this post was submitted on 23 Nov 2024
32 points (71.1% liked)
Games
32670 readers
679 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Vagrant Story.
That game is one of my saddest histories. As a bit to young to play it I bought it and found it immensely boring just slogging through the dungeon at the start. Didn't understand the weapon system. Eventually after several tries I got into the city proper but couldn't handle that first boss fight. Put it aside and never picked it back up again. Still have the game somewhere. No PSOne tho'
I was also too young when I got this game and it is one I would like to return to. Don't have my psx any more either :(
Similar story for me. I bounced off this game several times, going back to it repeatedly because (to this day) Matsuno's games are some of my all-time favorites. Then maybe 15 years after release, I realized I'd stopped just short of the crafting station which was such a strong hook for me I ended up with multiple spreadsheets!
Unfortunately, as I began to realize as I delved into the game, it had a lot in common with looter ARPGs, a genre that ages so rapidly. I probably would have loved the game back in 2000 but didn't give it enough of a chance back then. By the time I did, it was just too dated.
You need to carry one of each weapon type. Unlike most games you can't brute force through weapon resistances.