Sorry, I meant signatures. But yeah, I guess we'll try again in two years against this corrupt government.
And the State Supreme Court just confirmed the ballot rejection entirely today.
Sorry, I meant signatures. But yeah, I guess we'll try again in two years against this corrupt government.
And the State Supreme Court just confirmed the ballot rejection entirely today.
Then there are states like Arkansas that waited until after the deadline and threw out 30k votes.
Same with comments, except I have to minimize the app and open it again. The keyboard closes allowing me to back out.
Most of these have been mentioned before, but I'll mention them again.
Halo Master Chief Collection. Everything before 5 is local split screen. 5 requires two Xboxs. I would just avoid Infinite, but I believe it also requires two systems, maybe including PC.
Diablo 3 is very accessible. 4 should be as well. I'm told Diablo 2 is the best, so I need to try to get back into it. All should be good options.
Monster Hunter requires more patience. At least for World, cooperation is good but really the game is geared towards individuals being able to take charge as necessary. Track, set traps, bait, capture, etc. Multiplayer is VERY useful during fights though.
Stranger of Paradise is kinda Souls-like but more forgiving. In my experience it's A LOT more friendly to Multiplayer. It's also a ton of fun with a friend.
Psi-Ops: Mindgate Conspiracy. An old PS2 game. One person controls the body, the other controls the mind. Especially if you have a Gameshark and you can go Godmode.
Any of the old Street sports games were a blast back in the day.
Older Twisted Metal for another old-school recommendation.
Yep, I'll use big powerful abilities on small mobs just to clear the area since it will eventually recharge. Especially once I have a couple big heavy-hitting abilities in my tool belt.
16 is also close to the 50th game that they've released, according to Google.
FWIW, this is pretty close to how I feel about it. Compared to XV, this game is a masterpiece.
I'd add that the ability recharges make the later combat feel a little bit more ATB-like (to me at least), when you're relying more on those abilities than standard attacks.
Also, I personally think it's the most (or second most) well-told game of the franchise. They do a phenomenal job of setting up different situations with maximum impact. The sad and hopeless feels sad and hopeless, the enraging feels enraging, and the grandiose feels ABSOLUTELY GRANDIOSE.
I think scaling in general is not well received by gamers. But VIII let's you overpower enemies through the Junction system, as one normally would through leveling.
Most other scaling games I've played really just tried to make it difficult to overpower enemies through preparation. At its core, that's what I hate about scaling in general and VIII was able to avoid that.
It's actually one of the best implementations of difficulty scaling I've seen in a video game. The only issue is that the game doesn't tell you that enemies scale.
The only thing I would change is how drawing magic works, and I have my own idea of what would work best for that.
I definitely played SMB this year. I may have played Pac-Man.
But I also played mancala which is 8,000 years old.
I just played Mancala the other day which may be up to 8,000 years old.
Does he at least vote in the Primary? Love it or hate it, that's our version of ranked choice voting. Vote for the preferred candidate (someone who supports actual RCV I assume) and then see if you can stomach the winner of the party.