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Base building sandbox games. I don't know why but this genre of games can suck away my stress unlike anything else (since I quit smoking). Oxygen Not Included is the one I keep coming back to.
So lucky. Games like that cause me anxiety and stress.
I really like the Archviz Minecraft pack for zen, aimless, creative building. I've made an entire little neighborhood/village that looks quite realistic and it just perfectly scratches an itch for me.
That is very cool. I haven't paid much attention to Minecraft (or its mods) in the several last years, but I may have just gotten the itch to play again.
It's really cool. I couldn't stop taking screenshots, because everything I made looked so good by default. I think I still have an older version of the resource pack around on my computer, if you want to mess with it before shelling out cash.
Still in Early Access, but wishlist/try Mind Over Magic. Same devs and it's awesome. They plan on the 1.0 release in January I think?
It has the same feel for scheduling/prioritization, though toned down from Oxygen Not Included IMHO.
I'll check that out. Thanks for the tip! Klei is awesome. I have many many hours into the Don't Starve games too.
I've always been a sucker for Terraria and Starbound when I want to build, factorio for automation, dwarf fortress for planning/management, and cataclysm dark days ahead for survival (not sure if it counts since it's free and open source - do NOT buy it on steam).
I greatly prefer games with a lot of mechanics that I can get lost in over ones that look really good with minimal functionality which is too common nowadays imo... I also like art styles of these games a lot
Funny that you mentioned ONI, played and enjoyed it for > 50 hrs but I always got to the point where the base was falling apart b/c of one of the many missing ressources for my dupes :o So actually quite stressful at times, at least for me :D
That early-to-mid-game hump takes out a lot of players. Every resource takes Dup time and every Dup needs more resources - the balance takes practice and some math. Then the Spaced Out DLC came out so we could have that same hump several times in the same game... and I love it.
Most of my colonies end between 2000 and 5000 in game days (I don't bother to "finish" the game anymore) when I've got so much tech-debt the colony has become a chore instead of a game. Or one time when I tried to run all my Spaced Out bases on nuclear, only to discover there's not enough asteroid generation to support that many reactors long term.