From ER Seamless Coop Discord:
NeryK
Yes it does.
Nostalgia drive engaged !
The Crusader series (No Remorse, No Regret) could have been built upon, with its famously cheesy live-action cutscenes.
The Quarantine series disappeared after its second installment, Road Warrior. Come to think of it, most mainstream vehicular combat games went away, like the Interstate series.
The Discworld adventure games (1, 2, Noir) were famously convoluted, but they did a pretty good job of adapting Pratchett's world into video games.
Finally I would have liked to play the initially planned sequels to Advent Rising. I have (probably rose-tinted) fond memories of that game, but hey, you asked.
The Epic Games Launcher is so far behind on features compared to Steam it's not even funny. Epic chose not to try and compete with Steam on that front and to try and force users onto the platform with exclusivity deals and sweeten the deal with free games.
The one user-centric killer feature Epic has in their stack IMHO is the built-in multiplayer crossplay. Except it's not even exclusive to their store ironically (you do need an Epic account for it though).
Probably referring to the 6-month timed exclusivity on PC for EGS that Borderlands 3 went through.
Since you enjoyed BG3, I'd strongly recommend Divinity: Original Sin 1&2 if you have not played them already.
Other than that, a few random suggestions with sizeable coop campaigns:
- Outriders
- The Ascent
- Remnant 1&2
- Resident Evil 5&6
- Saints Row 3&4
- Trine 1-5
- Valheim
Great game made greater if your "VR legs" allow you to play it without discomfort. I'm sorry to say that is not my case, but happy for those who can.
The Defenders ensemble cast mini-series happen between S2 and S3. That does not in fact answer your question, but hey stuff happens there.
In the space hulk og board game and most video game adaptations, Space Marines die very quickly to genestealers and such.
Even in the first SM game, the resilience came from doing melee executions (akin to glory kills from doom) which triggered health regen. And you were not even immune to damage during the animation !
Yeah, that's PR-speak for "our game design and/or performance does not scale well to more than 3 players".
In the middle of their marketing blitz they try and cover all their bases I guess.
Large swings of the nerf bat will always be met with equivalent backlash and negative feedback tends to overshadow the positive.
They acknowledged that they should not nerf the fun stuff and proceed carefully with balance going forward, and then deliver this update. On the one hand the nerf to the incendiary breaker is small enough and feels fair, on the other the complete neutering of the flamethrower feels like taking away our toy entirely.
Aaand it's already fixed with Seamless Coop v1.8.5 😁