Elderos

joined 1 year ago
[–] Elderos@sh.itjust.works 1 points 8 months ago* (last edited 8 months ago)

A crepe is like 100 calories and you can pour like 5 in less than 10 minutes. But anyway, to reach their own. personally I hate chopping stuff even if it takes 1 minute.

[–] Elderos@sh.itjust.works 0 points 9 months ago (2 children)

True that, this was pretty much the intended meaning of my reply but you worded it better.

[–] Elderos@sh.itjust.works 0 points 9 months ago (4 children)

I worked under a self-proclamed Python/JavaScript programmer, and part of the job involved doing rather advanced stuff in various other typed languages like c# and c++. It was hell. The code review were hell. For every little tiny weenie little things we had to go through "why coding c++ like it is python" is a very bad idea.

What is crazy about developers who exclusively work with scripting languages is that they have no conception of why general good practices exist, and they often will make up their own rules based on their own quirks. In my previous example, the developer in question was the author of a codebase that was in literal development hell, but he was adamant on not changing his ways. I'd definitely be wary of hiring someone who exclusively worked with scripting language, and sometime it is less work to train someone who is a blank slate rather than try to deprogram years of bad habits.

[–] Elderos@sh.itjust.works 0 points 9 months ago (9 children)

In some countries we're taught to treat implicit multiplications as a block, as if it was surrounded by parenthesis. Not sure what exactly this convention is called, but afaic this shit was never ambiguous here. It is a convention thing, there is no right or wrong as the convention needs to be given first. It is like arguing the spelling of color vs colour.

[–] Elderos@sh.itjust.works 0 points 1 year ago* (last edited 1 year ago) (1 children)

It is a double-edged sword for a dev. When a genre is over-satured (which most arent) there is usually a large player pool of potential customers but you're competing with so many games that realistically your game needs to be really amazing to compete. Reason is that there is so many soul-like that a lot of players have a backlog of games to play already, and unless yours reach top 10 or something, there could be dozens and dozens of games that are simply more enticing than yours, meaning the average gamer will never make it to playing your game.

Making a game that makes it to the top on a saturated genre is simply very hard, and a very risky business decision.