this post was submitted on 20 Sep 2023
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this seems a well-argued article to me the 'General directionless development' seems the most concerning point, I don't think the 'let's go with what the community ask\want' model is gonna work in the end.

what do you think?

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[–] mrsgreenpotato@discuss.tchncs.de 0 points 1 year ago* (last edited 1 year ago) (1 children)

Hopefully the donations will allow them to hire professional developers that will guide them in the correct direction. It's good enough for hobbyists like myself and I hope there is a potential that it'll grow to be a serious competitor for other engines.

[–] anteaters@feddit.de 0 points 1 year ago

Full time developers are indeed a must for a controlled and reliable development of the engine. I'm not sure if W4 games is supposed to be the provider of this or the Godot Foundation.

[–] vivadanang@lemm.ee 0 points 1 year ago (1 children)

Compare Godot's last 5 years to Unity and it'll give you a whole new appreciation of 'General directionless development'

[–] ShittyRedditWasBetter@lemmy.world 0 points 1 year ago (1 children)

As bad as unity is, Godot (and most foss that doesn't have big financial banking) is several times worse.

If you are asking me to put my salary on the line for the next 5 years of my life developing godots future is far far more uncertain

[–] anteaters@feddit.de 0 points 1 year ago

I agree that it would be nice to have a "solid" roadmap to see what is planned for the future. It's not easy to put up actual goals and implement them in a FOSS project but that is something that the core team might be able to do. In the past there were only blog posts about the general ideas for the upcoming releases (i think 4.1 was supposed to be mainly stability improvements and bugfixes after the big 4.0 release).

[–] anteaters@feddit.de 0 points 1 year ago* (last edited 1 year ago) (1 children)

Over the past week, I’ve looked hard at Godot as a potential alternative to Unity in the wake of the disastrous Unity pricing model change.

As a professional engineer (or a former one), I cannot give my professional opinion of this engine after such little time with it, even with source code access. I admit I have not run a single profiler, I have not exported a single build. I have skimmed less than 10% of the source code. I have played around in GDExtensions, but not in anger. I have not tried C# at all.

  1. Poor Performance

This is, again, a huge topic, and I don’t want to make hard claims without hard data. To be absolutely crystal clear, I have not profiled Godot nor worked on a complete enough and representative project in Godot to observe performance issues firsthand.

Apparently everyone and his dog needs to write about Godot right now after taking a passing look at it because it is hot shit at the moment?

[–] Potatos_are_not_friends@lemmy.world 0 points 1 year ago (1 children)

I'm dying at this.

As a professional engineer (or a former one), I cannot give my professional opinion of this engine after such little time with it, even with source code access.

What do they think this blog post is? A diary entry?

[–] anteaters@feddit.de 0 points 1 year ago

A whole new genre was created: Unity customers being upset feel their career is in danger write nonsense blog posts about other engines to make them feel better.