Die4Ever

joined 1 year ago
MODERATOR OF
 

Throwback Thursday! Classic track and album, stay for the whole playlist

[–] Die4Ever@programming.dev 1 points 7 hours ago

that is a very ugly Tommy lol

[–] Die4Ever@programming.dev 3 points 7 hours ago (3 children)

wtf is this lol

[–] Die4Ever@programming.dev 4 points 9 hours ago

I notice the previously mentioned new frontend, lemmy-ui-leptos, is not mentioned. I guess that's good, I don't think the UI needs a rewrite.

[–] Die4Ever@programming.dev 6 points 9 hours ago* (last edited 9 hours ago)

I honestly think the plugin system is the most important thing. It can bring developers from other languages, and it's a far less extreme solution than forking the project.

[–] Die4Ever@programming.dev 3 points 1 day ago

yea idk, it's maybe like a fun bonus sometimes, but it's kinda like trying to put the square peg into the circle hole (where it doesn't fit, unlike the famous meme video lol)

[–] Die4Ever@programming.dev 25 points 1 day ago* (last edited 1 day ago) (10 children)

Unpopular opinion: IDK why people want perfect interop so much, I have a Mastodon account and a Lemmy account, big deal. We've got bigger fish to fry than this. The formats are different enough that you're better off having separate accounts for microblogging and threadiverse.

Interop for similar platforms is a great feature, but for dissimilar platforms I don't think it's actually necessary just a novelty. Also I think people try to push this on new users as some big, useful, important feature, but I think it only confuses the new users.

Also I noticed most of the time when people complain about ActivityPub interop issues, it almost always ends up being Mastodon's fault lol. Probably because they were early to the party and didn't have to worry about interop and standards much back then. At least I hope it isn't malicious lol.

[–] Die4Ever@programming.dev 1 points 1 day ago

I think probably the biggest holdup for 0.19.6 right now looks like https://github.com/LemmyNet/lemmy/issues/4983

I subscribed to the issue so I can see its progress

[–] Die4Ever@programming.dev 70 points 1 day ago* (last edited 1 day ago) (4 children)

This means game devs will start focusing more on better performance and optimization, right? ...RIGHT?

[–] Die4Ever@programming.dev 5 points 1 day ago* (last edited 1 day ago) (1 children)

Watch Digital Foundry, very very few AAA PS5 games can do 4k AND 60fps (which is what I assume you mean by "high framerates", although 60 isn't really that high it's just mid). Probably none of those are doing ray tracing at the same time. Most PS5 games have upscaling enabled at all times because they're rendering at much lower internal resolutions. PS5 Pro is not even twice as powerful, it's not going to be capable of pushing 4x as many pixels per second. There's a reason why they're still talking about their upscaling algorithms.

"Advanced ray tracing" is not a technical term that exists it's just marketing speak. And obviously they couldn't say path tracing because they won't be doing much of that like a 4070 or 4080 can do.

Here Digital Foundry is comparing the PS5Pro to the RTX 3070 Ti, which is much weaker than the 4070 https://youtu.be/W2wOn8zS8dU?t=3577 (the 4070 has more VRAM than the 3070 Ti that they mention there)

The 4070 is similar to the 3080, which is a pretty decent lead over the 3070 Ti. The 4080 is leagues above them all.

https://tpucdn.com/review/nvidia-geforce-rtx-4070-founders-edition/images/relative-performance-rt-3840-2160.png

[–] Die4Ever@programming.dev 5 points 1 day ago (3 children)

It won't come close to a 4080 so that isn't a sensible comparison. I think it's estimated to be slower than the regular 4070.

IDK why you mention 4k and max settings and high frame rates, PS5 Pro won't do these things. It's not even twice as fast as the regular PS5 which in many games drops below 1080p 60fps medium settings.

 

real slow buildup

[–] Die4Ever@programming.dev 2 points 3 days ago

my favorite was Where In Space, great music too

 

cross-posted from: !deus_ex_randomizer@lemmy.mods4ever.com | https://lemmy.mods4ever.com/post/317

Another race between Nitram, Ramisme, and Voukras! This time played on v3.1 with the new randomized goal locations in Area 51.

 

Cylobian Sunday!

[–] Die4Ever@programming.dev 2 points 4 days ago

That's a cool idea. There have been somewhat related discussions, but I can't find any exactly like that. Maybe you should file an issue on GitHub for them?

https://github.com/LemmyNet/lemmy/issues/3895

https://github.com/LemmyNet/lemmy/issues/4086

 

Rognvald aka Beatwife, unreleased tracks from 2016

 

Download DXRandoInstaller.exe in the Assets section under the changelog or download from Mods4Ever.com. It is safe to update in the middle of a playthrough.

Use vanilla (optionally with Lay D Denton) to get all of the Randomizer's features, best QoL improvements, and the most polished experience. Our installer has an option to install Lay D Denton for you automatically.

Trailers

Click to show trailers

If you don't know what Deus Ex Randomizer is, then here's our trailer which shows a breakdown of how it works:

v3.0 Trailer

Here's a trailer for WaltonWare mode. WaltonWare mode is focused on quick wins by completing a single bingo line, and increasing difficulty after every win. The bingo goals are all scaled to their minimum settings and you start in a random area. All bingo goals will be completable within just a few maps!

WaltonWare Trailer

Here's a trailer for our new Mirrored Maps feature in v2.5. Play through the game with a random mix of mirrored maps, which will keep you on your toes even more than the randomizer has before!

v2.5 Mirrored Maps Trailer


See the full README here. Also check out our Discord and Mods4Ever.com

Major Changes

  • Vandenberg Command changes:
    • Fixed triggers for killing MJ12 Security Bots sometimes not working
    • Tong is now truly fearless
    • Comm doors opening immediately when releasing friendly bots is now disabled for Zero Rando mode so it functions as vanilla does
      • (but Zero Rando Plus does allow this, so feel free to play Stick With the Prod Plus with Zero Rando Plus)
  • Fixed ChargedPickup (armors, etc) timer rounding issues
  • Added an option for the color tint of Vision Enhancement/Tech Goggles
  • Vision Enhancement/Tech Goggles now use blue highlights for datacubes/nanokeys, this can help at max level when there's a lot of items visible
  • Make Anna, Gunther, and Walton more aggressive (and make sure enemies consider explosions a primary damage type)
  • Added message to Spy Drone Window to indicate when you don't have enough energy to detonate

Minor Changes

Click to expand Minor Changes

  • Randomized outfits will now properly use the glowing visors from stealth aug guys. Also add the NSF helmet and plain riot helmet to the clothing choices.
  • Talking to Achille as a man doesn't complete the "Get info from Camille" bingo goal
  • Slightly moved Tiffany's Speedrun mode TNT crate so she can't escape
  • Make sure Area 51 Bunker elevator buttons can't be used unless the power has been turned on
  • When Prison Pocked is enabled, delete "you have found your equipment" infolink in mission 5
  • Crowd Control is now always ready for connections on the title screen

 

Rognvald aka Beatwife

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