this post was submitted on 16 Oct 2024
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[–] ChaoticNeutralCzech 20 points 1 month ago* (last edited 1 month ago) (2 children)

Custom license, not free for commercial use. Assets are still proprietary. https://github.com/flibitijibibo/RogueLegacy1/blob/main/LICENSE.md

I guess the main benefactor will be the modding scene. Indie devs can make deals with Cellar Door Studios to get a commercial licence with additional conditions. It might be close to open source in practice if the commercial licences are handed out generously.

[–] GammaGames@beehaw.org 27 points 1 month ago* (last edited 1 month ago) (2 children)

Sounds reasonable for a game’s source code to me, I don’t see anyone claiming it’s “open source”

[–] ChaoticNeutralCzech 15 points 1 month ago

Makes sense to protect the studio's reputation against potential droves of crappy, barely altered clones with scam ads.

[–] toothbrush@lemmy.blahaj.zone 8 points 1 month ago (1 children)

Well, we are in the lemmy subforum named "open source" so its implied.

[–] GammaGames@beehaw.org 5 points 1 month ago
[–] sukhmel@programming.dev 12 points 1 month ago

Regarding the proprietary assets, I used to give it some thought, and came to a conclusion that other than selling consultance services, selling assets is the only way to make money while creating something open source. That's why now I don't find proprietary assets to be something bad.