this post was submitted on 27 Oct 2024
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Factorio
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I just tested, it doesn't work in real buildings.
I'm making a circuit that ejects the eggs if the machine has been idle for 10m, and sends them to a humane incinerator
Update: to get a machine to eject its components for recipe, it is not enough to simply disable it, you have to change the recipe. Luckily you can do that programmatically. Right now I use three deciders to do that. There might be a way to make it cleaner. But good enough for now. If I didn't care where the eggs went, I could do it with two deciders. But I want the ejected eggs, because they're very time sensitive, to go directly to the incinerator. So I needed a third gate to latch the inserter so it wouldn't pick the egg up and put it on the good belt
If I understand correctly, the machine shouldn't be idle, it should be crafting! Then, when the craft is almost done, cancel it and loop around for the next iteration. I hope that's possible by changing the recipe. I can't play right now so I'm just guessing here.