this post was submitted on 10 Oct 2024
1204 points (96.5% liked)

memes

10368 readers
2554 users here now

Community rules

1. Be civilNo trolling, bigotry or other insulting / annoying behaviour

2. No politicsThis is non-politics community. For political memes please go to !politicalmemes@lemmy.world

3. No recent repostsCheck for reposts when posting a meme, you can only repost after 1 month

4. No botsNo bots without the express approval of the mods or the admins

5. No Spam/AdsNo advertisements or spam. This is an instance rule and the only way to live.

Sister communities

founded 1 year ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] Katana314@lemmy.world 10 points 1 month ago* (last edited 1 month ago) (3 children)

Is the dollar any “worse” because someone copied it?

Or, is its scarcity and trade valuation reduced because someone copied it?

Try living in a third world country that prints hundreds of its own Trillion Dollar bills every week, and see what you think of it.

[–] NormalPerson@lemmy.world 1 points 1 month ago

I still got these Burt Bucks after the crash.

[–] pyre@lemmy.world 1 points 1 month ago (1 children)

that has nothing to do with games. the value of a game comes from enjoying it, not from trading it away. it can be scarce or abundant. wouldn't change a thing. the analogy doesn't work.

[–] Katana314@lemmy.world 3 points 1 month ago* (last edited 1 month ago) (1 children)

If you're the guy that developed a game, you only get so much enjoyment from playing it - and most of your enjoyment from selling 1,000 copies of it to feed your crippling addiction to novelty PEZ dispensers (and paying rent).

On that note, if an indie developer tries to popularize his niche "aardvark slapping game" by selling it for 10 cents a copy, he might quickly flood the entire limited base of consumers that wants to simulate slapping aardvarks, and only makes $100 in the process. By destroying his game's scarcity, even though he discovered an eager niche, he can no longer sell copies at his original price of $5 each - enough to pay rent for the month. That's how scarcity of a game can be valuable.

[–] pyre@lemmy.world 2 points 1 month ago (1 children)

You're talking about a product. I'm talking about art. You're arguing that free games have no value. I'm arguing that they do and price has no bearing on the value of an art piece.

[–] Katana314@lemmy.world 1 points 1 month ago

I'm arguing no such thing. Artists can, but don't always, choose to be generous with the product they make, just like bakers sometimes give extra loaves to homeless people. Would it be true to say that free food has no value? In either case it's an act of generosity. Bakers and artists can both choose to set whatever valuation/price they want on their work, and can adjust if their chosen price point doesn't make enough sales for their goals. It so happens many artists already have enough money, and simply want people to enjoy their work, or spread their name. The vast majority of artists don't have enough money, hence the sardonic meme of the starving artist.

[–] Knock_Knock_Lemmy_In@lemmy.world -1 points 1 month ago (1 children)

Forging $1 doesn't remove $1 from everyone else.

[–] Katana314@lemmy.world 3 points 1 month ago (1 children)

If someone forged 80 quintillion dollars, it would remove the usefulness of $1 from everyone else. (and that is in fact the economic fear that’s generated through excess inflation, something that has happened in many countries)

Well, The FED has "forged" 9 trillion USD but apparently that increased the usefulness of everyone's dollars.