this post was submitted on 23 Nov 2024
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I used to disagree with this concept, but then I discovered how Control implements difficulty. The game is hard, and that cannot be changed, but at any time one can pause the game, turn on assist mode, and become unkillable. And the key to this is after one gets past that really frustrating section, they can turn off the "cheats".
That would work for Elden Ring.
Basically how I beat Moloch in Outriders. He has way too much health and deals way too much damage, so you turn the world tier down to one and obliterate him at the cost of one quest reward being low level, then turn it back up to get better gear again
That's basically what Another Crab's Treasure does too, as with a few other hard games. Their accessibility modes let you basically become god, and skip the combat if the way it's set up isn't working - and that could just be something you do for a single particular encounter if needed. I've never used them, and don't mind them being there, because a good hard game is satisfying to play without such things.
Every game should copy Another Crabs Treasures easy mode - just hand the player s gun!