this post was submitted on 09 Jul 2023
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I know it's long, but this is a pretty well thought out critique of Tears of the Kingdom - giving a lot of thought into what the game got right, what it got wrong, how/why the wrong parts were wrong, as well as how they could have been better.

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[–] zkfcfbzr@lemmy.world 0 points 1 year ago (1 children)

I think the whole video is pretty well thought out, but I found myself agreeing most with the critique of the control system - I put 245 hours into the game and, while I only lost my weapon while trying to use ultra hand a few times (Almost lost it a whole bunch of times though), pressing one button when I meant to use another was a constant theme of my playthrough.

Another pet peeve of mine that didn't get mentioned is that you hold B to run on land, but X to swim faster in water. What's up with that?

[heavy story spoilers past this point] I do wish the video talked a bit more about the story. I think it was a good story, but that it could have been done a lot better - the entire thing with the secret stones and dragons seemed pretty cobbled together and deus ex machina-y. After a comment someone left in a different thread I made, I found myself wishing Zelda remained trapped as a dragon at the end of the game - since they did go through a lot of effort trying to drive home the point that it was a permanent change. This would then both make her sacrifice feel a lot more significant, and be a pretty neat setup for another direct sequel - where our goal is to go on some elaborate quest involving the other three dragons, who may or may not be the literal Din, Farore, and Nayru that created the Triforce. Only at the end of that game, once we'd assembled the full Triforce (For the first time in a while), would we then be able to use its magic to save Zelda in what I think would be a much more satisfying way than how TotK actually did it.

[–] PinkOwls@feddit.de 0 points 1 year ago (1 children)

I found myself wishing Zelda remained trapped as a dragon at the end of the game - since they did go through a lot of effort trying to drive home the point that it was a permanent change

Here's a funny story: I tried to avoid all TOTK-discussions before I finished the game. For some reason, I saw a "spoiler"/discussion that said that Zelda stays a dragon, she doesn't turn back. I saw the discussion after Impa said she will look for ways to revert Zelda in ancient literature. I though that the sequel to TOTK will be about turning Zelda back.

I have to admit that I was very positively surprised that Zelda was turned back; on the other hand, Nintendo would've had my deepest respect if they made an unhappy ending.

[–] zkfcfbzr@lemmy.world 0 points 1 year ago (1 children)

Seeing and believing false spoilers can be interesting. When you still thought it was true did you find yourself disappointed by it?

Taking a tangent from what you said, the Impa thing threw me off a lot. When she said that at the end of the Dragon Tears quest, I thought for sure it meant her quest wasn't done yet, and I had to seek her out to figure out how to save Zelda. I didn't yet have Mineru at this point, which is apparently the trigger that makes Impa actually spawn in Kakariko - so I spent quite a bit of time searching for her. All the buildings (At different times), the ring ruins, the well, the nearby terrain, even the depths...

Then when I did finally get Mineru and go to check up on Impa, I triggered some glitch that put two copies of her in the same room, day and night versions I believe, with their respective dialogue, at the same time.

[–] PinkOwls@feddit.de 0 points 1 year ago

When you still thought it was true did you find yourself disappointed by it?

I actually thought about how cruel Nintendo is to this specific Zelda; I think she must be the most traumatized of them all? First she can't turn on her powers, then she is stuck with Ganon for 100 years in limbo, then a few years of happiness, then all of TOTK happens, where she endures multiple 10000 years as a dragon with a sword stuck in the head. I was relieved when she was turned back.

When she said that at the end of the Dragon Tears quest, I thought for sure it meant her quest wasn’t done yet, and I had to seek her out to figure out how to save Zelda. I didn’t yet have Mineru at this point, which is apparently the trigger that makes Impa actually spawn in Kakariko - so I spent quite a bit of time searching for her.

Ah! I was searching for Impa and I was surprised that Paya didn't even mention her whereabouts. I didn't check after Mineru; I guess, I'll start TOTK one more time for the Impa-dialog.