Warframe

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dormi.zone community and fansite for the free-to-play third-person co-op action shooter, Warframe. The game is currently in open beta on PC, PlayStation 4 & 5, Xbox One & Series X/S, and Nintendo Switch.

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submitted 1 month ago* (last edited 1 month ago) by HKayn@dormi.zone to c/warframe@dormi.zone
 
 

Time: 4:30 PM - 6:00 PM Host: Megan Everett

Guests: Rebecca Ford, Steve Sinclair, Pablo Alonso, Geoff Crookes, Sheldon Carter

Our main event! Mysteries surrounding Warframe 1999 will be laid bare with an extensive look at our most ambitious update yet. Welcome to the party, Tenno.

Watch it live: https://www.twitch.tv/warframe

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“It began long before us, we who now live our perfect and dull, endless lives.”

Warframe is a game grounded in familiar ideas saturated with distinct style and flair. You, a mysterious warrior with a dark past, wield gun, blade, and the spectacular power of your Warframe. You’ll contend with a totalitarian clone military, a high-tech merchant cult devoted to profit, and an ill-fated bioweapon designed by a fallen super-civilization. In your battles and adventures, you become a savior of the weak, a saboteur of the wicked, a survivor against immense odds. Uncover your past, unlock the power of your weaponry, and unite with other players against the game's villains and end their treacherous plans!

Whether you're joining us for the first time or are a returning player, the moderation team at dormi.zone would like to welcome you (back) to the community and wish you the best in slaying your foes!


Here are a few essential resources to get you started!


"To cosmic forms from tangent planes, we end as we began."

Welcome, Tenno! We'll see you in the stars!

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The electrifying ballerina, walking Tesla Coil, the other electricity themed frame - Gyre!

Release date: 2022-04-27

Passive: Gyre's abilities gain a flat 10% Critical Chance per active Electricity status proc affecting an individual enemy to deal 2.0x Critical Damage against that enemy.
Arcsphere - Launch a Gyratory Sphere that will deal high damage on impact and periodically deal electrical shocks to nearby enemies. Hit multiple enemies at once with the initial launch to enhance damage.
Coil Horizon - Throw forward a Gyratory Sphere that will implode after a few seconds or can be manually triggered.
Cathode Grace - Gain a brief burst of increased Critical Chance and Energy Regen, with each kill extending duration of Cathode Grace. Casting is on a cooldown.
Rotorswell - Gyre’s mechanisms spin at incredible speeds, generating an Electric Field that shocks nearby enemies. When Gyre gets a critical hit, a large electrical discharge will chain from the enemy that was hit to nearby enemies.

Acquisition: Component and main blueprints can be acquired from The Holdfasts' bounties on the Chrysalith.

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Nightwave: Nora’s Mix Vol. 6 is coming to a close—ending on Tuesday, September 3rd at 1 p.m. ET. However, similar to Nora’s Mix Vol. 6, Nightwave: Nora’s Mix Vol. 7 will be released quickly after, on Tuesday, September 3rd, around 2:15 p.m. ET (whenever we Hotfix!)

Vol. 7 rewards are Stalker-themed (the link has a list, but no pictures).

Don't forget to spend your creds!

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I've been procrastinating obtaining these for years but now I'm thinking that I'm missing out. I was hoping someone needs any mods from syndicates I'm friendly with and would like to exchange some.

I am negative with New Loka / Perrin Sequence so I'm offering any syndicate mods (or other items) from the other 4 syndicates in exchange. I'm missing 13 mods from Loka, not sure if there are any unique ones in Perrin.

Can be available in afternoons, central EU timezone

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This is quickly becoming my favourite secondary arcane. Giving up Secondary Encumber (and Surge in a few cases) was hard, but it's fairly easy to compensate nowadays.

So what's so great about Fortifier? It performs two roles: it gives overguard to frames that can't generate it but enjoy useful synergies with their native defenses, and it also rapidly strips overguard from affected enemies with a x8 damage to overguard multiplier, opening them to CC. CC might have died for a bit, but Fortifier has kind of brought it back.

