Narann

joined 1 year ago
[–] Narann@lemmy.world 4 points 1 month ago

À la flotte !

[–] Narann@lemmy.world 9 points 1 month ago

First, the game is not named "Link", now this...

Such a disappointment!

[–] Narann@lemmy.world 3 points 2 months ago

Il utilise les institutions comme on fait de l'optimisation fiscale : c'est légal™

[–] Narann@lemmy.world 8 points 2 months ago (2 children)

…and I still have so much cool games to play on it…

[–] Narann@lemmy.world -1 points 2 months ago

Hate de le voir se faire bouffer par le PS…

[–] Narann@lemmy.world 2 points 2 months ago (1 children)

Idem, il y a une logique qui m'échappe. Un macroniste pour expliquer quand le 49.3 est envisagé ou non ?

[–] Narann@lemmy.world 7 points 2 months ago

Can’t wait for the Fortnite x Mario x Starwars collab…

[–] Narann@lemmy.world 0 points 9 months ago (1 children)

Uh? Why? That's actually the point of individual 3D printing.

[–] Narann@lemmy.world 0 points 10 months ago (5 children)
  • Card sleeves. Not on all games, but the one you manipulate the cards a lot. My last sleeved game is Sea, Salt & Paper.
  • Card playing mat. Makes the card manipulation so much easier on flat tables.
[–] Narann@lemmy.world 0 points 11 months ago (1 children)

Yes! Digital version are always properly ruled.

But if many players understand the rule in a specific wrong way, it means the rules are badly written.

[–] Narann@lemmy.world 0 points 11 months ago (3 children)

I totally agree. By physically preventing (or forcing) you to do some actions, it helps you to shape the rules in your mind. To confirm and invalidate what you think.

[–] Narann@lemmy.world 0 points 11 months ago* (last edited 11 months ago) (5 children)

I can’t recommend enough to write your own rule summary. Write it once, and reorganize it as much as you can with the goal to teach it in a fluent way. Teaching also means giving few components to players when you explain them, simulate actions physically (When you say I draw a card, you draw a card, When you say I push ressource A token here, you push the token, etc.).

With heavy games, players expect the owner to be a teacher. Not everyone is good at this. The owner role is to ensure peoples don’t spend a bad time with the game. Teaching the rules in a engaging way is part of owner responsibility.

This is how I take it. I have few heavy game but I try to learn rules and learn to teach rules as much as I can so players feel confident after first turn.

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