this post was submitted on 11 Oct 2024
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[–] FelixCress@lemmy.world 6 points 1 hour ago

The answer is to introduce law which would force digital products to be owned, not licenced for non commercial users.

[–] GreenKnight23@lemmy.world 1 points 32 minutes ago (1 children)

what's old is new again! they tried to pull this shit back in the day but physical media was the only delivery method. now that everything is downloaded there's a bunch of legal grey area they're hiding in.

so the next question, is this retroactive? if so, then when will I get my money back? Licensed software is cheaper than the full MSRP I paid for titles that had physical options I could have bought at a store. this is because licensed software usually has an expiration date while physical media with software can be installed anytime after purchase.

so, Valve, one last question.

where is it huh?!

[–] orangeboats@lemmy.world 1 points 12 minutes ago

I think there's one key thing you missed: you have never bought a copy of the game on Steam! It's always been a license. Valve simply made the fact clear now because of legal changes.

so the next question, is this retroactive

So the answer for this is a solid no.

[–] ayyy@sh.itjust.works 26 points 8 hours ago

Thanks, new California law!

[–] Emerald@lemmy.world 6 points 7 hours ago (1 children)

If the game is FOSS, does this warning still show? 🤔

[–] Blisterexe@lemmy.zip 1 points 4 hours ago
[–] Macaroni_ninja@lemmy.world -4 points 3 hours ago

We knew it 10 years ago, we know it now, how is this news to anyone consuming online digital content?

[–] Allonzee@lemmy.world 46 points 12 hours ago* (last edited 12 hours ago) (1 children)

If only there was a Girl who was Fit that could, I don't know, Repack this situation, thus saving us from it...

[–] ninth_plane@lemmy.world 11 points 8 hours ago

Hey thanks for describing this hypothetical situation, I pay Steam for a lot of game licenses so I've lost touch with the current philosophy of hypothetical alternatives.

[–] hopesdead@startrek.website 138 points 14 hours ago (1 children)

I’m pretty sure this is in response to a recent California bill that forces digital storefronts to disclose if it is a license you are getting. Otherwise the storefront is not allowed to use words like “buy” or “purchase”.

https://www.theverge.com/2024/9/26/24254922/california-digital-purchase-disclosure-law-ab-2426

[–] cybermass@lemmy.ca 39 points 13 hours ago (2 children)

10/10 law can we please get this in Canada too?

[–] Anticorp@lemmy.world 4 points 4 hours ago

Better yet, can we just get a law that makes it so when we buy something we own it?

[–] Blisterexe@lemmy.zip 3 points 4 hours ago

At least for steam it looks like it might be rolled out worldwide

[–] JoMiran@lemmy.ml 80 points 15 hours ago* (last edited 15 hours ago) (5 children)

If there's an offline game you love and play all the time, consider buying it again on GOG.com.

[–] Aphelion@lemm.ee 46 points 14 hours ago (4 children)

Soon, GOG and all other storefronts will state that you're purchasing a temporary digital license for any game who's publisher uses an EULA that states you don't own the game. This is due to the recently signed California law that forces storefronts to be transparent about the publishers EULA.

https://www.theverge.com/2024/9/26/24254922/california-digital-purchase-disclosure-law-ab-2426

[–] tehmics@lemmy.world 5 points 7 hours ago

But GoG provides it DRM free, so you can always play what you've downloaded til the end of time. It's as good as piracy in that way.

[–] TommySoda@lemmy.world 36 points 13 hours ago* (last edited 13 hours ago) (2 children)

But also with GOG you can download the installers and play offline. It's literally one of their big selling points. It's less convenient than things like steam, but you can do whatever the hell you want when you buy it. So in that regard, it literally is a purchase. Or as close as you can get with digital goods.

[–] Blaiz0r@lemmy.ml 8 points 11 hours ago (1 children)

Depends on the game, they still sell DRM games which are limited in being able to be downloaded freely

[–] finitebanjo@lemmy.world -4 points 7 hours ago (1 children)

DRM is added by the developers/publishers not by GOG, tho.

[–] Anivia 3 points 1 hour ago* (last edited 1 hour ago)

Same thing applies to Steam. You don't need to use the Steam DRM if you don't want to, it gets added by the developers/publishers. There are plenty of DRM-free games on Steam

[–] null@slrpnk.net 1 points 7 hours ago

you can do whatever the hell you want when you buy it

Mmm, not quite.

And I point that out because Lemmy is a very FOSS-friendly place where that sentiment is actually true.

[–] JoMiran@lemmy.ml 6 points 13 hours ago* (last edited 13 hours ago) (1 children)

That's not GOG works. Get your offline installers.

[–] wizardbeard@lemmy.dbzer0.com 18 points 13 hours ago (1 children)

On a legal level, it is how GOG works. They still only sell licenses. You just have the loophole that their installers and the games installed by them will work regardless.

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[–] Voyajer@lemmy.world 23 points 14 hours ago (5 children)
[–] can@sh.itjust.works 5 points 14 hours ago (2 children)

If I back up a DRM-free installer what's the difference?

[–] radix@lemmy.world 19 points 13 hours ago* (last edited 13 hours ago) (1 children)

Legally, it's still a license, it's just effectively impossible to revoke.

