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Sadly, I've had to take a break from gamedev for a while to develop some more employable skills. That's not to say you can't get a job in gamedev, but if I don't do the indie thing then I'm sure I'll lose my passion for games.
I try to get away from the grind for a bit with a game jam here and there though. Those end up on my Itch page (link in my bio if you're curious)
My most recent foray was a deck builder where you play as a witch running a potion shop. Your cards controlled what ingredients you had and did things to your cauldrons or customers. The scope got out of control and we missed the deadline for the jam with no end in sight. A tale as old as time ๐
Lately I've been thinking that something I'd like to do is a Vampire Survivors-esque cooking game. Roguelike, monsters, and snacks, what's not to like?
Couldn't find your bio, care to share that itch page?
Oh yeah, sure thing!
https://bougiebirdie.itch.io/
Personal life first of course!
Working in game dev is rewarding but exhausting and usually not very well paid but you learn a lot ( like keeping deadlines ๐).
I separate hard any game I'm brewing at home and just follows the flow, if it becomes something then I'll maybe finish it, which means nonpressure and you can make any game you want (IMO).
I'd love testing a roguelike vampire snacking game ๐!