this post was submitted on 31 Oct 2024
16 points (100.0% liked)

Factorio

971 readers
63 users here now

A Lemmy community for the game Factorio made by Wube Software.

Rules

founded 1 year ago
MODERATORS
 

Is there a way to dump to a planet any unrequested inventory? Or a way a circuit can dump from the platform.

My space bus sometimes gets over packed and it builds up

you are viewing a single comment's thread
view the rest of the comments
[–] Septian@lemmy.zip 11 points 2 weeks ago (1 children)

Constant combinator reading full belt, decider combinator sending an activation signal to an inserter with a filter determined by how much you want to keep. Inserter dumps off the side. It's how my space platform is running right now.

[–] jet@hackertalks.com 5 points 2 weeks ago (2 children)

This is great, and totally works, but I'd like to optimize and somehow get stuff down to a planet rather then chucking over the side.

[–] Cethin@lemmy.zip 3 points 2 weeks ago

There are many ways to solve for this problem. For my science platform, I have a priority splitter on iron plates going to science production. Anything that takes the other path goes into cargo and gets sent down.

I couldn't find a vanilla method to limit sending stuff down though, so that can be an issue. For iron, it isn't a problem. I was making far more space science packs than I could consume though and they started building up in my logistics storage. I downloaded Earendel's AAI Signal Transmission mod to allow sending requests to the station. If anyone know a vanilla method to handle this, I'd love to know it, but I couldn't find it. It feels like it should exist.

[–] Septian@lemmy.zip 2 points 2 weeks ago (1 children)

I think that would require more circuit wizardry than I know how to apply, but the new selector combinator is probably where you want to start. You'll want to try to set a request at the drop platform based on the contents of the space platform.

[–] jet@hackertalks.com 3 points 2 weeks ago (1 children)

I thought of a terrible solution. But I don't like it.

On the space platform, depending on what I have too much of, set a predetermined signal on say fish. 1001 equals smelters. On the ground, from a rocket silo, examine the fish request signal, and if I see 1,001, request smelters until the 1001 signal goes away.

Of course, this means maintaining a lookup table numbers to items. I don't like this at all, I will not implement it. But it would work

[–] TaZ@lemmy.world 2 points 2 weeks ago

Use the fish signal, together with a circuit network cpu, to encode and transmit a digital stream of item ids that need to be sent down to the surface... I would go with the inserter over the edge method!