I'll cover two points in this post: frame synergies, and my favourite Fortifier weapons. Let's start with the synergies.

Frame Synergies

Stealth frames benefit hugely from Fortifier for two reasons. The first is that they typically enjoy running Molt Efficiency, and the extra layer of overgating ensures Molt Efficiency is always running at max power. The second is that overguard broadly cancels almost all negative effects on the frame, including Conduit debuffs in disruption, Netracell debuffs, Archimedea debuffs, Eximus effects etc. One of my banes on Ivara was getting hit with Arson waves while I was on my dashwire and not able to react, or the punishing energy drain conduits working against Prowl. No longer, I am free! The same can be said for Loki for Disruptions and if choosing to run Irradiating Disarm or using Decoy.

Revenant benefits from Overguard for similar reasons, as some negative effects still apply to him even through Mesmer Skin.

Zephyr, my favourite frame of all time and the core of my Warframe addiction, became very clunky to play after Zariman and Overguard, but Fortifier, especially on a good rad weapon, means Turbulence can do its job and keep her very safe again.

Finally, and credit to the wiki for this, damage redirect frames, notably Yareli and Nezha, and to a lesser extent Nekros and Trinity, hugely extend the effective overguard provided by Fortify, up to 150k for Yareli, Nezha and Nekros, and 60k for Trinity.

Favourite weapons

Grimoire goes without saying. The pulsing AoE and chaining property means this rapidly strips overguard in a wide area. Tome mods provide great utility. Without Surge, I only use the Fortifier config on frames that can compensate the damage, like Zephyr and Yareli.

Akarius Prime is a nice hybrid pistol with a massive radius, easily spreads radiation and other statuses while shredding overguard.

Hystrix Prime remains my staple for Disruptions. Still primes well without Encumber due to the puncture and forced element mechanic.

Twin Graks are an incredible hybrid weapon. High single target damage so they shred easily, and absolutely enormous proc per second rate for priming.

Tenet Cycron with magnetic progenitor. Beam weapon so procs rapidly, and very high damage output. Can do mag/viral for priming. Magnetic rapidly shreds overguard. Mag beam so rapidly pops bubbles.

Lex Prime Incarnon. Has enough damage to spare that it can afford to use a utility arcane. Easily oneshots eximus, and the punchthrough and large projectile can deal with Ancient Healer overguard balls.

Tenet Plinx. Lex but radial instead of columnar.

Awaiting testing

Epitaph (waiting for Prime), has higher status and an even IPS spread, as well as two guaranteed elements before modding. Charge shot might be good enough for oneshotting Eximus overguard. Probably not enough damage on the radial tapshot for Archimedea AoE strip.

Synoid Gammacor Incarnon. If you're not running a Contagion Verglas robo buddy, has the nice utility of forced Cold procs. Does spicy AoE hits a la the Tenet Plinx. Un-carnon form has innate mag. The lovely space cubes restore your energy <3

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The sentient-warframe chimera, the forgotten, weakest part of The New War - Caliban!

Release date: 2021-12-15

Passive: Adaptation, but worse. It applies to teammates as well but they are either shield gating or running the real thing.
Razor Gyre - Become a spinning vortex of death. Hold MB1 to accelerate the maelstrom, increasing damage or target an enemy by tapping MB1 to dash toward them. Hitting enemies inflicted with Sentient Wrath creates a destructive blast.
Sentient Wrath - Smash the ground sending out a radial wave of destruction. Those not killed by the initial blast are helplessly lifted into the air, where they take amplified damage for a short time.
Lethal Progeny - Call on Caliban's Sentient aspect to produce up three Conculyst comrades to fight by his side, and repair his shields.
Fusion Strike - Converge three streams of raw energy upon a single point, causing a massive reactive blast. The fallout from the blast will strip the armor and shields from all enemies that touch it.

Acquisition: Pure pain. Main blueprint is purchased from the Market. Component blueprints are acquired from Narmer Bounties after completion of The New War.

