this post was submitted on 30 Apr 2025
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[–] pulido@lemmings.world -1 points 22 hours ago* (last edited 22 hours ago) (1 children)

The Metal Gear Solid games are some of my favorites, and I’ve played all of them.

Then you should be able to recognize the monumental difference on both an individual and group level that goes into making a game like Metal Gear Solid vs. the games you mentioned. You should also be able to recognize the difference in quality between a game like Metal Gear Solid and all of the games you mentioned.

If you’re referring to the PS1 Crash Bandicoot games, those were made with similar team sizes and “levels of effort” as most games that would be called “indie” are today

Yeah, you're clueless.

[–] ampersandrew@lemmy.world 1 points 22 hours ago (1 children)

You haven't even played the games I mentioned. How on earth would you know? Also, take a look at the credits of Crash Bandicoot, and learn something about how games are made. 84 people, including the publisher and marketing. Naughty Dog itself was only 9 people. Here's Indika, a cinematic puzzle/story game, not a far cry from 2018's God of War without the combat, an indie game from last year; the development studio dwarfs Naughty Dog from the 90s. UFO 50 is an indie game from last year that has 50 full, new, original games contained in it, designed to portray a fictional game development studio's catalog from the 80s. It was made by 6 people over the course of 7 years. And I'm clueless, huh?

[–] pulido@lemmings.world -1 points 22 hours ago* (last edited 22 hours ago)

And I’m clueless, huh?

Yes, very. So clueless in fact anybody who has any idea of the actual effort that went into the development of Crash Bandicoot, not just 'team numbers,' would laugh at you.

I'm glad you're so committed. Your commitment keeps giving me more reasons why you shouldn't be taken seriously. It's really just funny to me at this point.