this post was submitted on 26 Nov 2024
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How about lootboxes, battle passes and other predatory tactics used in many modern games? Sure, you can have those elements for those people who like them, but if your entire game is all about psychological manipulation tools, you’ve gone too far. Maybe some people like to roll the dice every now and then, but that shouldn’t be the main point of the game. You should also be given an option to enjoy the game without being exposed to extreme levels of toxic design.
Yeah, games like DRG prove that season xp/unlocks can be fun and rewarding. But the key there is that:
Done like that, it's a fun system that gives you extra rewards for playing. But there's never any punishment for not playing enough in a fixed period of time.
What drives me nuts is that they'll charge ridiculous prices for that stuff, knowing some people will pay the big bucks, rather than offering them at a cheap price to sell more. It's just more lucrative to make that higher grossing sale than it is to sell by volume. I actually would have spent money if it was a buck here or a few cents there. Instead they want 10, 30, 50 bucks for this stuff. No thanks.
Yep. I started playing Rocket League when it became free to play. After playing for a couple of years, I decided that I had easily gotten over $10 worth of fun out of it, and so I felt justified in spending that to get a new car body that I wanted. And because it's closer to the shape of the actual hitbox of the car I was playing with, it actually made it easier for me to judge how I would hit things. I've never played a $60-70 game for 4 years, so $10 on this has been money well spent.
That seems like a fair way to fund game development. I wish more companies chose this path.
Used to play blacklight retribution, a f2p shooter. After grinding most of the things i wanted, i ended up paying 10 bucks to unlock a cool helmet and some "shortcut credits" to unlock a few other cosmetics i didnt wanna grind for.
Game is dead nowadays sadly, but they had a great system (for the players)