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Hello everyone,

Just did a few missions on the Zariman and remembered a post from here or back on the old subreddit talking about some people still never using Operator mode. So I figured it'd be interesting to hear what people think about it and how much they've invested into it:

  • Do you use Operator/Drifter mode any more than absolutely necessary?
    • If so do you prefer the Drifter or Operator?
  • How much effort have you put into your Amp(s)?
    • Have you built several with significantly different behaviors? [Ex one a flamethrower, one a grenade launcher etc]
  • Do you use Operator &/or Amp Arcanes?
    • If so which ones?
    • If so have you raised them to maximum rank?
  • What Focus School do you main?
    • Is it the school you started with?
    • How far into it are you?
  • Have you used other schools?
    • If so have you unbound anything from them?
  • What would you say your primary method of getting Focus is?
    • Do you like that method?
  • Compared to your main Warframe how effective is Operator Mode for you?
    • Compared to an average Warframe how effective is Operator Mode for you?
  • Is there any stand out utility of the mode for you?
  • What would you say your general opinion of the mode is?
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Calculations for my extreme turbo tank build:

  • Base health with Umbral Vitality R8: 763
  • Health with Arcane Blessing R5: 1963
  • Armour with 5x Tauforged Azure: 1230
  • Armour with 3 stacks of Health Conversion: 2580
  • Base EHP = 1963/(1-2580/2880) = 18844.8
  • EHP with Merulina = 188,448
  • EHP with Eclipse = 753792

Bombard rocket does 65 damage at base, which oneshots Yareli at around level 6300, or around 3100 with the +200% T4 Void damage multiplier.

Yareli is truly a "Metal Slug". We're so close, sea slug fans!

On a more serious note, if you don't want to invest so heavily in stacking armour, Eclipse shield tanking is a good alternative: Primed Redirection gives her 62,160 effective shields, more than enough for anything EDA can throw at you aside from the Mech Mines.

That all said, I think Pillage or Condemn + Primed Redirect is the most ideal way to tank nowadays, as the 2.5s shield gate from shield healing works nicely with the chunky Merulina shields for a good mix of active and passive defenses.

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I just took anything synergizing with cold damage and put it on Frost and it works pretty well!

Frost

  • Biting Frost augment
  • Arcane Ice Storm
  • Freeze Force augment
  • Icy Avalanche ofc

Tenet Glaxion

  • Shivering Contagion
  • Primary Frostbite arcane
  • Photon Overcharge (still missing this one but soon I'm adding it too)

Glaxion melts everything in front of you, spreads cold like crazy which also adds ability strength and duration due to arcane ice storm, you have huge crit chance and dmg, you have excellent armor strip and can easily generate overguard.

Since no merciless on glaxion you have to run serration but if I had max rank arachne I'd maybe try that instead of arcane grace once I have photon overcharge from NW. Am I missing anything else thats fun and that could be added to the mix?

Not sure if I should go with vile acceleration on glaxion or maybe add something like hunter munitions or bladed rounds instead.

In any case, it takes a bit to set up the whole build but it feels very thematic and flexible, Frost really becomes even more of a powerhouse with it, I only ever used him for his bubble until now.

edit: I'm also thinking about what to subsume over his #2 since it seems kinda useless, it is low damage and you have plenty of cold procs even without it. Nourish might be the boring but safe option?

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If you know, you know: Xata Ivara is an absolute powerhouse of damage output due to Xata's weird spaghetti code mechanics, and now we can finally use that potential to N U K E.

Video is captured footage of the end result, although I hadn't begun labbing things at the time. You can also freeze frame and spot a whopping ~8x Xata hit coming off a Blast death detonation.

Basically, Xata will trigger a second hit off Blast detonations, and be scaled massively off the big death blast detonations. I've been having the most luck with the hybrid snipers like Lanka, Sporothrix, and Komorex to place big blast procs. Komorex is in a class of its own with the elemental boost, high rate of fire, and AoE though.

