this post was submitted on 30 Apr 2025
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[–] MyDarkestTimeline01@ani.social 26 points 1 day ago (1 children)

It's been my experience that 100% of extraction shooters would be made better or hold on to an audience longer if they had a PvP-less mode.

[–] pulido@lemmings.world 5 points 13 hours ago

These companies are told by analysts that it's always better to have the players make the content for them.

That's why PVP games are always free-to-play and co-op games "require" each player to buy their own copy (so now you have to do the companies' dirty work for them by convincing your friends to spend money.) It's all fucked, and it's all about following the money.

[–] pulido@lemmings.world 0 points 14 hours ago* (last edited 13 hours ago)

I feel like a lot of these studios are just paid to put out mediocre garbage in the hopes that it will sucker an audience that doesn't know any better.

It really is throwing shit at the wall to see what will stick at this point.

Glad I stopped caring about modern games.

[–] JoMiran@lemmy.ml 15 points 1 day ago (2 children)

It’s the Toyota Camry of extraction shooters.

Ooof

[–] Rozz@lemmy.sdf.org 4 points 14 hours ago

I think it needs 30+ years of experience to be able to prove that statement

[–] pulido@lemmings.world 2 points 13 hours ago

Nothing wrong with that, that's legit a statement of praise.

The problem is it straight up is not applicable to this game.

[–] strangemath@lemmy.world 9 points 1 day ago

I’d encourage folks to watch some gameplay videos on this instead of just reading this article. Every one I’ve watched showed gameplay that looked like lot of fun and the folks playing had a much different opinion than this. Looks a lot more interesting than Marathon at the very least.

[–] KingThrillgore@lemmy.ml 6 points 1 day ago

Its right up there with Marathon in the in "And the crowd goes mild" bin

[–] async_amuro@lemm.ee 6 points 1 day ago* (last edited 1 day ago)

lol, it’s Jared Petty… I’ve not seen a single positive preview or review from him since he started doing IGN articles. No hate to the guy, I liked when he did Kindafunny content back in the day, seems like a genuinely nice dude… but… this doesn’t seem like a game he’d like (he’s more of a retro games and RPG kind of guy). Also IGN has plummeted in my expectations with a lot of the drama as of late (people quitting and corporate ownership). I played a few rounds this morning, loving it so far, but I’ve also been pumped for this game for a long time! So I’m definitely biased and I’ve also not played enough to say it’s AMAZING! But I have watched multiple people play (JackFrags and OperatorDrewski were both great) and I’d suggest you watch those instead of taking an IGN article from this dude as your final opinion.

[–] mrfriki@lemmy.world 5 points 1 day ago (1 children)

No surprise, the new normal.

[–] ampersandrew@lemmy.world 0 points 1 day ago (1 children)
[–] mrfriki@lemmy.world 6 points 1 day ago (1 children)

For AAA games. Make a barely serviceable game with the least possible effort so that it can serve as a wrapper for micro transactions.

[–] ampersandrew@lemmy.world 2 points 1 day ago (1 children)

Live service, sure, since that's the entire point of live service, but we're spoiled for choice of fantastic games across different scopes and scales that don't have any microtransactions at all.

[–] pulido@lemmings.world -2 points 13 hours ago* (last edited 13 hours ago) (1 children)

Only if you're a pirate.

Always feels good pirating a game and then receiving all the content for free while suckers are proud to pay.

[–] ampersandrew@lemmy.world 2 points 11 hours ago (1 children)

If you think the only way to find fantastic games without microtransactions is to pirate, then you're missing tons of great games.

[–] pulido@lemmings.world -1 points 11 hours ago (1 children)

We probably have different tastes and standards for our entertainment.

Just about every game released in at least the past 10 years that interests me has some form of microtransactions or DLC.

[–] ampersandrew@lemmy.world 3 points 11 hours ago* (last edited 11 hours ago) (1 children)

I think you're having trouble finding the good stuff in the first place then. We're flooded with more great games than ever. And microtransactions are one thing, but something like a DLC expansion isn't pressuring you to buy it if you like the base game. Even still, if you had a problem with the existence of any DLC for a game whatsoever, there's still tons to play.

[–] pulido@lemmings.world -1 points 11 hours ago (1 children)

Oh, if you're going to ignore the problem that is DLC then we're just going to have to agree to disagree.

I wait until games are finished before pirating them. There are plenty of good games these days now, but almost all of them have microtransactions and/or DLC.

I'm not particularly interested in most indie titles, which is where a lot of the disconnect comes between me and the average PC gamer.

[–] ampersandrew@lemmy.world 1 points 11 hours ago* (last edited 10 hours ago) (1 children)

Is DLC a problem if a game had been "finished" for years and then they go back and make one for an old game? It's been known to happen. I don't see it as a problem, because it's arbitrary. In many ways, a DLC can be reactionary for what a game needs after they've had time to observe the completed thing. It also depends on your definition of indie, since there's as wide of a range in production value among games called "indie" as there is among "AAA". Kingdom Come: Deliverance II probably cost one tenth what the next Grand Theft Auto cost to make, and a game like Indika or Clair Obscur could fool plenty of people into thinking they were made by enormous teams.

But like I said, even if I filtered for games without any sort of DLC, there's still tons to play.

[–] pulido@lemmings.world 0 points 11 hours ago (1 children)

What games do you recommend that don't have DLC or microtransactions?

