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To be fair, they're not entirely wrong about this one when it comes to current-gen games. They're wrong for their dickish entitled opinions, but they're not about how modern titles are requiring far more resources to run compared to the gains in visual quality.
And I'm not complaining about that because I think people are entitled to games meeting some bullshit metric like zero-latency with better-than-life quality on 8 year old hardware. For accessibility reasons, I legitimately can't play modern "AAA" games targeting 30 frames per second. It makes me suffer from severe motion sickness, and there's something about newer games that make them a lot worse (frame blending? Bad frame pacing?). The only thing that seems to help is running at a higher framerate, and it's getting increasingly difficult to find big-budget games that don't either rely on using upscaling and frame generation and/or a $1600 graphics card to achieve that.
That's not to say the developers are bad at their jobs. Rather, the industry trend seems to be that publishers are demanding more content in less time, and games aren't being given the time and budget needed for optimizing them before release.