I plan to continue testing this with blast beam secondaries, due to Arcane Precision's capabilities in setting large Blast detonations quickly, as well as good status and hybrid Blast spreaders like Akarius Prime. Epitaph is also potentially an option, since the tapshots do both Blast and self-prime a multiplicative Shiver and Galvanized Shot with forced Cold...

If anyone else wants to test some weapons, please do let us know here.

Final note, I did a quick test on my Xata Loki and it seems to work just fine on regular Xata users. Blast is already silly, this just makes it sillier.

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The waverider, the other water themed frame, beaten by a random Grineer henchman in her own lore entry - Yareli!

Release date: 2021-07-06

Passive: Everflowing with the seas, whenever Yareli moves for at least 1.5 seconds, she gains the Critical Flow buff that increases Critical Chance on her secondary Weapon by 200%.
Sea Snares - Form three water globules that seek out enemies and expand on contact, simultaneously damaging and immobilizing their victims.
Merulina - Summon Merulina, a rideable creature of the waves, and the inspiration for K-Driving. Merulina protects Yareli by absorbing a large portion of incoming damage.
Aquablades - Tear through foes with a trio of orbiting aquatic blades.
Riptide - Drag enemies into a crushing maelstrom and then blow them away in a watery burst. Each enemy trapped in the vortex increases the burst's Damage.

Acquisition: Main blueprint is acquired by completing The Waverider quest. Component blueprints are acquired through Research inside the Ventkids' Bash Lab within the Clan Dojo.

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submitted 2 weeks ago* (last edited 2 weeks ago) by sandriver@dormi.zone to c/warframe@dormi.zone
 
 

Quick maffs to compare it to Secondary Encumber+Galvanized Shot:

Hornet Strike/Secondary Surge: (1+2.2)*8 = 25.6. Encumber/GShot: 1+1.2*13=16.6.

In fact, your Surge multiplier only needs to hit 5.19x to reach parity with Encumber/GShot.

Now, there are two big caveats here, of course. The first is that you will need to build for max energy on your frame, which some people won't want to do. The second is that this is an altfire build, which is fine since the primary fire is adequate for killing weak enemies and charging the altfire.

I'll do a quick rundown of my "greatest hits" builds that I've tried so far:

  • Banshee: affinity range fullstrip and an extra 3x multiplier on Sonar with Vome Invocation. I just change my rhythm to double-casting Sonar before doing an altfire nuke.
  • Mirage: the clones also shoot their own altfire, although it doesn't benefit from Secondary Surge.
  • Inaros: the living grouping ability strikes again! Ball 'em up, zap 'em down.
  • Yareli: Crit buffs, and a ragdoll grouping ability. Can spam Sea Snares to charge Surge. Natively high energy pool.
  • Zephyr: I finally have a use for Airburst Rounds. Not sure what the interaction with tornadoes is, and hard to test because everything is dead immediately.
  • Ivara: Natively high energy pool, can set up for a big Navigator shot with just one extra cast beforehand. Haven't tested if it's even possible to exploit Piercing Navigator.
  • Harrow: occasional headshots have kept Lasting Covenant rolling on my 155% duration build. The bullet hose effect from Penance is quite nice for using the primary fire too.
  • Equinox: book rips off armour, so I can just Maim to my heart's content and run a more defensive Eclipse build.
  • Gyre: more power strength! And a bit of armour strip, not that she needs it. Coil Horizon naturally sets up for the altfire. Electric ticks from Cathode Grace can keep Arcane Precision rolling passively.
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The phantom, the reaper, the devourer of Forma himself - Sevagoth!

Release date: 2021-04-13

Passive: On fatal injury and entering Bleedout, Sevagoth's body petrifies into a broken tombstone as his Shadow manifests itself.
Reap - Sevagoth’s Shadow flies outward ravaging enemies in his path. Survivors are damaged by Death’s Harvest over time. The souls of the dead fill the Death Well.
Sow - Plant a death seed in nearby targets to drain their lifeforce. Reap what has been sown to detonate afflicted enemies, dealing a percentage of their health as radial damage. The souls of the dead fill the Death Well.
Gloom - Summon a radial pulse wave that ensnares and slows enemies, siphoning their lifeforce for the Death Well. Allies within the wave steal health with each attack.
Exalted Shadow - When the Death Well fills to above 75%, Sevagoth’s Shadow form is ready to be released. Tear the enemy asunder with a collection of Melee-focused Abilities.

