this post was submitted on 16 Feb 2024
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[–] hoshikarakitaridia@sh.itjust.works 0 points 6 months ago (1 children)

You know, they got a point. You gotta believe in the project, and when you do it properly, you will make the money back, and much more.

[–] echo64@lemmy.world 0 points 6 months ago (1 children)

Okay, but where's that money coming from? Someone has to upfront pay for things. Larian are lucky, they have a majory investor that was not looking for any control, they released in early access and had runway money from previous projects to go with. They are the exception, not the rule, unfortunately.

Publishers no longer publish third parties for the most part, so everyone who isn't a subsidiary of a large company has to find funding somewhere.

[–] gapbetweenus@feddit.de 0 points 6 months ago (1 children)

You want tell me that to run a good business, one has to be able to negotiate preferable terms with investors?

[–] echo64@lemmy.world 0 points 6 months ago (1 children)

If the implication is that they should be negotiating better terms. Well, good luck with that. I've been a part of many teams involved with investor negotiations. You need their money a hell of a lot more than they need your teams risk.

[–] gapbetweenus@feddit.de 0 points 6 months ago (1 children)

I don't say it's easy. But if you want to make a good creative product you have to be able to keep the creative control, that is part of your job and what makes realization of creative ideas, especially on big scale, more difficult. It's the same with other creative media like movies.

[–] echo64@lemmy.world 0 points 6 months ago (1 children)

I'm saying it's not just "not easy", it's impossible unless you are an already established entity that has some cards to hold in negotiations.

Put yourself in the position of a new company, you've a great idea, a great team. How are you going to fund development in 2024?

[–] gapbetweenus@feddit.de 0 points 6 months ago (1 children)

How did Larian Studios arrived at their position?

[–] Telodzrum@lemmy.world 0 points 6 months ago (1 children)

Spending well over a decade pushing out moderately successful shovelware on consoles before crowdfunding D:OS and its sequel, which provided enough of a portfolio to attract the CCP’s money and allow for the development of BG3.

[–] gapbetweenus@feddit.de 0 points 6 months ago (1 children)

So the way is quite straight forward, do some shitty projects until you have money/reputation to do the projects you actually want.

[–] echo64@lemmy.world 0 points 6 months ago (1 children)

How are you going to fund thr shitty projects again?

[–] gapbetweenus@feddit.de 0 points 6 months ago

Depends, some people do other jobs to fund their projects. Some just do low budget stuff. Some are good at negotiating or find funding programs. Sure it's an effort but people out there are doing it in all kind of ways.