In our Gatewalkers game, my barbarian bit the dust in book 1. Very sad but more importantly, an opportunity arose; I could play this little awakened hedgehog dude! Only, there were some troubles. First off, Awakened Animal PCs aren't officially supported until the next splatbook comes out, so I needed to jury-rig a hedge hogman ancestry.
This was very easy.
The next hurdle was to find out what kind of class fits this little dude and worked with our party's already quite janky setup.
This was very hard.
ANCESTRY DETAILS
Hedge Hogman
Traits: Rare, Animal, Humanoid, Hedge Hogman;
Ancestry HP: 6;
Stats: +STR +CON +FREE(CHA) -INT;
Heritage: Quillcoat Hogman (Stolen from Shisk's "Quillcoat shisk");
Senses: Lowlight Vision;
Feats: 1-Animal Elocutionist (Gnome), 5-Renewing Quills (Shisk), 9-Critter Shape (Beastkin)
BACKGROUND
Dance Prodigy: +CHA +STR. Dance Lore, Virtuosic Performer (Dance, naturally)
CLASS
Swashbuckler
Key: Dex.
Final Boosts: +STR, +CON, +WIS, +CHA;
Subclass: Battledancer (Naturally);
Class Feats: 1-Focused Fascination, 2-Antagonize, 4-Leading Dance, 6, Combination Finisher, 8, Reactive Strike, 10-Derring Do;
Skill Feats: 2-Intimidating Glare, 3-Distracting Performance, 4-Lengthy Diversion, 5-Assurance: Acrobatics, 6-Assurance: Stealth, 7-Steady Balance, 8-Battlecry, 9-Catfall, 10-Terrified Retreat;
Free Archetype Feats: 2-Bard Dedication, 4-Multifarious Muse: Versatile Performance, 6-Uplifting Overture, 8-Rallying Anthem, 10, Lingering Performance;
General Feats: 3-Armor Proficiency, 7-Toughness;
Juiced Skills: Performance (Master @ 7), Deception (Master @ 9);
Equipment: Greatsword, Handwraps of Mighty Blows, Breastplate, a million scrolls of Bless, Jolt Coil, Dancing Scarf;
Spells: Shield, Musical Accompanyment
IN REVIEW
Our hogman friend here specializes in the Performance Skill to the extreme. On its own, Performance is good for... building panache. That's it. After snagging every feat, putting on some sick tunes w/ Musical Accompaniment, and doing a prepatory headspin or two, Hedge Hogman Capoeria takes off.
Once Panache is obtained (stupid easy for Battledancer), Performance is now rolled with 5e-style Advantage, can be used to Demoralize, Aid every skill check, Distract to make teammates Hidden in plain sight, perform an MAP-less Reposition, make good impressions on people and animals, MMO-style taunt on spellcasters, and extend a defensive buff/prepared aid over the course of a fight.
There's also a sneaky trick in there, did you catch it? Hedge Hogman Capoeira also subtly encourages enemies to attack the Swashbuckler while debuffed via the Antagonize feat (cutely enough, this also uses performance!), potentially triggering a nasty Opportune Riposte with a big greatsword, or at the very least a faceful of Quillcoat Spikes.
1: Yes! It took me good time to get my booger goblin and pedro pascal to look good, so I use them regularly.
1a: Drifter. I don't really care for playing as a kid.
2: I've got a gilded 747 and a bunch of mastery fodder. I really need to get an angel popper built one of these days...
3: Unairu. I like having armor strip available on every frame and weapon setup. Maxed it out, still haven't gotten all the represents.
4: I've unbound Vazarin and Madurai, working on Zenurik then Naramon.
5: just farting around got me a long way, duviri and zariman really helped. I've actually unlocked Saryn Prime just recently and have been running a few solo SP survival missions to grind for orokin cells, tellerium, and plastids when I can stomach it.
6: 747 w/ armor strip and unairu wisp go BRRRR. Comparable to a warframe, but less flexible.
7: Armor and Shield Strip is less useful to me now than it used to be, but I've got the heavy blade crit arcane and like to thwack things with it. I also have the energy mote arcane for fueling warframe energy in bursts of 10-50.
8: Gimme a bigger amp. I want a big 2h weapon. I actually don't care for the duviri weapons, but I wouldn't say no to having them around. And non-sirroco appearance for the drifter's amp, pls.