Acquisition: Main blueprint is acquired after completing the Call of the Tempestarii quest. Components each have a 10% chance of being awarded as a bonus reward at the end of Void Storm missions exclusively in Neptune Proxima, Pluto Proxima, or Veil Proxima.

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submitted 1 month ago* (last edited 4 weeks ago) by Halasham@dormi.zone to c/warframe@dormi.zone
 
 

Besides Viral Damage and status chance, obviously. I've been slowly wringing all the MR out of my favorite primer, my Kuva Nukor, and I've gotten to the point where I'm not sure if my mod selections are quite worth the slot... and I've got plenty of capacity to work with.

This is my current build. To me the point is that it applies max stacks of Viral ASAP, as an added bonus it's Kuva element is Radiation which prevents buffing enemies from doing much of anything. As is unless I'm on SP the Nukor can and will kill most enemies quite efficiently.

So, what do you do with a Viral Primer once it primes Viral with all the gusto is can?

Edit: Taking all the suggestions here's what I've got:

This is looking pretty awesome now.

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The alchemist, master of the elements, "HUNTER! Try another ability!" the frame - Lavos!

Release date: 2020-12-18

Passive: Purifying himself from all ailments, Lavos cleanses all active negative Status Effects and gains status immunity for 10 seconds upon collecting an Energy or Universal Orb.
Ophidian Bite - Lash out with a toxic serpentine strike, consuming the target to heal Lavos.
Vial Rush - Dash forward, crashing through enemies and leaving an icy trail of broken vials.
Transmutation Probe - Launch a probe that converts Health and Energy Orbs into Universal Orbs that provide both, and ammo pickups into Universal Ammo Pickups. The probe shocks enemies in close proximity. Each electrocuted foe reduces other ability cooldowns by one second.
Catalyze - Catalyst Probes erupt from Lavos and douse combatants in a fiery gel. Damage is doubled for each element afflicting an enemy.

Acquisition: Main and component blueprints are available from Father with Entrati standing.

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IF THIS IS A LEAK WE'RE SO BACK, IF IT'S A MISTAKE IT'S SO OVER

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I'd love to hear esoterica or historical curiosities or fun synergies; or whatever else you can think of!

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Just finished building the Hespar and slapped a build from Overframe on it... I didn't use to have a favorite melee weapon beyond what looked nicest strapped to my hip. I didn't really use melee much. Hespar w Galeforce Down is now my favorite. Love the wide swings and quick forward advance letting me carve through hordes with minimal effort.

Might just have to put together a loadout using all my favorite things now since there's enough to fill all slots.

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Got your Bingo cards ready? Because I do, post yours in the comment and let's all see how things go down tomorrow

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The fragmented one, 3 frames in a trench coat, Unlimited Gun Works - Xaku!

Release date: 2020-08-25

Passive: Shifting their pieces unpredictably, Xaku has a 25% Dodge chance to harmlessly phase through incoming enemy weapon attacks, while protected by a 25% Damage Reduction against area of effect damage.
Xata's Whisper - Wield Void damage for all attacks from equipped weapons when activated.
Grasp of Lohk - Void Tendrils steal weapons from nearby enemies to use as your own floating, auto-targeting armament.
The Lost - Cycle through and cast one of the three abilities originating from the Warframes that make up Xaku: Accuse, Gaze, and Deny.
The Vast Untime - Temporarily shed the outer pieces of Xaku in a destructive blast, then stalk the battlefield in a new, swifter skeletal form. Enemies damaged by the body shrapnel are rendered weaker to Void damage.

Acquisition: Main blueprint will be awarded upon completion of the Heart of Deimos quest. Component blueprints are acquired from Cambion Drift Bounties.

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