As long as we still get clang drives I will be ok with this. But I am not looking forward to the lack of blocks at launch.
I likely won't pick it up for a couple years till the block count is close to vanilla SE1.
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As long as we still get clang drives I will be ok with this. But I am not looking forward to the lack of blocks at launch.
I likely won't pick it up for a couple years till the block count is close to vanilla SE1.
SE1 is a game I've wanted to get into but the awkwardness and requirement to do homework for basically everything has always seen me bouncing off. Hopefully a sequel will iron out those issues. I don't mind the potential complexity, just make the on-board less of a wall.
That's probably why I never really build anything and just mess with other people's workshop creations.
My favorites are pretty much any ship that has been remade in SE from other franchises like Halo or Star Wars, and people get pretty accurate with them. Otherwise I like the collections that people make based around an aesthetic, like having a whole line of ships from a "company" that perform different tasks.
Thank you for typing this. I agree entirely and had the exact same reaction. I'm not opposed to complexity, but make it a wee bit more accessible.
It's a game I only really enjoyed when I played with friends. And then the creativity, and the collaboration, it was amazing.
They never finished space engineers 1, right?
It's been out of early access for a few years. It was just built on a very dated engine and never quite reached that "complete" feeling.
I've burned hundreds of hours in Space Engineers and enjoyed it a lot, but I would never call it polished. I'm really hoping Keen Software learned some lessons from the first one to make the experience better.
Apparently they made a game a while back called Medieval Engineers, which is pretty much exactly how it sounds. I haven't played it because it's apparently a super dead game, but part of me hopes they would go back to that one at some point.
Played it. It's Spaced Engineers on the ground. It seemed great in concept, but development seemed to quietly come to a halt at some point. It never got anywhere near complete.
I bought medieval engineers right before the news came out they werent giving it any more attention i was really sad cause its neat as heck but still needs more polish
SE1 easily big enough to be a whole game, to go much further they needed the engine upgrade.
It's been out of early access for years but they've not stopped releasing updates and dlc for it
Is it still a sandbox-only game or are there now NPC and quests in the universe?
There are a few story missions but those teach you how to play the game. Then there is the frostbite DLC that had a mission.
After reading the description, it seems future plans involve NPCs and a story campaign. When or if that actually happens is always hard to assess.