Deus Ex Randomizer

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Randomizer mod for the original Deus Ex, to massively increase replayability!

Mods4Ever FAQ here

https://github.com/Die4Ever/deus-ex-randomizer#readme

founded 1 year ago
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Download from here: https://Mods4Ever.com/

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Download DXRandoInstaller.exe in the Assets section at the bottom of the GitHub page (Linux version also available, as well as the Vanilla Fixer tool). It is safe to update in the middle of a playthrough.

Use vanilla (optionally with Lay D Denton) to get all of the Randomizer's features, best QoL improvements, and the most polished experience. Our installer has an option to install Lay D Denton for you automatically.

Trailers

Click to show trailers

Here's a trailer for WaltonWare mode. WaltonWare mode is focused on quick wins by completing a single bingo line, and increasing difficulty after every win. The bingo goals are all scaled to their minimum settings and you start in a random area. All bingo goals will be completable within just a few maps!

WaltonWare Trailer

Here's a trailer for our new Mirrored Maps feature in v2.5. Play through the game with a random mix of mirrored maps, which will keep you on your toes even more than the randomizer has before!

v2.5 Mirrored Maps Trailer

If you don't know what Deus Ex Randomizer is, then here's our old trailer which shows a breakdown of how it works:

v2.0 Trailer


See the full README here. Also check out our Discord and Mods4Ever.com

Major Changes

  • Fixed a bug that was causing skill/aug strengths to not be consistent.
    • (Loading older saves will give you different skill/aug strengths from before, but otherwise playable.)
  • New WaltonWare starting locations, previously we only had 13, now we have 40 of them!
  • Added 14 more bingo goals.
  • Vandenberg Silo improvements:
    • Spawn Howard Strong immediately (assuming Helios was born and you downloaded the UC schematics).
      • This allows you to scout for the launch control computer and Howard at the same time.
      • If you kill Howard before redirecting the missile, the infolink dialog will be slightly rearranged to be more appropriate.
    • Fixed Howard and Jock both being able to spawn in the Launch Command room
  • Fixed some songs that can get stuck when using Randomized Music.
    • (This will reset your music config so you may need to re-enable Unreal or UT music in the Rando menu.)
  • Some fixes for Zero Rando mode, including a fix for the 50% mirrored maps option in Zero Rando mode.
  • Removed more balance changes from Zero Rando mode, mostly small map specific tweaks.
  • Nerfed power recirculator aug when you have it in automatic mode.
  • Fixed advanced settings when playing an alternate game mode (such as tweaking the settings for WaltonWare mode).
  • Option for Deus_nsf's tweaked D3D10 shaders, look in the Advanced settings in our Installer program.
  • Computer skill Advanced and Master base costs reverted back to the vanilla.
    • Level 1 is the only one that's OP, we rarely saw players get upgrades past that.
    • Previously the base costs were: 1575 for Trained, 3150 for Advanced, and 5250 for Master
    • Now the base costs are: 1575 for Trained, 2250 for Advanced, and 3750 for Master
  • Nerfed lower levels of speed aug back to vanilla. Max level is still a little weaker than vanilla.
    • We were a little worried about speedruns and races, but as Nitram has shown, speedrunners can adapt.
  • Enabled randomized bot weapons by default.
  • OpenAugTree by WCCC (at the bottom of the Keyboard/Mouse settings, bind it to a key).
    • This is great for playing on Steam Deck or on a controller.
  • Allow animals to be knocked unconscious.
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Major Changes

  • Lots of Walton Ware and bingo stuff
    • More possible starting locations
    • More bingo goals flagged for specific missions
      • Example: if you start in battery park you won't get a bingo goal for killing a karkian
    • Help text for bingo events if you click on the bingo square
  • Improved autosave, with option in Rando settings menu for autosave during combat
  • Option for visible teleporters in Rando settings menu
  • Big metal crates 500 hp instead of 2000
  • New Game+ fixes
  • Randomize weapon mods
  • Shield aug guys now take 10% damage from main resistances rather than none
  • Revision goals randomization
  • Bug fixes for Revision Randomizer
  • Bug fixes for HX Randomizer co-op
  • Autofill passwords for other mods, great for Steam Deck players
  • Make ATMs slightly easier to use, especially for Steam Deck players
  • Reduced visor chances for enemies
  • Vision Enhancement augmentation can now see items through walls at level 1 instead of needing level 2.
  • Medkits, medbots, and regen aug now spread out their healing across body parts better.

Minor Changes

Click to expand Minor Changes

  • Installer improvements
  • Fix for rare infolink failing to queue, especially in Area 51
  • Increase the default pan/zoom speed on security computers
  • Fully prevent Tong and Everett ending skips for real
  • More rat spawners (for bingo and Walton Ware purporses), now there's at least 1 in each mission
  • Gary Savage runs to the communicator and immediately talks to you after Bob is done talking
  • Scale damage from ElectricityEmitter's so that they don't do ridiculous damage with increased combat difficulty
  • Clear out inaccessible cabinets buried underneath Vandenberg
  • More ways to set yourself on fire (yay?): standing on a burning barrel, or going into a lit fireplace. This can help with bingo.
  • Add a keypad to disable the jammer in the graveyard, along with a datacube with the code for that keypad. Helps with Stick With the Prod modes.
  • Add a nanokey for Tim's Closet in Vandenberg.
  • Add several placeholder locations to the mission 3 airfield barracks so that the datacube with the hangar code can appear in slightly more interesting spots.
  • Trying to pick up a weapon that you don't have space for will still yoink the ammo right out of it.
  • Carcasses toss items that the player can't pick up.
  • Allow picking up partial item stacks (for making it easier to grab stuff from MJ12 Jail)
  • Make it easier to drop items from the inventory screen. They will now always drop right at your location.
  • Speedrun mode now always sets devices hackable to 100%
  • Removed Le Merchant from Zero Rando and Rando Lite modes
  • Fix Extreme/Impossible difficulty exploit in the New Game screen of upgrading skills and then clicking Restore Defaults. Normally skill costs are proportional as you go to the higher levels, but Extreme/Impossible enable unpredictable skill costs. In order to prevent scouting ahead on the skill costs to keep them unpredictable, we've disabled the downgrade button on the New Game screen.
  • Speedrun mode now gets in game timer notifications after every loading screen.


https://github.com/Die4Ever/deus-ex-randomizer/releases/tag/v2.5.2

https://mods4ever.com/

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For some real insanity ? And play it under linux, too.