near that law. The best case scenario here is Google rewrites the way they're doing it and redeploys the same thing.

This might cost them like weeks of development time. But it doesn't stop Google from refusing to serve you video until you watch ads. This whole argument is receiving way more weight than it deserves because he's repeatedly flaunting credentials that don't change the reality of what Google could do here even if this argument held water.

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