Berin

joined 3 months ago
MODERATOR OF
[–] Berin@discuss.tchncs.de 13 points 1 week ago (7 children)

Yeah, the biggest problem with this approach is different moderation philosophies. You would have to set up a vetted set of approved non-problematic instances. I've read several accounts of people who tried out fedi and left soon after, and nothing sours the newcomer experience more than unknowingly joining an instance with a toxic community/moderators

[–] Berin@discuss.tchncs.de 2 points 1 week ago* (last edited 1 week ago)

What timconspicuous said. Make sure your instance hasn't blocked bluesky as well

[–] Berin@discuss.tchncs.de 17 points 1 week ago* (last edited 1 week ago)

My perspective as someone who is mainly active in the anime/gaming fandom and gamedev space:

  • Easier onboarding overall since you don't have to bother with choosing an instance and all that
  • despite starting out with less features than mastodon (no gifs, they are only getting video in the next update wth), the UI is overall more user-friendly and similar to Twitter's
  • Customizable feeds you can easily subscribe to in-app so you instantly have some content on your timeline (+ it's easy to be found in these feeds without having to research the specific tags to use)
  • Discoverability (through features and community efforts) is so much better. As someone who mainly follows artists, the last few days my TL was full of people doing artshares via quote-repost chains or sharing "starter packs" with lists of people to follow
  • I have seen exactly one artshare post on mastodon so far (the japanese side seems to have it figured out a bit better, though. I regularly see tag-based artshares going around)
  • meanwhile, to achieve a similar experience on mastodon I had to manually build myself different feeds in phanpy in which I'm following ~30 tags I have painfully collected to find the posts I'm interested in
  • quote-retweets don't exist yet but I kind of see the benefit now
  • the stackable moderation also helps a lot

Overall, I think the main problems on Mastodon's side are difficult onboarding and lack of actual community-building efforts. Also, the community just seems to be less welcoming for creators in general imo

 
[–] Berin@discuss.tchncs.de 2 points 2 weeks ago

This game was originally developed for and made 2nd place in last year's Spooktober Visual Novel game jam!

This year's Spooktober jam is starting in just a few days, btw 👀

https://itch.io/jam/spooktober-2024

 

cross-posted from: https://discuss.tchncs.de/post/21139026

cross-posted from: https://discuss.tchncs.de/post/21139024

Story:

After a disastrous break up, Qian Hailu wakes up to find that she's dead. Luckily (or unluckily), she's been given a chance to turn back the clock and avert her death—as long as she can pass three rounds in the game of life.

Steam

Itch

VNDB

 

cross-posted from: https://discuss.tchncs.de/post/21139024

Story:

After a disastrous break up, Qian Hailu wakes up to find that she's dead. Luckily (or unluckily), she's been given a chance to turn back the clock and avert her death—as long as she can pass three rounds in the game of life.

Steam

Itch

VNDB

 

Story:

After a disastrous break up, Qian Hailu wakes up to find that she's dead. Luckily (or unluckily), she's been given a chance to turn back the clock and avert her death—as long as she can pass three rounds in the game of life.

Steam

Itch

VNDB

 

cross-posted from: https://discuss.tchncs.de/post/21094898

Plot: A2E was the top-performing boy band in the world before they split up. Two years later, the former band gets a mysterious call from their ex-leader El, who invites them to a secret Superfan-sponsored reunion. But once they arrive, they find themselves trapped unless they play an internet-fueled game show.

VNDB

Google Play

Itch.io

[–] Berin@discuss.tchncs.de 3 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

(; v ;) I get you, I get you so much...the Threadiverse and Fedi in general seem to lack female-oriented fandom-spaces. It really feels like we're pioneers trying to build everything from the ground up. The good thing is that, since the general purpose-fandom communities are still small as well, we have the opportunity to help shape them! (I have been trying that with the more general visual novel communities, for example).

I personally have been too shy to promote my communities outside of fedi yet... (._.)

[–] Berin@discuss.tchncs.de 5 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

Thank you for the nice reply! ☺️

I think, out of the different approaches outlined in the post, I'd go with the main menu link. Larian's pre-game launcher is honestly kind of annoying, since it takes one more step to start the actual game. And the in-game pop-up method I'd only use if the advertised game is a direct sequel imo 🤔

[–] Berin@discuss.tchncs.de 11 points 2 weeks ago* (last edited 2 weeks ago) (7 children)

Achievement unlocked: "The void has shouted back"!

!renpy@discuss.tchncs.de got its first thread and comments by someone who is not me \o/

!gamejams@programming.dev has been chugging along nicely as well. There have been several new threads by other users since I took over as a mod 🎉

405
Encouragement Rule (discuss.tchncs.de)
submitted 2 weeks ago* (last edited 2 weeks ago) by Berin@discuss.tchncs.de to c/196@lemmy.blahaj.zone
 
 

cross-posted from: https://mementomori.social/users/vsitante/statuses/113025285858929441

Monstrous Desires - a horror jam for monsters!

A little late in posting this to the group, but if anyone is interested, Monstrous Desires, a horror game jam starts in (checks calendar) one day!

It will run from August 28, 2024 to October 28, 2024, ending at 11:59 pm/GMT+8.

Monstrous Desires is an unranked Visual Novel Jam dedicated to the love of entities, horrors, and monstrosities. Participants are tasked with creating a romantic Visual Novel (VN) that heavily focuses on a monster may it be original or from classics, folklore, modern media, etc.

More here: https://itch.io/jam/monstrous-desires-2024

Use #MonstrousDesiresVNjam on Twitter or Tumblr (unfortunately) for retweets or reblogs!

@renpy @gamejams

[–] Berin@discuss.tchncs.de 2 points 2 weeks ago

Thank you, for not focusing on my apparently unfortunate choice of an image and reading the post. 🙏 This has serious implications for indie game marketing. The author mentioned at the end that his next blog post is going to be about alternative techniques to cross-promote. I'm very curious what he'll come up with!

[–] Berin@discuss.tchncs.de 1 points 2 weeks ago

While the rules regarding external links will be somewhat manageable to work with, Chris rightfully points out that indie developers will have a harder time promoting upcoming games, since they won't be able to link them on the pages of their already published games. The latter tend to receive a lot more visibility on steam and were a valuable channel to gather wishlists. Welp :/

[–] Berin@discuss.tchncs.de 1 points 2 weeks ago (1 children)

Welp nevermind, there's a proper release now, I think you don't need to switch update channels anymore, right?^^;

[–] Berin@discuss.tchncs.de 1 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

Welp, I forgot that Twitter just straight up doesn't show comments to logged-out users anymore 🙃 The posts are both supposed to be threads

Hold on I'll post screenshots

Twitter Thread Guide for Talk MarkerYou need: Move Plugin

Talk Marker Gif

Twitter Thread Guide for Motion Blur when ScreamingYou need: The Move-Plugin from the above guide and: Composite Blur

Scale to Sound

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