this post was submitted on 17 Dec 2024
161 points (97.1% liked)

PC Gaming

8770 readers
183 users here now

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let's Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments, within reason.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)

founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] MoonMelon@lemmy.ml 34 points 4 days ago* (last edited 4 days ago) (1 children)

I don't want to dox myself, but I know what happened here. Performance was unacceptable on Series S, and it was unknown how effective optimization would be. BGS management is extremely risk averse, so they decided to add more loading areas. For example, making Neon multiple cells. Later the optimization team came through and it turns out that wasn't necessary but CK workflow is way too manual and bug prone to undo the changes that close to release. I don't remember if Purkey left before the buyout but Series S became the performance target and that made everyone freak out.

[–] DdCno1@beehaw.org 3 points 3 days ago

Interesting. This is good news for modders though, because this means that combining cells (similar to mods for previous Bethesda games) should be straightforward, even on current hardware.