this post was submitted on 05 Nov 2024
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[–] schema@lemmy.world 63 points 2 weeks ago* (last edited 2 weeks ago) (10 children)

They'd have to store one for each level and possible ability combinations.

I don't know enough about Pokémon to even try and guesstimate that number.

[–] hannesh93 38 points 2 weeks ago (2 children)

It's even more than that since you can improve attacks with more AP, two Pokémon of the same level can also have wildly different stats depending on different factors, there are also genders, passive abilities, etc.

Also what about legendary Pokémon? Are they having hundreds of different versions of literal gods in each of those?

[–] justme@lemmy.dbzer0.com 9 points 2 weeks ago (2 children)

Probably those are generically engineered blueprint Pokemon, which they can quickly adjust to lvl and settings

[–] Bongles@lemm.ee 12 points 2 weeks ago (2 children)

Could be, but once you start involving genetic engineering, you probably can also just heal the Pokémon.

[–] justme@lemmy.dbzer0.com 2 points 2 weeks ago

It probably just boiles down to costs. Our economy mostly favors reproducing over repairing.

[–] zalgotext@sh.itjust.works 1 points 2 weeks ago

Functionally, what's the difference between "healing" a Pokemon vs. using their genetic makeup and organic matter to biologically 3d print a fully healthy clone?

[–] TwanHE@lemmy.world 2 points 2 weeks ago

Everything is a ditto

[–] FiskFisk33@startrek.website 3 points 2 weeks ago

nothing gets past the council of pedants!

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