Edit to expand on this: A truly offline forever-purchase of physical goods can be re-sold. See https://en.wikipedia.org/wiki/First-sale_doctrine (this is the US-specific version, other jurisdictions may have similar doctrines).

American legal concept that limits the rights of an intellectual property owner to control resale of products embodying its intellectual property.

A digital "purchase" is usually non-transferable, even from GOG. It can't be removed from your own HDD once you download the installer, but there are still restrictions attached on what you can do with it, even if those are limited and hard to enforce.

[–] TheEntity@lemmy.world 12 points 13 hours ago (1 children)

Just like any game ever sold on a CD.

[–] xapr@lemmy.sdf.org 3 points 13 hours ago

Technically, probably yes, but you can buy old, opened games on eBay. I doubt you can do the same with GOG games. Digital media is much harder if not impossible to resell.

[–] fushuan@lemm.ee 6 points 12 hours ago

If you back up the folder of a steam installed game that doesn't need steam to run, what's the difference?

Owning the copy in a legal sense doesn't affect most of the userbase tbh.

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[–] tacosanonymous@lemm.ee 20 points 15 hours ago

I would say, if you’ve purchased, just get a free version.

[–] Retro_unlimited@lemmy.world 9 points 14 hours ago (1 children)

Also don’t forget to download the offline installers from GOG. I spent all of last week doing that

[–] JoMiran@lemmy.ml 2 points 9 hours ago (1 children)

Is there a nice FOSS utility to do that? I need to do a backup of my GOG library.

[–] Retro_unlimited@lemmy.world 1 points 8 hours ago

I did find a few on GitHub, but the one I tried had an error after a few downloads, so I just manually got them all.

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[–] GrammarPolice@lemmy.world 15 points 12 hours ago (1 children)

Hey, at least they're clearing the air a little bit

[–] Chozo@fedia.io 14 points 10 hours ago

Isn't this only because it's soon to be legally required in California? I don't think they're doing this out of the goodness of their hearts.

[–] zoostation@lemmy.world 53 points 15 hours ago (2 children)

Before Steam you bought a physical disc and it didn't matter that you technically only purchased a license, the disc was yours and nobody was coming to your house to take it away if the publisher started fighting with the developer or whatever.

[–] Deestan@lemmy.world 53 points 14 hours ago* (last edited 14 hours ago) (3 children)

True, with some modifications:

Some games had online activation built in. Some games would simply not install on a second or third machine without getting permission from the publisher.

Regular CDs have a lifespan of 5-10 years, shorter if not stored ideally. Almost all games had sophisticated mechanisms to prevent backups being taken.

Even if you could take a backup, record associations and publishers lobbied to make it illegal and punishable by severe fines in many countries.

Sony shipped fucking root kits on their CD that would hijack your PC and screw with backup software. EA shipped CDs with autoexexuting software that would actually delete CloneCD and other CD copying software and prevent new installes from working. My copy of Sims 2 came with that bullshit and OH MAN I was not happy about it.

[–] dual_sport_dork@lemmy.world 19 points 14 hours ago

Sony shipped fucking root kits on their CD that would hijack your PC and screw with backup software.

Worse, this thing from Sony was on music CD's and not even games.

The Sony Rootkit debacle is one of the reasons that I still will not do business with Sony in any of its guises, for any reason, no matter the price. And believe me, I have a long memory.

[–] _bcron_@lemmy.world 12 points 14 hours ago

Some games would simply not install on a second or third machine without getting permission from the publisher.

I remember binning DDR2 RAM on a test bench back in the day and Windows deactivated itself after about a dozen times lol

[–] MrScottyTay@sh.itjust.works 9 points 14 hours ago (1 children)

I've got CDs I've had for 25+ years and they're still fine

[–] Deestan@lemmy.world 12 points 14 hours ago* (last edited 14 hours ago) (1 children)

Yeah good ones allegedly last 200 years if stored correctly. Cheap ones are 5-10. 20 can be expected for quality CDs stored correctly.

But no matter the claimed quality, it's a gamble. Our local library had a lot of 10-20 year old CDs that had developed microbubbles.

5 years is low range for CDs, but common enough that you should be taking backups for anything you keep longer.

[–] dual_sport_dork@lemmy.world 8 points 14 hours ago (3 children)

Don't conflate a mastered CD with an aluminum data layer with a recordable CD-R or CD-RW, which use organic dyes that have a significantly shorter lifespan.

A properly manufactured CD can last 200+ years if it's stored in a dry environment free of UV exposure and high levels of moisture.

Even a quality CD-R can't really be expected to retain all of its data integrity for much more than 10 years.

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[–] kindenough@kbin.earth 9 points 14 hours ago

"EA, play the license".

We all know here that you don't own anything on Steam or any other client with DRM. Duh...

B this shit should be illegal, I buy a product, game, license whatever you call it, it is mine. This farce of consumer protection... "do you understand the words coming out of my mouth!?....License!!'. Yeah we do, let us own our purchased games.

[–] NONE_dc@lemmy.world 4 points 13 hours ago

And that's why the bulk of my game library comes from GOG, and I have Steam more out of commitment than taste.

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