AlternateRoute

joined 1 year ago
[–] AlternateRoute@lemmy.ca 3 points 3 hours ago

I think the EU is somewhat FORCING it.. I don't see this as a willing change.

[–] AlternateRoute@lemmy.ca 4 points 3 days ago (6 children)

If you do a little googling it is easy to confirm but there is the sexual definition like you where referring to and then there is just the more general relationship definition which is basically the Top is the more dominate / assertive partner and the bottom is the more passive partner.

[–] AlternateRoute@lemmy.ca 2 points 4 days ago
  • Code examples
  • taking point form notes and turning into formal paragraphs
  • Answering random questions that have static answers and exist in places like Wikipedia
[–] AlternateRoute@lemmy.ca -3 points 1 week ago (1 children)

I work in IT I am well aware.

[–] AlternateRoute@lemmy.ca 0 points 1 week ago* (last edited 1 week ago) (1 children)

Not spending hundreds to upgrade my server to support 4K to 4K transcoding. Even accelerated on a VERY recent CPU or GPU Encoding in AV1 is costly while at the same time decoding H.265.

Again Essentially every major browser supports HVEC now, other than Firefox.

[–] AlternateRoute@lemmy.ca 0 points 1 week ago

It is generally hard to have an opposing opinion or need discussion on the internet without people feeling attacked and start name calling.

[–] AlternateRoute@lemmy.ca -3 points 1 week ago

Na man I have modern 4k cameras, I need a modern browser.. They have literally build chipsets around this and many standards call for h.264 or h.265. That isn't changing.

Mozilla decided over 8 years ago not to support HVEC because of patents..

https://bugzilla.mozilla.org/show_bug.cgi?id=1332136

[–] AlternateRoute@lemmy.ca -1 points 1 week ago (3 children)

Core web app compatibility vs ..... "enhanced" ad blocking. MS teams and some other business tools also don't support Firefox but work fine in Chrome and Safari.

It is something the Firefox team needs to work on again. I used Firefox from when it was released until Chrome came out and mopped the floor with it. At the time Firefox became the bloated beast and went through a reset.

Unfortunately trying to have a firm stance on not implementing HVEC when they no longer had the largest market share was a bad move and they seem to be slowly back tracking on that.

[–] AlternateRoute@lemmy.ca 1 points 1 week ago (5 children)

Not when you are using an NVR with scrubbing and everything in the web UI. https://frigate.video/

All in all it would be an inconvenient workaround for something that already works seamlessly across Safari, Edge, Chrome etc.

[–] AlternateRoute@lemmy.ca -2 points 1 week ago (5 children)

Night, windows only, and needs to be enabled with about: config.. ie it almost has some support maybe. Also doesn't work via webrtc so it doesn't actually help me with the viewing the security cam feeds.

[–] AlternateRoute@lemmy.ca -1 points 1 week ago (10 children)

H.265 is the defecto standard on Security cameras, and I am not going to migrate content to AV1 that is already in H.265.

 

There are several common words and terms I would like to stop seeing posts about but only in specific communities. Having the words or terms blocked in other communities or global matches too many things.

It would also be nice for the filter to be Title, URL or body specific.

 

I was recently trying to get some of the 4 player local games I have to work remotely.. Some have native multiplayer but with limitations (castle crashers only lets two local and two remote players play) bople battle only allows one local player in remote multi player mode.

However for both the above I was able to get remote play together working which basically let me map the remote player to a controller and play the game in local mode.

This however only worked on these games, I THINK they are linux native.. Games that didn't work / provide no controller mapping for remote play together Streets of rage 4, TMNT Redders revenge did not work. These games show support for remote play together in the steam library but I suspect the limitation is on the steam deck?

Anyone else have experience with Remote Play Together on the steam deck? It is nice as the remote party doesn't need a copy of the game and as noted gets around some of the multi player limits of some games.

Any suggestions? Alternatives? Tweaks?

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