[–] ampersandrew@lemmy.world 1 points 10 hours ago (1 children)

That depends on what you're looking for. From this year alone, there's Split Fiction, Avowed, and Knights in Tight Spaces, and I haven't finished Blue Prince yet, but it's pretty cool so far. What is it about indie titles, however you define that term, that doesn't interest you? Because at this point, it's most video games (AAA games take a long, long time to make these days), and that would go a long way toward explaining how you feel most good games have microtransactions, if you're willing to ignore most good games.

[–] pulido@lemmings.world -1 points 9 hours ago* (last edited 9 hours ago) (1 children)

I don't like the trend of having to accept cheaper entertainment just so that the businesses behind it can make more money with less effort.

Games like God of War, Crash Bandicoot, Metal Gear Solid, Legend of Zelda, those all take monumentally more effort to make than indie games and it shows in the final results. I could get all philosophical on 'what makes good art,' but I don't think that's the discussion you're trying to have.

[–] ampersandrew@lemmy.world 1 points 9 hours ago (1 children)

You're not accepting more expensive entertainment either. You're pirating it. None of these games were made with less effort; they're typically just made by fewer people. Adding more people to the project doesn't make the game any better, or else Ubisoft games would be the greatest games ever made. I think I see why you've got this perspective that's completely divorced from reality. Yes, most games have microtransactions if you completely disregard most games. I'd encourage you to give some of those games you're ignoring a try.

[–] pulido@lemmings.world -1 points 9 hours ago* (last edited 9 hours ago) (1 children)

You’re not accepting more expensive entertainment either. You’re pirating it.

Buying it is unrelated to accepting it.

None of these games were made with less effort; they’re typically just made by fewer people.

I respectfully disagree.

I think I see why you’ve got this perspective that’s completely divorced from reality.

Lol, what? I think you're just getting upset at me because I don't like the low-effort games you enjoy.

Yes, most games have microtransactions if you completely disregard most games.

Right, and most of the games that interest you don't interest me.

I’d encourage you to give some of those games you’re ignoring a try.

I'm good. You're using me to try and justify your own enjoyment of what you spent your money on. It's fine if you like things that I don't like and vice-versa.

[–] ampersandrew@lemmy.world 2 points 9 hours ago* (last edited 9 hours ago) (1 children)

It's fine if you're completely ignorant of the great games that have come out lately, but I wouldn't consider it admirable to be proud of being this ignorant about great games or how they're made.

[–] pulido@lemmings.world -1 points 9 hours ago (1 children)

Lol. You think 'blue prince' took as much effort to make as Crash Fucking Bandicoot or Metal Gear Solid and I'm the one who is ignorant about great games and how they're made?

I'm guessing you never even played those games so you have no point of reference. You should try emulating them, then you can experience what it's like to play great games completely free of charge. Heck, you might even raise your standards as a result going forward.

[–] ampersandrew@lemmy.world 1 points 9 hours ago (1 children)

The Metal Gear Solid games are some of my favorites, and I've played all of them. If you're referring to the PS1 Crash Bandicoot games, those were made with similar team sizes and "levels of effort" as most games that would be called "indie" are today, for very similar economic reasons. Blue Prince was made over the course of 8 years largely by one person, and I guarantee you he wasn't trying to find a way to make bank by doing little effort; a famous development talk pointed out that people getting into game development to make big bucks with little effort would have been better off opening a Subway franchise instead. Balatro was also made largely by one person, and it was a nominee for Game of the Year last year. Split Fiction was made with a team size and project scope reminiscent of MGS2 or 3, and it too will be a Game of the Year contender.

[–] pulido@lemmings.world -1 points 8 hours ago* (last edited 8 hours ago) (1 children)

The Metal Gear Solid games are some of my favorites, and I’ve played all of them.

Then you should be able to recognize the monumental difference on both an individual and group level that goes into making a game like Metal Gear Solid vs. the games you mentioned. You should also be able to recognize the difference in quality between a game like Metal Gear Solid and all of the games you mentioned.

If you’re referring to the PS1 Crash Bandicoot games, those were made with similar team sizes and “levels of effort” as most games that would be called “indie” are today

Yeah, you're clueless.

[–] ampersandrew@lemmy.world 1 points 8 hours ago (1 children)

You haven't even played the games I mentioned. How on earth would you know? Also, take a look at the credits of Crash Bandicoot, and learn something about how games are made. 84 people, including the publisher and marketing. Naughty Dog itself was only 9 people. Here's Indika, a cinematic puzzle/story game, not a far cry from 2018's God of War without the combat, an indie game from last year; the development studio dwarfs Naughty Dog from the 90s. UFO 50 is an indie game from last year that has 50 full, new, original games contained in it, designed to portray a fictional game development studio's catalog from the 80s. It was made by 6 people over the course of 7 years. And I'm clueless, huh?

[–] pulido@lemmings.world -1 points 8 hours ago* (last edited 8 hours ago)

And I’m clueless, huh?

Yes, very. So clueless in fact anybody who has any idea of the actual effort that went into the development of Crash Bandicoot, not just 'team numbers,' would laugh at you.

I'm glad you're so committed. Your commitment keeps giving me more reasons why you shouldn't be taken seriously. It's really just funny to me at this point.

[–] NOT_RICK@lemmy.world 1 points 1 day ago

Bummer, it looked cool

Scott the Woz " -its feeiinnnee.'