this post was submitted on 30 Aug 2024
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(EDIT: Some people asked, so I created a community for the game here too with some useful links on the pinned post: !walkscape@lemmy.world)

Hello there, Lemmy! It's been a while since I last posted here, and a lot has happened since!

First off, we're once again inviting new players to our third closed beta wave. If you're interested to give it a try, you can apply to the beta by following these instructions. If you feel like you want to support the development and want to gain access immediately, you can do so here.

I started this project more than two years ago as a hobby while studying Computer Science in the university. I have ADHD and finding motivation to be active is tricky, but gamification works really well for my dopamine craving brain. I first off tried the games on offer from Google Play, but they all either had horrendous monetisation (MTX, ads, or both) or were too distracting. Especially GPS games usually need you to have the game open all the time while you're trying to enjoy being outside and they also pose privacy concerns.

So that's when I started to think of what would do the trick for me, and combining my life long RuneScape addiction into fitness seemed like the obvious choice. And I'm happy to say that I've definitely been walking nearly three times as much this year compared to last year.

WalkScape in nutshell is a game where everything that happens in the game requires you to walk. So if you want to explore or travel to a location, want to chop some trees, or you want to craft stuff - everything needs steps. You set your character to do what you want, and then go for a walk. The game counts your steps even when it's closed, and you can open it ip when you're taking a break or back home to see your progress and maybe switch what you're doing.

The game doesn't use GPS, so you can walk on a treadmill. And it can track your steps when you don't have internet connection, and only when opening the game needs you to be connected.

Here's what we've added in the last three months since I last posted:

  • Achievement system with almost 50 achievements. And an achievement rewards track, giving you unique items or cosmetics for your progress.
  • Social features. You can add friends in the game and have your personal leaderboards with them.
  • A new underwater realm (that has merfolk!) with a bunch of new locations, more than hundred new items, new crafting recipes, activities and more.
  • Realm reputation system. You can become famous in any of the four fantasy realms we have now and gain rewards for doing so.
  • Job boards & jobs. You can accept jobs that function as miniquests and gain rewards and reputation for completing those. These work as an item sink in preparation for player trading which is what we're working on next.
  • Privacy features. These are all opt-out, so your steps and profile are hidden from others unless you specifically want them to be visible.
  • And a lot more!

As always, I'm happy to answer to any questions or feedback you may have about the game. Also from last post, I know many users here might have GrapheneOS, and the game seems to be running on it fine if you run it sandboxed.

Keep walking, and stay hydrated! ❤️

Some pictures:

Edit: small errors and had the same picture listed twice

Edit 2: I created an official community for the game here on Lemmy !walkscape@lemmy.world after many people asked for it. For official development blogs, I still recommend to check WalkScape Portal as I can't promise we can post them here as well. But we'll see!

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[–] Zoldyck@lemmy.world 5 points 2 months ago (3 children)

Very cool. Will use this when initial release is available on android!

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[–] drphungky@lemmy.world 5 points 2 months ago (5 children)

I signed up, happy to try it out and give feedback. No idea what my average number of steps is because I don't super care about that, but I'd expect it to go way up if I suddenly did care (through a gamified app).

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[–] Marighost@lemm.ee 5 points 2 months ago

I've been playing since the last round of beta invites, and I love it. Everything's pretty intuitive so far, and I find myself moving around more to give me those steps. Can't wait to see what comes next!!

[–] YeetPics@mander.xyz 5 points 2 months ago (1 children)

This looks awesome!

Does it track steps from a smartwatch? I usually don't carry my mobile when I'm out hiking and wouldn't want to lose out on any progress in-game.

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[–] Romkslrqusz@lemm.ee 5 points 2 months ago* (last edited 2 months ago) (1 children)

Just got admitted to the closed beta a few weeks back and have been absolutely loving it :]

This is everything I want from a gamified step counter with none of the things I don’t want!

Looking forward to push notifications to help me remember to queue up the next activity when the last one is complete

Thank you so much for making this!

[–] schamppu@lemmy.zip 5 points 2 months ago* (last edited 2 months ago) (1 children)

Our next update (Quality of Life) exactly aims to iron out most of the kinks remaining in the core loop. So being able to queue starting an activity after traveling, equipping saved gear presets, being able to organize bank & inventory, push notifications (that are opt-in and customizable) and cleaning UI stuff where it's been reported confusing for some.

