Yeah that's a horrible sentence my bad. You're not the only one who's not fully awake.
MarcomachtKuchen
It is mayor jank but Dragons Dogma was the closest to feeling like a mage I've ever experienced. There are no cool downs in the game but channeling spells takes some time and upholding a continuous spell drains your stamina. In this setting the art of a mage was reading the battle and estimating how much space you have to channel spells, several of which can easily break the encounter wide open.
Edited since neither my English nor my autocorrect were working as intended.
Overall great artwork. Love the sense of depth. One thing I'd like to critique are the small branches which feel just too curly to me. Not sure how valid my critique is since I have no idea what your reference was
Sekiro and Hi-Fi Rush
Seems really cool. But a bit to scary for me, I just can't stand jumpscares
My comment about the lenght was not a critisism. I appreciate details about your opinion.
I wanted to comment under your post because some of your points don't feel specific to the game and I think my opinion might offer you a different view. Also this is a social platform and I just like to interact with people who take the time to express their opinions.
I still disagree with you point about community managers. Just because Concerned Ape is a stellar developer who likes to interact with poeple doesn't mean everyone need to do it his way. There are so many devs who got swarmed by toxicity, not wanting to potentially deal with that is perfectly valid.
First of all this is a lot of text and I appreciate all the effort you have taken to express your opinion.
There are some points I would like to comment on even if I have not played the game myself. Firstly there is the Aspect of effort. While I can see how beeing on your own or exploring can be a rewarding experience, it creates the tense setting where the developer needs to assess exactly how much effort a player will put into the game. And personally I feels a game like this is mainly cozy and should not put up barriers in front of the player.
Secondly I don't blame devs for not beeing active on social media with the community. Especially when your game is rather small this task can be really mentally exhausting and we all know how easily people get toxic on the Internet. Not everyone wants to put themselves out there, maybe they dislike the attention. They became a developer and not a social media manager after all.
That's a "I feel like shit" - post
This reads like straight out of disco elysium. Great choice of words
Would you consider military operations in a foreign country a political theme?
Also do you think it's okay for artists include a message in their work, even if it feels "pushed" to you? Maybe it feels essential to the creator, but since you disagree with the message it feels pushed to you.
The shadow on the orange rock is sooooo good