We're aiming for this to ship in the next couple of months along with some content additions. Thank you so much ❤️

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[–] AquaticHelicopter@lemmy.world 5 points 2 months ago (1 children)

I've been wanting a game like this for years!! As soon as Pokemon Go came out I thought it would be awesome to have a similar game that was offline or less Network dependent that modern AR games.
Like you level up and gain experience by walking around but you don't have to live in a city or busy area to play. You don't have to have the social element of say Pokemon Go or Wizards Unite to play and have fun.
The entire point is to have a game that ties the fun elements of gaming with the real world effects of exercise!
Thank you for this I'm excited to keep up with the progress 🙂

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[–] mwproductions@lemmy.world 5 points 2 months ago (1 children)

I got in a week or so ago and immediately started walking a ton more than usual. It was also great timing because I'm in Paris at the moment, so I'm walking so much every day and leveling up like crazy as a result.

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[–] Emerald@lemmy.world 5 points 2 months ago (2 children)

I'd love to buy the game if it was free software. What license does it use? I can't find one on the site so I'm assuming it's an all-rights-reserved situation.

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[–] GiuEliNo@feddit.it 4 points 2 months ago (1 children)

I'm playing this from this June I think, and it's really a great game. Keep up the good work!

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[–] Knives@lemmy.world 4 points 2 months ago (1 children)

I just got admitted into the beta a few days ago. It's been really fun so far and has helped motivate me to walk every day. Do you have any guidance on what to do for the early game at the moment? Also I know you've addressed smart watch support is coming eventually. Is there an idea of when? I forget to bring my phone around with me at times.

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[–] PugJesus@lemmy.world 4 points 2 months ago (1 children)

Gamification of fitness and the like is such a cool concept, I love seeing it in action.

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[–] durfenstein@lemmy.world 4 points 2 months ago

Sounds interesting, I'll apply. I'm a QA engineer and tester, so if i get in i'll start complaining and suggesting :D

[–] Rai@lemmy.dbzer0.com 4 points 2 months ago (1 children)

Will this forever (or for the foreseeable future) be Android-only?

[–] schamppu@lemmy.zip 4 points 2 months ago (2 children)

It's available even now during Closed Beta for iOS as well!

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[–] moon@lemmy.cafe 4 points 2 months ago

Really dig it. Too bad I don't have the time to actually walk around and play this lol, otherwise it looks really fun.

[–] flames5123@lemmy.world 4 points 2 months ago (1 children)

This is really cool! I just applied. I live in a moderate sized city, so I do walk a bit. I hope to help you out on the iOS side of things since lemmy is very android heavy.

I really think this will motivate me to walk more, as I really only walk to work and the store when necessary.

Right before I left my last job, we were looking at using Flutter to dual deploy our app so I’m excited to see it in use by an indie dev!

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[–] SupraMario@lemmy.world 4 points 2 months ago (11 children)

Got into the beta before this one, like a week 1/2 ago, and it's so addicting. Can't wait for combat and other stuff but I'm having a blast in just the traveling/jobs/crafting I can do already.

I think you really got something here

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[–] SuzyQ@sh.itjust.works 4 points 2 months ago

Brand new to Wave 3 and loving it so far. Still learning as I go, but gamifying walking is helping.

[–] s3rvant@lemmy.ml 4 points 2 months ago (1 children)

Total level 443 so far and while the core loop was already good the new content has really elevated the experience

[–] schamppu@lemmy.zip 4 points 2 months ago (1 children)

Thank you! The feedback we've received about the most recent content update has been awesome to read, and I think it's given us some great ideas on how to go forward with next content updates!

And 443 is awesome, I assume you've been leveling most of the skills? :D I'm still at 349 as I've been mostly grinding agility.

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[–] Vlyn@lemmy.zip 4 points 2 months ago (1 children)

I tried it out a while ago and didn't mesh with it at all. Like the options I had was gather things, minor crafting and traveling. But zero goals or combat (as far as I could tell at the beginning). So after going around, gathering and crafting a bit I got bored and gave up.

Hell, I even traveled around to just find if there are any encounters or places with more happening and I didn't find anything.

So it felt meaningless to grind with nothing to grind for.

[–] schamppu@lemmy.zip 5 points 2 months ago (4 children)

Combat is coming, and so are quests, which will give more direction and goals for new players.

There are a lot of goals already available inside the game, but because it's very open ended at the beginning, it might seen like there aren't anything to grind for. It's one of the games where players usually make their own goals, and then try to achieve those.

First goals usually could be to unlock the other two realms in the game, complete enough achievements to unlock the first guild in the game (Adventurers' Guild), get some good starting tools to become more efficient at it, and so forth.

If you're more combat focused usually in games, I recommend to wait until that's added, as it sounds like that might be the main thing you're missing!

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